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diff --git a/docs/relnotes/10.5.7.html b/docs/relnotes/10.5.7.html new file mode 100644 index 00000000000..49440c4c34a --- /dev/null +++ b/docs/relnotes/10.5.7.html @@ -0,0 +1,102 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1> + +<p> +Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. +</p> +<p> +Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li> + +</ul> + + +<h2>Changes</h2> + +<p>Ben Widawsky (1):</p> +<ul> + <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li> +</ul> + +<p>Emil Velikov (4):</p> +<ul> + <li>docs: Add sha256sums for the 10.5.6 release</li> + <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li> + <li>cherry-ignore: add clover build fix not applicable for 10.5</li> + <li>Update version to 10.5.7</li> +</ul> + +<p>Ilia Mirkin (18):</p> +<ul> + <li>nvc0/ir: set ftz when sources are floats, not just destinations</li> + <li>nv50/ir: guess that the constant offset is the starting slot of array</li> + <li>nvc0/ir: LOAD's can't be used for shader inputs</li> + <li>nvc0: a geometry shader can have up to 1024 vertices output</li> + <li>nv50/ir: avoid messing up arg1 of PFETCH</li> + <li>nv30: don't leak fragprog consts</li> + <li>nv30: avoid leaking render state and draw shaders</li> + <li>nv30: fix clip plane uploads and enable changes</li> + <li>nv30/draw: avoid leaving stale pointers in draw state</li> + <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li> + <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li> + <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li> + <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li> + <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li> + <li>nv30/draw: allocate vertex buffers in gart</li> + <li>nv30/draw: switch varying hookup logic to know about texcoords</li> + <li>nv30: falling back to draw path for edgeflag does no good</li> + <li>nv30: avoid doing extra work on clear and hitting unexpected states</li> +</ul> + +<p>Jason Ekstrand (1):</p> +<ul> + <li>i965/fs: Fix implied_mrf_writes for scratch writes</li> +</ul> + +<p>Marek Olšák (1):</p> +<ul> + <li>st/dri: fix postprocessing crash when there's no depth buffer</li> +</ul> + + +</div> +</body> +</html> |