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diff --git a/docs/relnotes/11.0.4.html b/docs/relnotes/11.0.4.html new file mode 100644 index 00000000000..6359434f669 --- /dev/null +++ b/docs/relnotes/11.0.4.html @@ -0,0 +1,167 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1> + +<p> +Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release. +</p> +<p> +Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li> + +</ul> + + +<h2>Changes</h2> + +<p>Alejandro Piñeiro (2):</p> +<ul> + <li>i965/vec4: check writemask when bailing out at register coalesce</li> + <li>i965/vec4: fill src_reg type using the constructor type parameter</li> +</ul> + +<p>Brian Paul (2):</p> +<ul> + <li>vbo: fix incorrect switch statement in init_mat_currval()</li> + <li>mesa: fix incorrect opcode in save_BlendFunci()</li> +</ul> + +<p>Chih-Wei Huang (3):</p> +<ul> + <li>mesa: android: Fix the incorrect path of sse_minmax.c</li> + <li>nv50/ir: use C++11 standard std::unordered_map if possible</li> + <li>nv30: include the header of ffs prototype</li> +</ul> + +<p>Chris Wilson (1):</p> +<ul> + <li>i965: Remove early release of DRI2 miptree</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>mesa/uniforms: fix get_uniform for doubles (v2)</li> +</ul> + +<p>Emil Velikov (1):</p> +<ul> + <li>docs: add sha256 checksums for 11.0.3</li> +</ul> + +<p>Francisco Jerez (5):</p> +<ul> + <li>i965: Don't tell the hardware about our UAV access.</li> + <li>mesa: Expose function to calculate whether a shader image unit is valid.</li> + <li>mesa: Skip redundant texture completeness checking during image validation.</li> + <li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li> + <li>mesa: Get rid of texture-dependent image unit derived state.</li> +</ul> + +<p>Ian Romanick (8):</p> +<ul> + <li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li> + <li>ff_fragment_shader: Use binding to set the sampler unit</li> + <li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li> + <li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li> + <li>glsl: Only set ir_variable::constant_value for const-decorated variables</li> + <li>glsl: Restrict initializers for global variables to constant expression in ES</li> + <li>glsl: Add method to determine whether an expression contains the sequence operator</li> + <li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li> +</ul> + +<p>Ilia Mirkin (1):</p> +<ul> + <li>nouveau: make sure there's always room to emit a fence</li> +</ul> + +<p>Indrajit Das (1):</p> +<ul> + <li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li> +</ul> + +<p>Jonathan Gray (1):</p> +<ul> + <li>configure.ac: ensure RM is set</li> +</ul> + +<p>Krzysztof Sobiecki (1):</p> +<ul> + <li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li> +</ul> + +<p>Leo Liu (1):</p> +<ul> + <li>st/omx/dec/h264: fix field picture type 0 poc disorder</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>st/mesa: fix clip state dependencies</li> + <li>radeonsi: fix a GS copy shader leak</li> + <li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li> +</ul> + +<p>Nicolai Hähnle (1):</p> +<ul> + <li>u_vbuf: fix vb slot assignment for translated buffers</li> +</ul> + +<p>Rob Clark (1):</p> +<ul> + <li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li> +</ul> + +<p>Tapani Pälli (3):</p> +<ul> + <li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li> + <li>mesa: Set api prefix to version string when overriding version</li> + <li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li> +</ul> + + +</div> +</body> +</html> |