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-rw-r--r--docs/VERSIONS4
-rw-r--r--docs/index.html2
-rw-r--r--docs/libGL.txt2
-rw-r--r--docs/relnotes/10.0.3.html2
-rw-r--r--docs/relnotes/7.10.html2
-rw-r--r--docs/versions.html4
6 files changed, 8 insertions, 8 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 0ebcd1469c6..9af1546a8e9 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -103,7 +103,7 @@ Mesa Version History
- Stencil-related functions now work in display lists
Changes:
- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
- - most filenames are in 8.3 format to accomodate MS-DOS
+ - most filenames are in 8.3 format to accommodate MS-DOS
- use GLubytes to store arrays of colors instead of GLints
1.2.2 August 2, 1995
@@ -1007,7 +1007,7 @@ Mesa Version History
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- - max texture units reduced to six to accomodate texture rectangles
+ - max texture units reduced to six to accommodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
diff --git a/docs/index.html b/docs/index.html
index c642604eeb2..e01790cd79d 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -1366,7 +1366,7 @@ The <a href="faq.html">Mesa FAQ</a> has been rewritten.
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- - max texture units reduced to six to accomodate texture rectangles
+ - max texture units reduced to six to accommodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
</pre>
diff --git a/docs/libGL.txt b/docs/libGL.txt
index d06b4e62acd..839e330cf06 100644
--- a/docs/libGL.txt
+++ b/docs/libGL.txt
@@ -49,7 +49,7 @@ stderr if the LIBGL_DEBUG environment variable is defined.
libGL.so is thread safe. The overhead of thread safety for common,
single-thread clients is negligible. However, the overhead of thread
safety for multi-threaded clients is significant. Each GL API call
-requires two calls to pthread_get_specific() which can noticably
+requires two calls to pthread_get_specific() which can noticeably
impact performance. Warning: libGL.so is thread safe but individual
DRI drivers may not be. Please consult the documentation for a driver
to learn if it is thread safe.
diff --git a/docs/relnotes/10.0.3.html b/docs/relnotes/10.0.3.html
index ad7b508648f..ce0dcf03363 100644
--- a/docs/relnotes/10.0.3.html
+++ b/docs/relnotes/10.0.3.html
@@ -104,7 +104,7 @@ a07b4b6b9eb449b88a6cb5061e51c331 MesaLib-10.0.3.zip
<li>Add md5sums for 10.0.2. release.</li>
<li>cherry-ignore: Ignore several patches not yet ready for the stable branch</li>
<li>Drop another couple of patches.</li>
- <li>cherry-ignore: Ignore 4 patches at teh request of the author, (Anuj).</li>
+ <li>cherry-ignore: Ignore 4 patches at the request of the author, (Anuj).</li>
<li>Update version to 10.0.3</li>
</ul>
diff --git a/docs/relnotes/7.10.html b/docs/relnotes/7.10.html
index a88811e5018..447465e71e9 100644
--- a/docs/relnotes/7.10.html
+++ b/docs/relnotes/7.10.html
@@ -1693,7 +1693,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>llvmpipe: Special case complementary and identify blend factors in SoA.</li>
<li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.</li>
<li>draw: Prevent clipped vertices overflow.</li>
- <li>draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li>
+ <li>draw: Fulfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li>
<li>gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.</li>
<li>gallivm: Remove dead experimental code.</li>
<li>llvmpipe: Decouple sampler view and sampler state updates.</li>
diff --git a/docs/versions.html b/docs/versions.html
index 30c1817e11f..c7f94c5138f 100644
--- a/docs/versions.html
+++ b/docs/versions.html
@@ -150,7 +150,7 @@ New features:
Changes:
<ul>
<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
-<li>most filenames are in 8.3 format to accomodate MS-DOS
+<li>most filenames are in 8.3 format to accommodate MS-DOS
<li>use GLubytes to store arrays of colors instead of GLints
</ul>
@@ -1224,7 +1224,7 @@ Bug fixes:
</ul>
Changes:
<ul>
-<li>max texture units reduced to six to accomodate texture rectangles
+<li>max texture units reduced to six to accommodate texture rectangles
<li>removed unfinished GL_MESA_sprite_point extension code
</ul>