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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 17.0.3 Release Notes / April 1, 2017</h1>
+
+<p>
+Mesa 17.0.3 is a bug fix release which fixes bugs found since the 17.0.2 release.
+</p>
+<p>
+Mesa 17.0.3 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+
+<h2>Bug fixes</h2>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi &amp; bisect] EVE-Online : hang on wormhole sight</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Alex Deucher (1):</p>
+<ul>
+ <li>radeonsi: add new polaris12 pci id</li>
+</ul>
+
+<p>Andres Gomez (5):</p>
+<ul>
+ <li>glsl: on UBO/SSBOs link error reset the number of active blocks to 0</li>
+ <li>cherry-ignore: add the Invalidate L2 for TRANSFER_WRITE barriers fix</li>
+ <li>cherry-ignore: add the Flush after unmap in gbm/dri fix</li>
+ <li>cherry-ignore: corrected typo in the Flush after unmap in gbm/dri fix</li>
+ <li>Update version to 17.0.3</li>
+</ul>
+
+<p>Axel Davy (2):</p>
+<ul>
+ <li>st/nine: Resolve deadlock in surface/volume dtors when using csmt</li>
+ <li>st/nine: Use atomics for available_texture_mem</li>
+</ul>
+
+<p>Bas Nieuwenhuizen (1):</p>
+<ul>
+ <li>radv: flush DB cache before and after HTILE decompress.</li>
+</ul>
+
+<p>Dave Airlie (1):</p>
+<ul>
+ <li>radv: fix primitive reset index emission</li>
+</ul>
+
+<p>Emil Velikov (1):</p>
+<ul>
+ <li>docs: add sha256 checksums for 17.0.2</li>
+</ul>
+
+<p>Ilia Mirkin (1):</p>
+<ul>
+ <li>st/mesa: set result writemask based on ir type</li>
+</ul>
+
+<p>Jan Vesely (1):</p>
+<ul>
+ <li>clover: use pipe_resource references</li>
+</ul>
+
+<p>Jason Ekstrand (9):</p>
+<ul>
+ <li>anv/query: Invalidate the correct range</li>
+ <li>anv/GetQueryPoolResults: Actually implement the spec</li>
+ <li>anv/image: Return early when unbinding an image</li>
+ <li>anv/query: Fix the location of timestamp availability</li>
+ <li>anv: Make anv_get_layerCount a macro</li>
+ <li>anv/blorp: Use anv_get_layerCount everywhere</li>
+ <li>anv/cmd_buffer: Apply flush operations prior to executing secondaries</li>
+ <li>anv/cmd_buffer: Fix bad indentation</li>
+ <li>anv: Flush caches prior to PIPELINE_SELECT on all gens</li>
+</ul>
+
+<p>José Fonseca (1):</p>
+<ul>
+ <li>c11/threads: Include thr/xtimec.h for xtime definition when building with MSVC.</li>
+</ul>
+
+<p>Juan A. Suarez Romero (1):</p>
+<ul>
+ <li>tests/cache_test: allow crossing mount points</li>
+</ul>
+
+<p>Karol Herbst (1):</p>
+<ul>
+ <li>nvc0/ir: treat FMA like MAD for operand propagation</li>
+</ul>
+
+<p>Kenneth Graunke (1):</p>
+<ul>
+ <li>i965: Fall back to GL 4.2/4.3 on Haswell if the kernel isn't new enough.</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>radeonsi: don't hang on shader compile failure</li>
+</ul>
+
+<p>Matt Turner (1):</p>
+<ul>
+ <li>i965/fs: Don't emit SEL instructions for type-converting MOVs.</li>
+</ul>
+
+<p>Nanley Chery (1):</p>
+<ul>
+ <li>intel: Correct the BDW surface state size</li>
+</ul>
+
+<p>Nicolai Hähnle (1):</p>
+<ul>
+ <li>mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount</li>
+</ul>
+
+<p>Rob Clark (1):</p>
+<ul>
+ <li>freedreno: fix memory leak</li>
+</ul>
+
+<p>Tim Rowley (1):</p>
+<ul>
+ <li>swr: [rasterizer jitter] fix llvm &gt;= 5.0 build break</li>
+</ul>
+
+<p>Timothy Arceri (2):</p>
+<ul>
+ <li>glsl: fix lower jumps for returns when loop is inside an if</li>
+ <li>mesa: update lower_jumps tests after bug fix</li>
+</ul>
+
+<p>Topi Pohjolainen (1):</p>
+<ul>
+ <li>i965/gen8+: Do full stall when switching pipeline</li>
+</ul>
+
+<p>Xu Randy (2):</p>
+<ul>
+ <li>anv/blorp: Fix a crash in CmdClearColorImage</li>
+ <li>anv/genX: Solve the vkCreateGraphicsPipelines crash</li>
+</ul>
+
+</div>
+</body>
+</html>