diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/VERSIONS | 4 | ||||
-rw-r--r-- | docs/index.html | 2 | ||||
-rw-r--r-- | docs/libGL.txt | 2 | ||||
-rw-r--r-- | docs/relnotes/10.0.3.html | 2 | ||||
-rw-r--r-- | docs/relnotes/7.10.html | 2 | ||||
-rw-r--r-- | docs/versions.html | 4 |
6 files changed, 8 insertions, 8 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 0ebcd1469c6..9af1546a8e9 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -103,7 +103,7 @@ Mesa Version History - Stencil-related functions now work in display lists Changes: - renamed aux.h as glaux.h (MS-DOS names can't start with aux) - - most filenames are in 8.3 format to accomodate MS-DOS + - most filenames are in 8.3 format to accommodate MS-DOS - use GLubytes to store arrays of colors instead of GLints 1.2.2 August 2, 1995 @@ -1007,7 +1007,7 @@ Mesa Version History - glGetTexImage was using pixel unpacking instead of packing params - auto-mipmap generation for cube maps was incorrect Changes: - - max texture units reduced to six to accomodate texture rectangles + - max texture units reduced to six to accommodate texture rectangles - removed unfinished GL_MESA_sprite_point extension code diff --git a/docs/index.html b/docs/index.html index c642604eeb2..e01790cd79d 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1366,7 +1366,7 @@ The <a href="faq.html">Mesa FAQ</a> has been rewritten. - glGetTexImage was using pixel unpacking instead of packing params - auto-mipmap generation for cube maps was incorrect Changes: - - max texture units reduced to six to accomodate texture rectangles + - max texture units reduced to six to accommodate texture rectangles - removed unfinished GL_MESA_sprite_point extension code </pre> diff --git a/docs/libGL.txt b/docs/libGL.txt index d06b4e62acd..839e330cf06 100644 --- a/docs/libGL.txt +++ b/docs/libGL.txt @@ -49,7 +49,7 @@ stderr if the LIBGL_DEBUG environment variable is defined. libGL.so is thread safe. The overhead of thread safety for common, single-thread clients is negligible. However, the overhead of thread safety for multi-threaded clients is significant. Each GL API call -requires two calls to pthread_get_specific() which can noticably +requires two calls to pthread_get_specific() which can noticeably impact performance. Warning: libGL.so is thread safe but individual DRI drivers may not be. Please consult the documentation for a driver to learn if it is thread safe. diff --git a/docs/relnotes/10.0.3.html b/docs/relnotes/10.0.3.html index ad7b508648f..ce0dcf03363 100644 --- a/docs/relnotes/10.0.3.html +++ b/docs/relnotes/10.0.3.html @@ -104,7 +104,7 @@ a07b4b6b9eb449b88a6cb5061e51c331 MesaLib-10.0.3.zip <li>Add md5sums for 10.0.2. release.</li> <li>cherry-ignore: Ignore several patches not yet ready for the stable branch</li> <li>Drop another couple of patches.</li> - <li>cherry-ignore: Ignore 4 patches at teh request of the author, (Anuj).</li> + <li>cherry-ignore: Ignore 4 patches at the request of the author, (Anuj).</li> <li>Update version to 10.0.3</li> </ul> diff --git a/docs/relnotes/7.10.html b/docs/relnotes/7.10.html index a88811e5018..447465e71e9 100644 --- a/docs/relnotes/7.10.html +++ b/docs/relnotes/7.10.html @@ -1693,7 +1693,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li>llvmpipe: Special case complementary and identify blend factors in SoA.</li> <li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.</li> <li>draw: Prevent clipped vertices overflow.</li> - <li>draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li> + <li>draw: Fulfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li> <li>gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.</li> <li>gallivm: Remove dead experimental code.</li> <li>llvmpipe: Decouple sampler view and sampler state updates.</li> diff --git a/docs/versions.html b/docs/versions.html index 30c1817e11f..c7f94c5138f 100644 --- a/docs/versions.html +++ b/docs/versions.html @@ -150,7 +150,7 @@ New features: Changes: <ul> <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) -<li>most filenames are in 8.3 format to accomodate MS-DOS +<li>most filenames are in 8.3 format to accommodate MS-DOS <li>use GLubytes to store arrays of colors instead of GLints </ul> @@ -1224,7 +1224,7 @@ Bug fixes: </ul> Changes: <ul> -<li>max texture units reduced to six to accomodate texture rectangles +<li>max texture units reduced to six to accommodate texture rectangles <li>removed unfinished GL_MESA_sprite_point extension code </ul> |