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-rw-r--r--docs/GL3.txt2
-rw-r--r--docs/relnotes/10.7.0.html1
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 197b676f64b..2cf5c316468 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -111,7 +111,7 @@ GL 4.0, GLSL 4.00:
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
- GL_ARB_shader_subroutine started (Dave)
+ GL_ARB_shader_subroutine DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE (radeonsi)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
diff --git a/docs/relnotes/10.7.0.html b/docs/relnotes/10.7.0.html
index c7d0d2480ff..1464dc4f092 100644
--- a/docs/relnotes/10.7.0.html
+++ b/docs/relnotes/10.7.0.html
@@ -50,6 +50,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_get_texture_sub_image for all drivers</li>
<li>GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi</li>
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
+<li>GL_ARB_shader_subroutine on core profile gallium drivers</li>
<li>GL_ARB_tessellation_shader on radeonsi</li>
<li>GL_ARB_vertex_attrib_64bit on llvmpipe, radeonsi</li>
<li>GL_ARB_viewport_array on radeonsi</li>