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-rw-r--r--docs/OLD/MESA_packed_depth_stencil.spec (renamed from docs/MESA_packed_depth_stencil.spec)0
-rw-r--r--docs/OLD/MESA_program_debug.spec (renamed from docs/MESA_program_debug.spec)0
-rw-r--r--docs/OLD/MESA_sprite_point.spec (renamed from docs/MESA_sprite_point.spec)0
-rw-r--r--docs/OLD/MESA_trace.spec (renamed from docs/MESA_trace.spec)0
-rw-r--r--docs/README.MINGW3222
-rw-r--r--docs/autoconf.html289
-rw-r--r--docs/bugs.html22
-rw-r--r--docs/cell.html149
-rw-r--r--docs/contents.html2
-rw-r--r--docs/devinfo.html6
-rw-r--r--docs/download.html9
-rw-r--r--docs/faq.html29
-rw-r--r--docs/fbdev-dri.html197
-rw-r--r--docs/helpwanted.html39
-rw-r--r--docs/install.html156
-rw-r--r--docs/intro.html7
-rw-r--r--docs/license.html29
-rw-r--r--docs/lists.html13
-rw-r--r--docs/modelers.html2
-rw-r--r--docs/news.html63
-rw-r--r--docs/relnotes-7.0.1.html101
-rw-r--r--docs/relnotes-7.0.2.html88
-rw-r--r--docs/relnotes-7.0.3.html84
-rw-r--r--docs/relnotes-7.0.4.html80
-rw-r--r--docs/relnotes-7.1.html36
-rw-r--r--docs/relnotes.html4
-rw-r--r--docs/repository.html21
-rw-r--r--docs/shading.html77
28 files changed, 1282 insertions, 243 deletions
diff --git a/docs/MESA_packed_depth_stencil.spec b/docs/OLD/MESA_packed_depth_stencil.spec
index 112b730ecc2..112b730ecc2 100644
--- a/docs/MESA_packed_depth_stencil.spec
+++ b/docs/OLD/MESA_packed_depth_stencil.spec
diff --git a/docs/MESA_program_debug.spec b/docs/OLD/MESA_program_debug.spec
index 7694fdcc425..7694fdcc425 100644
--- a/docs/MESA_program_debug.spec
+++ b/docs/OLD/MESA_program_debug.spec
diff --git a/docs/MESA_sprite_point.spec b/docs/OLD/MESA_sprite_point.spec
index b50d78e9e7b..b50d78e9e7b 100644
--- a/docs/MESA_sprite_point.spec
+++ b/docs/OLD/MESA_sprite_point.spec
diff --git a/docs/MESA_trace.spec b/docs/OLD/MESA_trace.spec
index dc4166e6b6e..dc4166e6b6e 100644
--- a/docs/MESA_trace.spec
+++ b/docs/OLD/MESA_trace.spec
diff --git a/docs/README.MINGW32 b/docs/README.MINGW32
index 138dd43eacc..9477b2bd318 100644
--- a/docs/README.MINGW32
+++ b/docs/README.MINGW32
@@ -91,9 +91,11 @@ Running the Build:
-*******************This section is added by Heromyth*****************************
-Updated on 2007-7-21, by Heromyth <[email protected]>
+******This section is added by Heromyth <[email protected]>*************
+====================
+Updated on 2007-7-21
+====================
Notice:
1) The generated DLLs are *not* compatible with the ones built
@@ -115,7 +117,7 @@ For example, run:
, and delete all the lines where all the wgl*() functions are. Because they would
be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h.
-======= Conflicted Functions List ======
+>>>>>>>>>> Conflicted Functions List >>>>>>>>>>
WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int);
@@ -134,6 +136,18 @@ WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
-===================
+<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
+
+====================
+Updated on 2007-7-22
+====================
+ I havn't thought that I would find a better way to solve my problems so soon.
+I changed the method in which the import-libs and DLLs are made. After this update,
+the DLLs of MESA are more optimized and more compatible.
+ It seems that there is no need to keep the building way of 'NO-STDCALL'.The
+way of USING_STDCALL is so nice! The file <Mesa3D-root>\configs\config.mgw is
+also not needed, and can be deleted safely!
+
+
********************************************************************************* \ No newline at end of file
diff --git a/docs/autoconf.html b/docs/autoconf.html
new file mode 100644
index 00000000000..936ddcffebb
--- /dev/null
+++ b/docs/autoconf.html
@@ -0,0 +1,289 @@
+<html>
+
+<title>Compilation and Installation using Autoconf</title>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<body>
+
+
+<h1>Compilation and Installation using Autoconf</h1>
+
+<ol>
+<li><a href="#basic">Basic Usage</a></li>
+<li><a href="#driver">Driver Options</a></li>
+ <ul>
+ <li><a href="#xlib">Xlib Driver Options</a></li>
+ <li><a href="#dri">DRI Driver Options</a></li>
+ <li><a href="#osmesa">OSMesa Driver Options</a></li>
+ </ul>
+<li><a href="#library">Library Options</a></li>
+ <ul>
+ <li><a href="#glu">GLU</a></li>
+ <li><a href="#glw">GLw</a></li>
+ <li><a href="#glut">GLUT</a></li>
+ </ul>
+<li><a href="#demos">Demo Program Options</a></li>
+</ol>
+
+
+<a name="basic">
+<h2>1. Basic Usage</h2>
+
+<p>
+The autoconf generated configure script can be used to guess your
+platform and change various options for building Mesa. To use the
+configure script, type:
+</p>
+
+<pre>
+ ./configure
+</pre>
+
+<p>
+To see a short description of all the options, type <code>./configure
+--help</code>. If you are using a development snapshot and the configure
+script does not exist, type <code>./autogen.sh</code> to generate it
+first. If you know the options you want to pass to
+<code>configure</code>, you can pass them to <code>autogen.sh</code>. It
+will run <code>configure</code> with these options after it is
+generated. Once you have run <code>configure</code> and set the options
+to your preference, type:
+</p>
+
+<pre>
+ make
+</pre>
+
+<p>
+This will produce libGL.so and several other libraries depending on the
+options you have chosen. Later, if you want to rebuild for a different
+configuration run <code>make realclean</code> before rebuilding.
+</p>
+
+<p>
+Some of the generic autoconf options are used with Mesa:
+
+<ul>
+<li><code>--prefix=PREFIX</code> - This is the root directory where
+files will be installed by <code>make install</code>. The default is
+<code>/usr/local</code>.
+</li>
+<li><code>--exec-prefix=EPREFIX</code> - This is the root directory
+where architecture-dependent files will be installed. In Mesa, this is
+only used to derive the directory for the libraries. The default is
+<code>${prefix}</code>.
+</li>
+<li><code>--libdir=LIBDIR</code> - This option specifies the directory
+where the GL libraries will be installed. The default is
+<code>${exec_prefix}/lib</code>. It also serves as the name of the
+library staging area in the source tree. For instance, if the option
+<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
+created in a <code>lib64</code> directory at the top of the Mesa source
+tree.
+</li>
+<li><code>--enable-static, --disable-shared</code> - By default, Mesa
+will build shared libraries. Either of these options will force static
+libraries to be built. It is not currently possible to build static and
+shared libraries in a single pass.
+</li>
+<li><code>CC, CFLAGS, CXX, CXXFLAGS</code> - These environment variables
+control the C and C++ compilers used during the build. By default,
+<code>gcc</code> and <code>g++</code> are used with the options
+<code>"-g -O2"</code>.
+</li>
+<li><code>LDFLAGS</code> - An environment variable specifying flags to
+pass when linking programs. These are normally empty, but can be used
+to direct the linker to use libraries in nonstandard directories. For
+example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.
+</li>
+<li><code>PKG_CONFIG_PATH</code> - When available, the
+<code>pkg-config</code> utility is used to search for external libraries
+on the system. This environment variable is used to control the search
+path for <code>pkg-config</code>. For instance, setting
+<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
+package metadata in <code>/usr/X11R6</code> before the standard
+directories.
+</li>
+</ul>
+</p>
+
+<p>
+There are also a few general options for altering the Mesa build:
+<ul>
+<li><code>--with-x</code> - When the X11 development libraries are
+needed, the <code>pkg-config</code> utility <a href="#pkg-config">will
+be used</a> for locating them. If they cannot be found through
+<code>pkg-config</code> a fallback routing using <code>imake</code> will
+be used. In this case, the <code>--with-x</code>,
+<code>--x-includes</code> and <code>--x-libraries</code> options can
+control the use of X for Mesa.
+</li>
+<li><code>--enable-gl-osmesa</code> - The <a href="osmesa.html">OSMesa
+library</a> can be built on top of libGL for drivers that provide it.
+This option controls whether to build libOSMesa. By default, this is
+enabled for the Xlib driver and disabled otherwise. Note that this
+option is different than using OSMesa as the driver.
+</li>
+<li><code>--enable-debug</code> - This option will enable compiler
+options and macros to aid in debugging the Mesa libraries.
+</li>
+<li><code>--disable-asm</code> - There are assembly routines
+available for a few architectures. These will be used by default if
+one of these architectures is detected. This option ensures that
+assembly will not be used.
+</li>
+<li><code>--enable-32-bit, --enable-64-bit</code> - By default, the
+build will compile code as directed by the environment variables
+<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
+<code>gcc</code>, these options offer a helper to add the compiler flags
+to force 32- or 64-bit code generation as used on the x86 and x86_64
+architectures.
+</li>
+</ul>
+</p>
+
+
+<a name="driver">
+<h2>2. Driver Options</h2>
+
+<p>
+There are several different driver modes that Mesa can use. These are
+described in more detail in the <a href="install.html">basic
+installation instructions</a>. The Mesa driver is controlled through the
+configure option --with-driver. There are currently three supported
+options in the configure script.
+</p>
+
+<ul>
+
+<a name="xlib">
+<li><b><em>Xlib</em></b> - This is the default mode for building Mesa.
+It uses Xlib as a software renderer to do all rendering. It corresponds
+to the option <code>--with-driver=xlib</code>. The libX11 and libXext
+libraries, as well as the X11 development headers, will be need to
+support the Xlib driver.
+</li>
+
+<a name="dri">
+<li><b><em>DRI</em></b> - This mode uses the DRI hardware drivers for
+accelerated OpenGL rendering. Enable the DRI drivers with the option
+<code>--with-driver=dri</code>. See the <a href="install.html">basic
+installation instructions</a> for details on prerequisites for the DRI
+drivers.
+</li>
+
+<!-- DRI specific options -->
+<p>
+<ul>
+<li><code>--with-dri-driverdir=DIR</code> - This option specifies the
+location the DRI drivers will be installed to and the location libGL
+will search for DRI drivers. The default is <code>${libdir}/dri</code>.
+</li>
+<li><code>--with-dri-drivers=DRIVER,DRIVER,...</code> - This option
+allows a specific set of DRI drivers to be built. For example,
+<code>--with-dri-drivers="swrast,i965,radeon,nouveau"</code>. By
+default, the drivers will be chosen depending on the target platform.
+See the directory <code>src/mesa/drivers/dri</code> in the source tree
+for available drivers. Beware that the swrast DRI driver is used by both
+libGL and the X.Org xserver GLX module to do software rendering, so you
+may run into problems if it is not available.</li>
+<!-- This explanation might be totally bogus. Kristian? -->
+<li><code>--disable-driglx-direct</code> - Disable direct rendering in
+GLX. Normally, direct hardware rendering through the DRI drivers and
+indirect software rendering are enabled in GLX. This option disables
+direct rendering entirely. It can be useful on architectures where
+kernel DRM modules are not available.
+</li>
+<li><code>--enable-glx-tls</code> - Enable Thread Local Storage (TLS) in
+GLX.
+</li>
+<li><code>--with-expat=DIR</code> - The DRI-enabled libGL uses expat to
+parse the DRI configuration files in <code>/etc/drirc</code> and
+<code>~/.drirc</code>. This option allows a specific expat installation
+to be used. For example, <code>--with-expat=/usr/local</code> will
+search for expat headers and libraries in <code>/usr/local/include</code>
+and <code>/usr/local/lib</code>, respectively.
+</li>
+</ul>
+</p>
+
+<a name="osmesa">
+<li><b><em>OSMesa</em></b> - No libGL is built in this
+mode. Instead, the driver code is built into the Off-Screen Mesa
+(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
+page for more details.
+</li>
+
+<!-- OSMesa specific options -->
+<p>
+<ul>
+<li><code>--with-osmesa-bits=BITS</code> - This option allows the size
+of the color channel in bits to be specified. By default, an 8-bit
+channel will be used, and the driver will be named libOSMesa. Other
+options are 16- and 32-bit color channels, which will add the bit size
+to the library name. For example, <code>--with-osmesa-bits=16</code>
+will create the libOSMesa16 library with a 16-bit color channel.
+</li>
+</ul>
+</p>
+
+</ul>
+
+
+<a name="library">
+<h2>3. Library Options</h2>
+
+<p>
+The configure script provides more fine grained control over the GL
+libraries that will be built. More details on the specific GL libraries
+can be found in the <a href="install.html">basic installation
+instructions</a>.
+
+<ul>
+<a name="glu">
+<li><b><em>GLU</em></b> - The libGLU library will be built by default
+on all drivers. This can be disable with the option
+<code>--disable-glu</code>.
+</li>
+
+<a name="glw">
+<li><b><em>GLw</em></b> - The libGLw library will be built by default
+if libGLU has been enabled. This can be disable with the option
+<code>--disable-glw</code>.
+</li>
+
+<a name="glut">
+<li><b><em>GLUT</em></b> - The libglut library will be built by default
+if libGLU has been enabled and the glut source code from the MesaGLUT
+tarball is available. This can be disable with the option
+<code>--disable-glut</code>.
+</li>
+</ul>
+</p>
+
+
+<a name="demos">
+<h2>4. Demo Program Options</h2>
+
+<p>
+There are many demonstration programs in the MesaDemos tarball. If the
+programs are available when <code>./configure</code> is run, a subset of
+the programs will be built depending on the driver and library options
+chosen. See the directory <code>progs</code> for the full set of demos.
+
+<ul>
+<li><code>--with-demos=DEMOS,DEMOS,...</code> - This option allows a
+specific set of demo programs to be built. For example,
+<code>--with-demos="xdemos,slang"</code>. Beware that if this option is
+used, it will not be ensured that the necessary GL libraries will be
+available.
+</li>
+<li><code>--without-demos</code> - This completely disables building the
+demo programs. It is equivalent to <code>--with-demos=no</code>.
+</li>
+</ul>
+</p>
+
+</body>
+</html>
diff --git a/docs/bugs.html b/docs/bugs.html
index d255f4292c9..4397339e968 100644
--- a/docs/bugs.html
+++ b/docs/bugs.html
@@ -9,9 +9,9 @@
<H1>Bug Database</H1>
<p>
-The Mesa bug database is now hosted on
-<a href="http://freedesktop.org" target="_parent">freedesktop.org</a>
-instead of SourceForge.
+The Mesa bug database is hosted on
+<a href="http://freedesktop.org" target="_parent">freedesktop.org</a>.
+The old bug database on SourceForge is no longer used.
</p>
<p>
@@ -26,16 +26,20 @@ Please follow these bug reporting guidelines:
</p>
<ul>
-<li>Make sure you're using the most recent version of Mesa
-<li>Make sure your bug isn't already reported
-<li>Include as much information as possible in the report
+<li>Check if a new version of Mesa is available which might have fixed
+the problem.
+<li>Check if your bug is already reported in the database.
+<li>Monitor your bug report for requests for additional information, etc.
+<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
+trace. Also, recompile Mesa in debug mode to get more detailed information.
+<li>Describe in detail how to reproduce the bug, especially with games
+and applications that the Mesa developers might not be familiar with.
<li>Provide a simple GLUT-based test program if possible
-<li>Check back for follow-ups to the report
</ul>
<p>
-Bug reports will automatically be forwarded to the Mesa developer's mailing
-list.
+Bug reports will automatically be forwarded by bugzilla to the Mesa
+developer's mailing list.
</p>
<p>
diff --git a/docs/cell.html b/docs/cell.html
new file mode 100644
index 00000000000..7fbbba7c7e0
--- /dev/null
+++ b/docs/cell.html
@@ -0,0 +1,149 @@
+<HTML>
+
+<TITLE>Cell Driver</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Mesa/Gallium Cell Driver</H1>
+
+<p>
+The Mesa
+<a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29" target="_parent">Cell</a>
+driver is part of the
+<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" target="_parent">Gallium3D</a>
+architecture.
+</p>
+
+<p>
+<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
+is leading the project.
+Two phases are planned.
+First, to implement the framework for parallel rasterization using the Cell
+SPEs, including texture mapping.
+Second, to implement a full-featured OpenGL driver with support for GLSL, etc.
+The second phase is now underway.
+</p>
+
+
+<H2>Source Code</H2>
+
+<p>
+The latest Cell driver source code is on the <code>gallium-0.2</code> branch
+of the Mesa git repository.
+After you've cloned the repository, check out the branch with:
+</p>
+<pre>
+ git-checkout -b gallium-0.2 origin/gallium-0.2
+</pre>
+<p>
+To build the driver you'll need the IBM Cell SDK (version 2.1 or 3.0).
+To use the driver you'll need a Cell system, such as a PS3 running Linux,
+or the Cell Simulator (untested, though).
+</p>
+
+<p>
+If using Cell SDK 2.1, see the configs/linux-cell file for some
+special changes.
+</p>
+
+<p>
+To compile the code, run <code>make linux-cell</code>.
+To build in debug mode, run <code>make linux-cell-debug</code>.
+</p>
+
+<p>
+To use the library, make sure <code>LD_LIBRARY_PATH</code> points the Mesa/lib/
+directory that contains <code>libGL.so</code>.
+</p>
+
+<p>
+Verify that the Cell driver is being used by running <code>glxinfo</code>
+and looking for:
+<pre>
+ OpenGL renderer string: Gallium 0.2, Cell on Xlib
+</pre>
+
+
+<H2>Driver Implementation Summary</H2>
+
+<p>
+Rasterization is parallelized across the SPUs in a tiled-based manner.
+Batches of transformed triangles are sent to the SPUs (actually, pulled by from
+main memory by the SPUs).
+Each SPU loops over a set of 32x32-pixel screen tiles, rendering the triangles
+into each tile.
+Because of the limited SPU memory, framebuffer tiles are paged in/out of
+SPU local store as needed.
+Similarly, textures are tiled and brought into local store as needed.
+</p>
+
+
+<H2>Status</H2>
+
+<p>
+As of October 2008, the driver runs quite a few OpenGL demos.
+Features that work include:
+</p>
+<ul>
+<li>Point/line/triangle rendering, glDrawPixels
+<li>2D, NPOT and cube texture maps with nearest/linear/mipmap filtering
+<li>Dynamic SPU code generation for fragment shaders, but not complete
+<li>Dynamic SPU code generation for fragment ops (blend, Z-test, etc), but not complete
+<li>Dynamic PPU/PPC code generation for vertex shaders, but not complete
+</ul>
+<p>
+Performance has recently improved with the addition of PPC code generation
+for vertex shaders, but the code quality isn't too great yet.
+</p>
+<p>
+Another bottleneck is SwapBuffers. It may be the limiting factor for
+many simple GL tests.
+</p>
+
+
+
+<H2>Debug Options</H2>
+
+<p>
+The CELL_DEBUG env var can be set to a comma-separated list of one or
+more of the following debug options:
+</p>
+<ul>
+<li><b>checker</b> - use a different background clear color for each SPU.
+ This lets you see which SPU is rendering which screen tiles.
+<li><b>sync</b> - wait/synchronize after each DMA transfer
+<li><b>asm</b> - print generated SPU assembly code to stdout
+<li><b>fragops</b> - emit fragment ops debug messages
+<li><b>fragopfallback</b> - don't use codegen for fragment ops
+<li><b>cmd</b> - print SPU commands as their received
+<li><b>cache</b> - print texture cache statistics when program exits
+</ul>
+<p>
+Note that some of these options may only work for linux-cell-debug builds.
+</p>
+
+<p>
+If the GALLIUM_NOPPC env var is set, PPC code generation will not be used
+and vertex shaders will be run with the TGSI interpreter.
+</p>
+<p>
+If the GALLIUM_NOCELL env var is set, the softpipe driver will be used
+intead of the Cell driver.
+This is useful for comparison/validation.
+</p>
+
+
+
+<H2>Contributing</H2>
+
+<p>
+If you're interested in contributing to the effort, familiarize yourself
+with the code, join the <a href="lists.html">mesa3d-dev mailing list</a>,
+and describe what you'd like to do.
+</p>
+
+
+</BODY>
+</HTML>
diff --git a/docs/contents.html b/docs/contents.html
index a21341a5891..257b13f68a7 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -48,6 +48,7 @@ a:visited {
<li><a href="lists.html" target="MainFrame">Mailing Lists</a>
<li><a href="bugs.html" target="MainFrame">Bug Database</a>
<li><a href="webmaster.html" target="MainFrame">Webmaster</a>
+<li><a href="http://dri.freedesktop.org/" target="MainFrame">Wiki</a>
</ul>
<b>User Topics</b>
@@ -75,6 +76,7 @@ a:visited {
<li><a href="subset.html" target="MainFrame">Mesa Subset Driver</a>
<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
+<li><a href="cell.html" target="MainFrame">Cell Driver</A>
</ul>
<b>Links</b>
diff --git a/docs/devinfo.html b/docs/devinfo.html
index cce14d73a36..3cebf5f36db 100644
--- a/docs/devinfo.html
+++ b/docs/devinfo.html
@@ -135,12 +135,12 @@ Update the docs/VERSIONS file too.
</p>
<p>
-Edit configs/default and change the MESA_MAJOR, MESA_MINOR and MESA_TINY
-version numbers.
+Edit the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
+configs/default.
</p>
<p>
-Make sure the values in src/mesa/main/version.h is correct.
+Make sure the values in src/mesa/main/version.h are correct.
</p>
<p>
diff --git a/docs/download.html b/docs/download.html
index 90f566351e8..2d587f35f9f 100644
--- a/docs/download.html
+++ b/docs/download.html
@@ -9,7 +9,9 @@
<H1>Downloading</H1>
<p>
-Last stable release: <b>7.0</b>
+Current development release: <b>7.1</b>
+<br>
+Last stable release: <b>7.0.4</b>
</p>
<p>
@@ -18,6 +20,11 @@ Primary download site:
target="_parent">SourceForge</a>
</p>
+<p>
+When a new release is coming, release candidates (betas) can be found
+<a href="http://www.mesa3d.org/beta/">here</a>.
+</p>
+
<p>
Mesa is distributed in several parts:
diff --git a/docs/faq.html b/docs/faq.html
index 89496c8404d..11b5d432558 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -187,24 +187,7 @@ has Mesa packages (like RPM or DEB) which you can easily install.
</a></p>
-<h2><a name="part2">2.2 Running <code>configure; make</code> doesn't Work</a></h2>
-<p>
-Mesa no longer supports GNU autoconf/automake. Why?
-<ul>
-<li>It seemed to seldom work on anything but Linux
-<li>The config files were hard to maintain and hard to understand
-<li>libtool caused a lot of grief
-</ul>
-
-<p>
-Now Mesa again uses a conventional Makefile system (as it did originally).
-Basically, each Makefile in the tree includes one of the configuration
-files from the config/ directory.
-The config files specify all the variables for a variety of popular systems.
-</p>
-
-
-<h2><a name="part2">2.3 I get undefined symbols such as bgnpolygon, v3f, etc...</a></h2>
+<h2><a name="part2">2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</a></h2>
<p>
<a name="part2">You're application is written in IRIS GL, not OpenGL.
IRIS GL was the predecessor to OpenGL and is a different thing (almost)
@@ -213,7 +196,7 @@ Mesa's not the solution.
</a></p>
-<h2><a name="part2">2.4 Where is the GLUT library?</a></h2>
+<h2><a name="part2">2.3 Where is the GLUT library?</a></h2>
<p>
<a name="part2">GLUT (OpenGL Utility Toolkit) is in the separate MesaGLUT-x.y.z.tar.gz file.
If you don't already have GLUT installed, you should grab the MesaGLUT
@@ -222,7 +205,7 @@ package and compile it with the rest of Mesa.
-<h2><a name="part2">2.5 What's the proper place for the libraries and headers?</a></h2>
+<h2><a name="part2">2.4 What's the proper place for the libraries and headers?</a></h2>
<p>
<a name="part2">On Linux-based systems you'll want to follow the
</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html"
@@ -342,12 +325,12 @@ will fix the problem.
<h2>4.1 How can I contribute?</a></h2>
<p>
-First, join the <a href="http://www.mesa3d.org/lists.html>Mesa3d-dev
+First, join the <a href="http://www.mesa3d.org/lists.html">Mesa3d-dev
mailing list</a>.
That's where Mesa development is discussed.
-</a></p>
+</p>
<p>
-The </a><a href="http://www.opengl.org/documentation" target="_parent">
+The <a href="http://www.opengl.org/documentation" target="_parent">
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html
index c7f59bb0c2f..e941b1679ed 100644
--- a/docs/fbdev-dri.html
+++ b/docs/fbdev-dri.html
@@ -1,15 +1,15 @@
-<html>
+<html><head><title>Mesa fbdev/DRI Environment</title>
-<TITLE>Mesa fbdev/DRI Environment</TITLE>
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<BODY>
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<center><H1>Mesa fbdev/DRI Drivers</H1></center>
+<body>
+<center><h1>Mesa fbdev/DRI Drivers</h1></center>
+<br>
-<H1>1. Introduction</H1>
+<h1>1. Introduction</h1>
<p>
The fbdev/DRI environment supports hardware-accelerated 3D rendering without
@@ -22,48 +22,131 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
<p>
Applications in the fbdev/DRI environment use
-the <a href="MiniGXL.html"> MiniGLX</a> interface to choose pixel
+the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
formats, create rendering contexts, etc. It's a subset of the GLX and
Xlib interfaces allowing some degree of application portability between
the X and X-less environments.
</p>
+<p>
+Note that this environment is not well-supported and these instructions
+may not be completely up to date.
+</p>
+<br>
+
+
<h1>2. Compilation</h1>
+<p>
+<h2>2.1 glxproto</h2>
+
+Get <a href="http://cvsweb.xfree86.org/cvsweb/*checkout*/xc/include/GL/glxproto.h?rev=1.9">glxproto.h</a>. Copy it to the /mesa/include/GL/ directory.
+</p>
+
+<h2>2.2 libpciaccess</h2>
<p>
-You'll need the DRM and pciaccess libraries. Check with:
+Check if you have libpciaccess installed:
</p>
-<pre>
- pkg-config --modversion libdrm
- pkg-config --modversion pciaccess
-</pre>
+<pre>pkg-config --modversion pciaccess
+</pre>
<p>
-You can get them from the git repository with:
+If not you can download the latest code from:
</p>
-<pre>
- git clone git://anongit.freedesktop.org/git/mesa/drm
- git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
+<pre> git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
</pre>
-
<p>
-See the README files in those projects for build/install instructions.
+Run autogen.sh to generate a configure file. autogen.sh uses autoconf
+utility. This utility may not be installed with your linux distro,
+check if it is available. if not you can use your package manager or
+type:
</p>
+<pre>sudo apt-get install autoconf
+</pre>
+The next step is to install the libpciaccess library.
+<pre>make
+make install
+</pre>
+<p> Now your libpciaccess.a file is saved into /usr/local/lib
+directory. If you have a libpciaccess.a in /usr/lib you may simply copy
+and overwrite these files. Don't forget to copy libpciaccess.pc file to
+/usr/lib/pkgconfig, which is also located in /usr/local/lib/pkgconfig/.
+Or you may use the following system variables:
+</p>
+<pre>export LD_LIBRARY_PATH=/usr/local/lib
+export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
+</pre>
+<h2>2.3 drm</h2>
+
+<p>The next step is to compile the drm. DRM consists of two seperate parts,
+the DRM client library(lindrm.so) and kernel device module(such as
+radeon.ko). We need to make a small change in kernel device module. So
+you need to download the kernel source. You may choose the nearest
+mirror from www.kernel.org, or you are using Fedora Core 5, for
+example, you may need to install RPMs such as:
+kernel-smp-devel-2.16.15-1.2054_FC5.i686.rpm
+kernel-devel-2.6.15-1.2054_FC5.i686.rpm
+etc. You can find a detailed information <a href="http://www.howtoforge.com/kernel_compilation_fedora">here.</a>
+</p>
-<p>
+<p>You will find drm_drv.c at /usr/src/LINUX-VERSION/drivers/char/drm/. Edit this code and comment out the following part:
+</p>
+
+<pre>
+ /* ||
+ ((ioctl-&gt;flags &amp; DRM_MASTER) &amp;&amp; !priv-&gt;master)*/
+</pre>
+Now you are ready to compile your kernel. If your kernel version is
+identical to the version you have compiled, you can simply over write
+your new "ko" files over older ones. If you have compiled a different
+kernel, you must configure your grub or lilo to be able to boot your
+new kernel. <p>
You'll need fbdev header files. Check with:
</p>
<pre>
- ls -l /usr/include/linux/fb.h
+ ls -l /usr/include/linux/fb.
</pre>
+<p>This file may be missing if you have not installed linux header files.
-<p>
-Compile Mesa with the 'linux-solo' configuration:
+
+<h2>2.4 Mesa</h2>
+
+</p><p>Get latest development Mesa sources from git repository
+(currently 7.1-prerelease)
+</p>
+<pre>
+ git clone git://anongit.freedesktop.org/git/mesa/mesa
+</pre>
+
+<p>You will need the makedepend utility which is a part of mesa project
+to build your linux-solo. You probably wont have this utility. You can
+download its source from following git repulsitory:
</p>
<pre>
- make linux-solo
+ git clone git://anongit.freedesktop.org/git/xorg/util/makedepend
+</pre>
+
+<p>Get the latest stable mesa version from SourceForge (currently 7.0.3)
+<a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/showfiles.php?group_id=3</a>
+</p>
+
+<p>Copy the miniglx folder from 7.1-prerelease to 7.0.3.
+You may also extract GLUT to 7.0.3 version at this step.
+</p>
+
+<p>Edit linux-solo.conf at /conf directory, just only compile the
+graphics driver you need, delete the unwanted drivers names from the
+list(some drivers are causing problems...)
+</p>
+<pre>
+ while(build==0)
+ {
+ make linux-solo
+
+ There will be some missing header files, copy them from 7.1-prerelease
+ }
</pre>
<p>
@@ -71,22 +154,40 @@ When complete you should have the following:
</p>
<ul>
<li>lib/libGL.so - the GL library which applications link with
-<li>lib/*_dri_so - DRI drivers
-<li>lib/miniglx.conf - sample MiniGLX config file
-<li>progs/miniglx/* - several MiniGLX sample programs
-</ul>
+</li><li>lib/*_dri_so - DRI drivers
+</li><li>lib/miniglx.conf - sample MiniGLX config file
+</li><li>progs/miniglx/* - several MiniGLX sample programs
+</li></ul>
+
+To install these files into appropriate locations in system:
+<pre>
+ make install
+</pre>
+Now your openGL libraries are copied to /usr/local/lib and
+miniglx.conf is copied to /etc. You may copy them to /usr/lib and
+overwrite your old GL libraries. Or you may export following variable:
+
+<pre>
+ export LIBGL_DRIVERS_PATH=/usr/local/lib
+</pre>
+<br>
<h1>3. Using fbdev/DRI</h1>
<p>
If an X server currently running, exit/stop it so you're working from
-the console.
+the console. Following command shuts down the x window and also the multi user support.
</p>
+<pre>
+ init 1
+</pre>
-
-<h2>3.1 Load Kernel Modules</h2>
+<p>Also you may define the runlevel as 1 in "/etc/inittab". Your system
+will always start in single user mode and without x-window with this
+option set.
+</p><h2>3.1 Load Kernel Modules</h2>
<p>
You'll need to load the kernel modules specific to your graphics hardware.
@@ -100,8 +201,7 @@ As root, the kernel modules can be loaded as follows:
<p>
If you have Intel i915/i945 hardware:
</p>
-<pre>
- modprobe agpgart # the AGP GART module
+<pre> modprobe agpgart # the AGP GART module
modprobe intelfb # the Intel fbdev driver
modprobe i915 # the i915/945 DRI kernel module
</pre>
@@ -109,8 +209,7 @@ If you have Intel i915/i945 hardware:
<p>
If you have ATI Radeon/R200 hardware:
</p>
-<pre>
- modprobe agpgart # the AGP GART module
+<pre> modprobe agpgart # the AGP GART module
modprobe radeonfb # the Radeon fbdev driver
modprobe radeon # the Radeon DRI kernel module
</pre>
@@ -118,8 +217,7 @@ If you have ATI Radeon/R200 hardware:
<p>
If you have ATI Rage 128 hardware:
</p>
-<pre>
- modprobe agpgart # the AGP GART module
+<pre> modprobe agpgart # the AGP GART module
modprobe aty128fb # the Rage 128 fbdev driver
modprobe r128 # the Rage 128 DRI kernel module
</pre>
@@ -127,8 +225,7 @@ If you have ATI Rage 128 hardware:
<p>
If you have Matrox G200/G400 hardware:
</p>
-<pre>
- modprobe agpgart # the AGP GART module
+<pre> modprobe agpgart # the AGP GART module
modprobe mgafb # the Matrox fbdev driver
modprobe mga # the Matrox DRI kernel module
</pre>
@@ -136,8 +233,7 @@ If you have Matrox G200/G400 hardware:
<p>
To verify that the agpgart, fbdev and drm modules are loaded:
</p>
-<pre>
- ls -l /dev/agpgart /dev/fb* /dev/dri
+<pre> ls -l /dev/agpgart /dev/fb* /dev/dri
</pre>
<p>
Alternately, use lsmod to inspect the currently installed modules.
@@ -148,16 +244,15 @@ If you have problems, look at the output of dmesg.
<h2>3.2 Configuration File</h2>
<p>
-Copy the sample miniglx.conf to /etc/miniglx.conf and review/edit its contents.
+review/edit /etc/miniglx.conf.
Alternately, the MINIGLX_CONF environment variable can be used to
indicate the location of miniglx.conf
</p>
To determine the pciBusID value, run lspci and examine the output.
For example:
-</p>
-<pre>
- /sbin/lspci:
+<p></p>
+<pre> /sbin/lspci:
00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04)
</pre>
<p>
@@ -180,15 +275,13 @@ for example.
Change to the <code>Mesa/progs/miniglx/</code> directory and
start the sample_server program in the background:
</p>
-<pre>
- ./sample_server &amp;
+<pre> ./sample_server &amp;
</pre>
<p>
Then try running the <code>miniglxtest</code> program:
</p>
-<pre>
- ./miniglxtest
+<pre> ./miniglxtest
</pre>
<p>
You should see a rotating quadrilateral which changes color as it rotates.
@@ -199,7 +292,7 @@ It will exit automatically after a bit.
If you run other tests in the miniglx/ directory, you may want to run
them from a remote shell so that you can stop them with ctrl-C.
</p>
-
+<br>
<h1>4.0 Troubleshooting</h1>
@@ -208,8 +301,7 @@ them from a remote shell so that you can stop them with ctrl-C.
<li>
If you try to run miniglxtest and get the following:
<br>
-<pre>
- [miniglx] failed to probe chipset
+<pre> [miniglx] failed to probe chipset
connect: Connection refused
server connection lost
</pre>
@@ -223,7 +315,7 @@ It means that the sample_server process is not running.
<h1>5.0 Programming Information</h1>
<p>
-OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
+OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just
enough functionality to setup OpenGL rendering and respond to simple
@@ -244,5 +336,6 @@ See the <code>GL/miniglx.h</code> header file for details.
</p>
+
</body>
</html>
diff --git a/docs/helpwanted.html b/docs/helpwanted.html
index 346f093d643..4cd92b97a95 100644
--- a/docs/helpwanted.html
+++ b/docs/helpwanted.html
@@ -6,7 +6,7 @@
<BODY>
-<H1>Help Wanted</H1>
+<H1>Help Wanted / To-Do List</H1>
<p>
We can always use more help with the Mesa project.
@@ -14,36 +14,13 @@ Here are some specific ideas and areas where help would be appreciated:
</p>
<ol>
-<li><p>
- Generate the src/mesa/main/enums.c file with a Python script which
- uses the gl_API.xml file.
- </p>
-<li><p>
- Try to auto-generate the display list "save" functions seen in dlist.c
- using a Python script and the gl_API.xml file.
- The gl_API.xml file will probably need a new tag to indicate whether or
- not each function gets compiled into display lists.
- </p>
-<li><p>
- Maintenance of assembly language files on Linux, Windows and SPARC systems.
- </p>
-<li><p>
- Help to incorporate the 3Dlabs' shading language compiler for OpenGL 2.0.
- </p>
-<li><p>
- Implement assembly language (SSE/MMX) code generation for
- vertex/fragment programs.
- </p>
-<li><p>
- Windows 98/NT driver building, maintenance and testing
- (Karl Schultz has been doing a great job of this lately).
- </p>
-<li><p>
- Maintenance and testing of various drivers, such as DOS/DJGPP, GGI, etc.
- </p>
-<li><p>
- Write new tests for Glean.
- </p>
+<li>
+Enable -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
+issues in the code.
+<li>
+Windows 98/NT driver building, maintenance and testing
+<li>
+Maintenance and testing of lesser-used drivers, such as DOS/DJGPP, GGI, etc.
</ol>
diff --git a/docs/install.html b/docs/install.html
index 804dee59b5a..16ef013688a 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -21,10 +21,42 @@
<a name="unix-x11">
<H2>1. Unix/X11 Compilation and Installation</H1>
-<h3>1.1 Compilation</h3>
+<h3>1.1 Prerequisites for DRI and Hardware Acceleration</h3>
+
+<p>
+To build Mesa 7.1 with DRI-based hardware acceleration you must first have
+the <a href="http://dri.freedesktop.org/libdrm/" target="_parent">DRM version 2.3.1</a>.
+</p>
+
+<p>
+You should also be using the Xorg server version 1.4 or 1.5.
+</p>
+
+
+
+<h3>1.2 Autoconf Compilation</h3>
+
+<p>
+Mesa may be <a href="autoconf.html">built using autoconf</a>.
+This should work well on most GNU-based systems.
+When that fails, the traditional Mesa build system is available.
+
+
+
+<h3>1.3 Traditional Compilation</h3>
+
+<p>
+The traditional Mesa build system is based on a collection of pre-defined
+system configurations.
+</p>
<p>
-Mesa may be compiled in several different ways:
+To see the list of configurations, type <b>make</b> alone.
+Then choose a configuration from the list and type <b>make configname</b>.
+</p>
+
+<p>
+Mesa may be built in several different ways using the predefined configurations:
</p>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
@@ -49,62 +81,6 @@ accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
The libGL.so library will support the GLX extension and will load/use
the DRI hardware drivers.
-<p>
-<b>Prerequisites:</b>
-</p>
-
-<ol>
-
-<li>
-<p>
-DRM kernel modules and header files from the
-<a href="http://dri.sf.net/" target="_parent">DRI</a> project.
-</p>
-
-<p>
-If you don't already have the DRM file, you can get the sources from
-CVS by doing:
-<pre>
-cvs -z3 -d:pserver:[email protected]:/cvs/dri co drm
-</pre>
-<p>
-See the <a href="http://dri.freedesktop.org/wiki/Building" target="_parent">
-DRI Building Instructions</a> for the steps to build the DRM modules. Mesa
-6.5 requires at least libdrm 2.0.1 or greater.
-</p>
-<p>
-You can verify that the DRM files have been properly installed by
-running <code>pkg-config --modversion libdrm</code>
-
-</li>
-
-<li>
-Recent /usr/include/GL/glxproto.h file.
-<p>You'll need this if you get any errors about _GLXvop_BindTexImageEXT
-being undefined.
-</p>
-<p>
-Download/install the
-<a href="http://gitweb.freedesktop.org/?p=xorg/proto/glproto.git">glproto</a>
-module from X.org git, or grab the
-<A href="http://webcvs.freedesktop.org/*checkout*/xorg/proto/GL/glxproto.h?rev=1.9&content-type=text%2Fplain">glxproto.h file</a> and put it in the
-Mesa/include/GL/ directory.
-</p>
-
-</li>
-
-<li>DRI-enabled X server.
-<p>Visit
-<a href="http://www.xfree86.org" target="_parent">XFree86</a>
-or
-<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
-X.org</a>
-for more information.
-</p>
-</li>
-
-</ol>
-
<p>
Build Mesa and the DRI hardware drivers by running
@@ -117,8 +93,13 @@ There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
and <code>linux-ppc</code> configurations which are optimized for those
architectures.
</p>
+<p>
+Make sure you have the prerequisite versions of DRM and Xserver mentioned
+above.
+</p>
</li>
+
</ul>
@@ -128,7 +109,7 @@ Later, if you want to rebuild for a different configuration run
</p>
-<h3>1.2 The libraries</h3>
+<h3>1.4 The libraries</h3>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -169,15 +150,15 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
--rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so*
--rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so*
--rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so*
--rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so*
+-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
+-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
+-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
--rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so*
+-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
@@ -188,7 +169,7 @@ If you built the DRI hardware drivers, you'll also see the DRI drivers:
</pre>
-<h3>1.3 Running the demos</h3>
+<h3>1.5 Running the demos</h3>
<p>
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
@@ -197,18 +178,15 @@ bunch of demonstration programs.
</p>
<p>
-Before running a demo, you may have to set an environment variable
-(such as <b>LD_LIBRARY_PATH</b> on Linux) to indicate where the
-libraries are located. For example:
+Before running a demo, you'll probably have to set two environment variables
+to indicate where the libraries are located. For example:
<p>
<blockquote>
-<b>cd</b> into the Mesa <b>lib/</b> directory.
+<b>cd lib/</b>
<br>
-<b>setenv LD_LIBRARY_PATH ${cwd}</b> (if using csh or tcsh shell)
+<b>export LD_LIBRARY_PATH=${PWD}</b>
<br>
-or,
-<br>
-<b>export LD_LIBRARY_PATH=${PWD}</b> (if using bash or sh shell)
+<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
</blockquote>
<p>
@@ -266,7 +244,7 @@ Retrace your steps if this doesn't look right.
</p>
-<H3>1.4 Installing the header and library files</H3>
+<H3>1.6 Installing the header and library files</H3>
<p>
The standard location for the OpenGL header files on Unix-type systems is
@@ -287,7 +265,15 @@ already installed, you'll have to choose different directories, like
To install Mesa's headers and libraries, run <code>make install</code>.
But first, check the Mesa/configs/default file and examine the values
of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
-Change them if needed, then run <code>make install</code>
+Change them if needed, then run <code>make install</code>.
+</p>
+
+<p>
+The variable
+<b>DESTDIR</b> may also be used to install the contents to a temporary
+staging directory.
+This can be useful for package management.
+For example: <code>make install DESTDIR=/somepath/</code>
</p>
<p>
@@ -298,6 +284,26 @@ This is a handy way to compare multiple OpenGL implementations.
</p>
+<H3>1.7 Building OpenGL Programs With pkg-config</H3>
+
+<p>
+Running <code>make install</code> will install package configuration files
+for the pkg-config utility.
+</p>
+
+<p>
+When compiling your OpenGL application you can use pkg-config to determine
+the proper compiler and linker flags.
+</p>
+
+<p>
+For example, compiling and linking a GLUT application can be done with:
+</p>
+<pre>
+ gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
+</pre>
+
+<br>
<a name="windows">
<H2>2. Windows Compilation and Installation</H1>
diff --git a/docs/intro.html b/docs/intro.html
index 0e37322823b..aae2e6e1928 100644
--- a/docs/intro.html
+++ b/docs/intro.html
@@ -22,9 +22,10 @@ for modern GPUs.
<p>
Mesa ties into several other open-source projects: the
-<a href="http://dri.sf.net/" target="_parent">Direct Rendering Infrastructure</a>
-and <a href="http://x.org" target="_parent">X.org</a> to provide OpenGL
-support to users of X on Linux, FreeBSD and other operating systems.
+<a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
+Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
+provide OpenGL support to users of X on Linux, FreeBSD and other operating
+systems.
</p>
diff --git a/docs/license.html b/docs/license.html
index 944a5ddf00c..44b980d93da 100644
--- a/docs/license.html
+++ b/docs/license.html
@@ -86,29 +86,32 @@ and their respective licenses.
<H1>Mesa Component Licenses</H1>
<pre>
-Component Location Primary Author License
-----------------------------------------------------------------------------
-Main Mesa code src/mesa/ Brian Paul Mesa (MIT)
+Component Location License
+------------------------------------------------------------------
+Main Mesa code src/mesa/ Mesa (MIT)
-Device drivers src/mesa/drivers/* See drivers See drivers
+Device drivers src/mesa/drivers/* MIT, generally
-Ext headers include/GL/glext.h SGI SGI Free B
+Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
-GLUT src/glut/ Mark Kilgard Mark's copyright
+GLUT src/glut/ Mark Kilgard's copyright
-Mesa GLU library src/glu/mesa/ Brian Paul GNU-LGPL
+SGI GLU library src/glu/sgi/ SGI Free B
-SGI GLU library src/glu/sgi/ SGI SGI Free B
+demo programs progs/demos/ see source files
-demo programs progs/demos/ various see source files
+X demos progs/xdemos/ see source files
-X demos progs/xdemos/ Brian Paul see source files
+SGI demos progs/samples/ SGI license
-SGI demos progs/samples/ SGI SGI copyright
-
-RedBook demos progs/redbook/ SGI SGI copyright
+RedBook demos progs/redbook/ SGI license
</pre>
+<p>
+In general, consult the source files for license terms.
+</p>
+
+
</body>
</html>
diff --git a/docs/lists.html b/docs/lists.html
index a2cad129cfd..5227fbd055b 100644
--- a/docs/lists.html
+++ b/docs/lists.html
@@ -9,7 +9,7 @@
<H1>Mailing Lists</H1>
-<p>There are four Mesa mailing lists:
+<p>There are four Mesa 3D / DRI mailing lists:
</p>
<ul>
@@ -19,14 +19,14 @@ versions are sent to this list.
</li>
<br>
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-users"
-target="_parent">mesa3d-users</a> - intended for users of the Mesa library.
+target="_parent">mesa3d-users</a> - intended for users of the Mesa and DRI.
Newbie questions are appropriate, but please try the general OpenGL
-resources and Mesa documentation first.
+resources and Mesa/DRI documentation first.
</li>
<br>
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-dev"
-target="_parent">mesa3d-dev</a> - for discussion of Mesa development.
-Not for beginners.
+target="_parent">mesa3d-dev</a> - for discussion of Mesa and Direct Rendering
+Infrastructure development. Not for beginners.
</li>
<br>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit"
@@ -37,6 +37,9 @@ Note: the old mesa3d-cvs list is no longer in use.
</li>
</ul>
+<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
+kernels, see <a href="http://dri.freedesktop.org/wiki/MailingLists">wiki</a>.
+
<p>
<b>Notice</b>: non-member posts to any of these lists will be automatically
rejected.
diff --git a/docs/modelers.html b/docs/modelers.html
index b93f4d8b760..aae96869594 100644
--- a/docs/modelers.html
+++ b/docs/modelers.html
@@ -28,7 +28,7 @@
</li><li><a href="http://innovation3d.sourceforge.net/" target="_parent">Innovation3D</a>
- 3D modeling program
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html" target="_parent">KWRL</a> - VRML browser
- </li><li><a href="http://www.vermontel.com/%7Ecmorley/vrml.html" target="_parent">LibVRML97/Lookat</a>
+ </li><li><a href="http://www.openvrml.org/" target="_parent">LibVRML97/Lookat</a>
- VRML viewer
</li><li><a href="http://aig.cs.man.ac.uk/systems/Maverik/" target="_parent">Maverik</a>
- VR graphics and interaction system
diff --git a/docs/news.html b/docs/news.html
index b766ce7c751..6d0d83659b8 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -11,6 +11,69 @@
<H1>News</H1>
+<h2>August 26, 2008</h2>
+<p>
+<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
+This is a new development release.
+It should be relatively stable, but those especially concerned about
+stability should wait for the 7.2 release or use Mesa 7.0.4 (the
+previous stable release).
+</p>
+
+
+<h2>August 16, 2008</h2>
+<p>
+<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>April 4, 2008</h2>
+<p>
+<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>January 24, 2008</h2>
+
+<p>
+Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
+</p>
+
+
+
+<h2>November 13, 2007</h2>
+
+<p>
+Gallium3D is the codename for the new Mesa device driver architecture
+which is currently under development.
+A <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
+target="_parent"> summary</a> of the architecture can be found on the
+Tungsten Graphics website.
+</p>
+<p>
+Gallium3D development is taking place on the <em>gallium-0.1</em> branch
+of the git repository.
+Currently, there's only a software-only driver and an Intel i915/945 driver
+but other drivers will be coming...
+</p>
+
+
+<h2>November 10, 2007</h2>
+<p>
+<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>August 3, 2007</h2>
+<p>
+<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
+This is a bug-fix release.
+</p>
+
+
<h2>June 22, 2007</h2>
<p>
<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
diff --git a/docs/relnotes-7.0.1.html b/docs/relnotes-7.0.1.html
new file mode 100644
index 00000000000..02713ad5e09
--- /dev/null
+++ b/docs/relnotes-7.0.1.html
@@ -0,0 +1,101 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.0.1 Release Notes / August 3, 2007</H1>
+
+<p>
+Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+db55141a44b902fcc61d9265b7862c06 MesaLib-7.0.1.tar.gz
+c056abd763e899114bf745c9eedbf9ad MesaLib-7.0.1.tar.bz2
+ecc2637547fae2b38271ae362d013afa MesaLib-7.0.1.zip
+b85a4a5be4e829f4a1165e4514b13183 MesaDemos-7.0.1.tar.gz
+3b66b3268df12ca8a6c4e0c4c457912c MesaDemos-7.0.1.tar.bz2
+b1c18006f16e44e80fea66774c59b391 MesaDemos-7.0.1.zip
+b87a69986839ae43ce12fc8e3dc1ebb4 MesaGLUT-7.0.1.tar.gz
+25f30d0c1651997b4412366ba0572f7f MesaGLUT-7.0.1.tar.bz2
+676ee6682a6ce78a5540554fd975c03e MesaGLUT-7.0.1.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>Added a bluegene-osmesa build config
+</ul>
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed some MingW build issues
+<li>Added a few missing OpenGL 2.0 API entrypoints:
+ <ul>
+ <li>glVertexAttrib4bv
+ <li>glVertexAttrib4iv
+ <li>glVertexAttrib4ubv
+ <li>glVertexAttrib4uiv
+ <li>glVertexAttrib4usv
+ </ul>
+<li>Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
+<li>GLSL bug fix: added vec2(vec4) constructor
+<li>GLSL bug fix: .strq and .rgba writemasks didn't always work
+<li>Stencil pixel map didn't always work for glDrawPixels (bug 11475)
+<li>Fixed polygon stipple bug in i915 driver
+<li>Binding a zero-sized texture didn't disable texturing (bug 11309)
+<li>Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include
+the terminating zero (bug 11588)
+<li>glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly
+<li>Fixed a GLSL function call bug (#11731)
+<li>glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work (bug 11754)
+<li>glGetAttribLocation() always returned 1 (bug 11774)
+<li>Fixed a few memory-related bugs in GLU library
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The libOSMesa library version has been reverted to 6.5.3 (soname=6)
+in order to avoid application linking issues. Otherwise, applications
+previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7
+<li>Dropped obsolete, unmaintained Windows project files for VC6 and VC7.
+</ul>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Fix linux-glide target/driver.
+<li>Improved lambda and derivative calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes-7.0.2.html b/docs/relnotes-7.0.2.html
new file mode 100644
index 00000000000..7a7c70f13b6
--- /dev/null
+++ b/docs/relnotes-7.0.2.html
@@ -0,0 +1,88 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.0.2 Release Notes / November 10, 2007</H1>
+
+<p>
+Mesa 7.0.2 is a stable release with bug fixes since version 7.0.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+c9cf607f36e7e50172f5f9c7d552c34e MesaLib-7.0.2.tar.gz
+93e6ed7924ff069a4f883b4fce5349dc MesaLib-7.0.2.tar.bz2
+10c324c3613f90f059cb8429f700f300 MesaLib-7.0.2.zip
+aa8b1244a5de1d23e5814bf9b67f1435 MesaDemos-7.0.2.tar.gz
+11a10410bae7be85cf25bc7119966468 MesaDemos-7.0.2.tar.bz2
+1dd0b5fd6d69430a2fd76a6adbfd8fff MesaDemos-7.0.2.zip
+a7dbf25c025955858bd2d89a6eb6db4c MesaGLUT-7.0.2.tar.gz
+3a33f8efc8c58a592a854cfc7a643286 MesaGLUT-7.0.2.tar.bz2
+eba4ef2aa8c362ead81b54357f1903a3 MesaGLUT-7.0.2.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>Updated Windows VC7 project files
+<li>Added DESTDIR variable for 'make install'
+<li>Added pkg-config files for gl, glu, glut and glw libraries
+<li>Added bluegene-xlc-osmesa and catamount-osmesa-pgi configs
+<li>Support for Intel G33/Q33/Q35 graphics chipsets
+</ul>
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed a vertex buffer wrapping issue (bug 9962)
+<li>Added mutex protection around texture object reference counters
+<li>Added checking/support for additional chips in the i915/i945 family
+(see 11978)
+<li>Fixed a blending/banding issue (bug 11931)
+<li>Fixed a GLU matrix inversion bug (#6748)
+<li>Fixed problem with large glDrawArrays calls and indirect rendering (bug 12141)
+<li>Fixed an assortment of i965 driver bugs
+<li>Fixed x86-64 vertex transformation bug (12216)
+<li>Fixed X server crash caused by multiple indirect rendering clients
+<li>Parsing of state.texgen in ARB vertex/fragment programs didn't work (bug 12313)
+<li>Fixed a glCopyPixels/glPixelZoom bug (12417)
+<li>Fixed a bug when using glMaterial in display lists (bug 10604)
+<li>Fixed a few GLUT/Fortran issues (Bill Mitchell)
+<li>Fixed Blender crash bug (12164)
+<li>Fixed some issues preventing cross-compiling
+<li>Fixed up broken GL_ATI_separate_stencil extension
+<li>glDrawArrays(count=0) led to a crash
+<li>Fix SSE code gen memory leak, possible crash
+<li>Fixed MMX 565 rgb conversion problem (bug 12614)
+<li>Added -fno-strict-aliasing and -fPIC flags for gcc
+<li>Fixed Blender crash in Unichrome driver (bug 13142)
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes-7.0.3.html b/docs/relnotes-7.0.3.html
new file mode 100644
index 00000000000..5c8efc79d7c
--- /dev/null
+++ b/docs/relnotes-7.0.3.html
@@ -0,0 +1,84 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.0.3 Release Notes / April 4, 2008</H1>
+
+<p>
+Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+3fd1cb76531b2515ef7db92d9a93dbf8 MesaLib-7.0.3.tar.gz
+e6e6379d7793af40a6bc3ce1bace572e MesaLib-7.0.3.tar.bz2
+97882bac195229ee0b78cab82e0e3be1 MesaLib-7.0.3.zip
+8abf6bbcb1661e7dd4ce73b3fbb85898 MesaDemos-7.0.3.tar.gz
+47fd6863621d3c9c7dbb870ab7f0c303 MesaDemos-7.0.3.tar.bz2
+99e442e14da1928f76a7297bb421a3af MesaDemos-7.0.3.zip
+2b50fe9fadc4709b57c52adef09fce3c MesaGLUT-7.0.3.tar.gz
+0ff23c4e91b238abae63a5fc9fa003e7 MesaGLUT-7.0.3.tar.bz2
+70e83554a4462dad28e0d6e20f79aada MesaGLUT-7.0.3.zip
+</pre>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Added missing glw.pc.in file to release tarball
+<li>Fix GLUT/Fortran issues
+<li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
+<li>Fix crash upon GLSL variable array indexes (not yet supported)
+<li>Two-sided stencil test didn't work in software rendering
+<li>Fix two-sided lighting bugs/crashes (bug 13368)
+<li>GLSL gl_FrontFacing didn't work properly
+<li>glGetActiveUniform returned incorrect sizes (bug 13751)
+<li>Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753)
+<li>glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
+<li>Fixed GLX indirect vertex array rendering bug (14197)
+<li>Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
+<li>User-defined clip planes enabled for R300 (bug 9871)
+<li>Fixed glBindTexture() crash upon bad target (bug 14514)
+<li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
+<li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION
+<li>Fixed minor point rasterization regression (bug 11016)
+<li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931)
+<li>glBitmap from a PBO didn't always work
+<li>glGetTexImage into a PBO didn't always work
+<li>Comments at the end of ARB vertex/fragment programs crashed the parser
+</ul>
+
+<h2>Changes</h2>
+<ul>
+<li>Updated glext.h to version 40
+</ul>
+
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes-7.0.4.html b/docs/relnotes-7.0.4.html
new file mode 100644
index 00000000000..f100d99f09e
--- /dev/null
+++ b/docs/relnotes-7.0.4.html
@@ -0,0 +1,80 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.0.4 Release Notes / August 16, 2008</H1>
+
+<p>
+Mesa 7.0.4 is a stable release with bug fixes since version 7.0.3.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+909afa3a01ae31478d363837681415ac MesaLib-7.0.4.tar.gz
+8d7bacbe0234742a5d08c8088c4619e9 MesaLib-7.0.4.tar.bz2
+5e44261ef85b049a868e1785d9adc276 MesaLib-7.0.4.zip
+53dcd77d37a819feaf50b5fcdd0a6e0f MesaDemos-7.0.4.tar.gz
+c1215b31c5f7b85f81eed3bfba07d556 MesaDemos-7.0.4.tar.bz2
+b1825a7361f116b28d82d328077630b4 MesaDemos-7.0.4.zip
+d7677d015f52602d1bf8b837fb717848 MesaGLUT-7.0.4.tar.gz
+f5f8b46f7e763d9f7b7d1d115c1c44ee MesaGLUT-7.0.4.tar.bz2
+a786775271a02c62a3370b13b26bf48d MesaGLUT-7.0.4.zip
+</pre>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>define #extension GL_ARB_texture_rectangle in shading language
+<li>fixed WIN32 compile problem in libGLU
+<li>Fixed a per-vertex glMaterial bug which could cause bad lighting
+<li>Fixed potential crash in AA/smoothed triangle rendering when using a fragment shader
+<li>Fixed glDrawElement + VBO segfault (bug 16156)
+<li>Fixed GLSL linker bug causing generic vertex attributes to get aliased
+<li>Fixed stack overflow when using glPixelZoom on Windows
+<li>Fixed broken all(bvec2) GLSL function, added misc missing bvec constructors
+<li>ARB program "state.clip[n].plane" didn't parse correctly
+<li>Fixed broken glGetUniformiv() (bug 13774)
+</ul>
+
+<h2>Changes</h2>
+<ul>
+<li>Including the latest glext.h and glxext.h header files from Khronos
+<li>Added support for DragonFly OS
+<li>Added a build config for FreeBSD static libs (Anatolij Shkodin)
+<li>Enabled GL_EXT_multi_draw_arrays extension in R200/R300 drivers
+<li>Enabled GL_ARB_point_sprite extension in I965 driver
+<li>Enabled GL_EXT_texture_sRGB extension in I965 driver
+<li>Added support for GL shading language in I965 driver
+</ul>
+
+
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes-7.1.html b/docs/relnotes-7.1.html
index d5d285803e8..e8a39c8d34b 100644
--- a/docs/relnotes-7.1.html
+++ b/docs/relnotes-7.1.html
@@ -8,32 +8,54 @@
<body bgcolor="#eeeeee">
-<H1>Mesa 7.1 Release Notes / (<em>in progress</em>)</H1>
+<H1>Mesa 7.1 Release Notes / August 26, 2008</H1>
<p>
Mesa 7.1 is a new development release.
+There have been many internal code changes since Mesa 7.0.x.
+It should be relatively stable, but those who are especially concerned about
+stability should wait for Mesa 7.2 or use Mesa 7.0.4 (the previous stable
+release).
+</p>
+</>
+Note that this version of Mesa does not use the GEM memory manager.
+The master branch of git uses GEM.
+</p>
+<p>
+DRM version 2.3.1 should be used with Mesa 7.1
</p>
<h2>MD5 checksums</h2>
<pre>
-TBD
+971c2fe6e6949dc5ba200a6f97a6dc81 MesaLib-7.1.tar.gz
+6bff7f532d16f90f944a400c8bd7074d MesaLib-7.1.tar.bz2
+d48224bf9d54c3da6776adb4869ba024 MesaLib-7.1.zip
+3de268420efca43e9a19ab506cdfc993 MesaDemos-7.1.tar.gz
+abfc9775e1462363af8ec160d1feb01f MesaDemos-7.1.tar.bz2
+f7b3623387c4036e9895cd9ac0dfad99 MesaDemos-7.1.zip
+fdf348f78cd09304b6ff801ef8acc8eb MesaGLUT-7.1.tar.gz
+f6d88a4eeb02e98c7e92f1c895d3c76b MesaGLUT-7.1.tar.bz2
+4dc102a5ca51e1c41dde87d3f8c7b22a MesaGLUT-7.1.zip
</pre>
<h2>New features</h2>
<ul>
+<li>autoconf-based configuration (and clean-up of Makefiles)
+<li>Assorted DRI driver enhancements
+<li>Reduced dependencies between X server and Mesa
<li>GL_EXT_texture_from_pixmap extension for Xlib driver
+<li>Support for the GL shading language with i965 driver (implemented by Intel)
+<li>ATI R500 series support (Radeon X1300&#8211;X1950) in r300 DRI driver
</ul>
<h2>Bug fixes</h2>
<ul>
-</ul>
-
-
-<h2>Internal code changes</h2>
-<ul>
+<li>Numerous GLSL fixes
+<li>Fixed some error code/detection bugs in the GLSL-related API functions
+<li>Lots of DRI driver fixes.
</ul>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index 73bae8590f8..e3059771638 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -21,6 +21,10 @@ The release notes summarize what's new or changed in each Mesa release.
<UL>
<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
+<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A>
+<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A>
+<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A>
+<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
diff --git a/docs/repository.html b/docs/repository.html
index 39f5da4bbe7..ed385288eab 100644
--- a/docs/repository.html
+++ b/docs/repository.html
@@ -85,6 +85,27 @@ Once your account is established:
</ol>
+<H2>Windows Users</H2>
+
+<p>
+If you're <a href="http://git.or.cz/gitwiki/WindowsInstall" target="_parent">
+using git on Windows</a> you'll want to enable automatic CR/LF conversion in
+your local copy of the repository:
+</p>
+<pre>
+ git config --global core.autocrlf true
+</pre>
+
+<p>
+This will cause git to convert all text files to CR+LF on checkout,
+and to LF on commit.
+</p>
+<p>
+Unix users don't need to set this option.
+</p>
+<br>
+
+
<a name="developer">
<H2>Development Branches</H2>
diff --git a/docs/shading.html b/docs/shading.html
index 0e1a5e1a7bc..2cd17c76ac9 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -25,9 +25,10 @@ Contents
<li><a href="#unsup">Unsupported Features</a>
<li><a href="#notes">Implementation Notes</a>
<li><a href="#hints">Programming Hints</a>
-<li><a href="#standalone">Stand-alone Compiler</a>
+<li><a href="#standalone">Stand-alone GLSL Compiler</a>
<li><a href="#implementation">Compiler Implementation</a>
<li><a href="#validation">Compiler Validation</a>
+<li><a href="#120">GLSL 1.20 support</a>
</ul>
@@ -48,6 +49,7 @@ in Mesa:
<li>The inverse trig functions asin(), acos(), and atan() are not implemented
<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
without perspective correction
+<li>Floating point literal suffixes 'f' and 'F' aren't allowed.
</ul>
<p>
@@ -132,7 +134,7 @@ These issues will be addressed/resolved in the future.
<a name="standalone">
-<h2>Stand-alone Compiler</h2>
+<h2>Stand-alone GLSL Compiler</h2>
<p>
A unique stand-alone GLSL compiler driver has been added to Mesa.
@@ -154,12 +156,10 @@ This tool is useful for:
</ul>
<p>
-To build the glslcompiler program (this will be improved someday):
+After building Mesa, the glslcompiler can be built by manually running:
</p>
<pre>
- cd src/mesa
- make libmesa.a
- cd drivers/glslcompiler
+ cd src/mesa/drivers/glslcompiler
make
</pre>
@@ -169,20 +169,31 @@ Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
- glslcompiler --arb --linenumbers --vs vertshader.txt
+ bin/glslcompiler --debug --numbers --fs progs/glsl/CH06-brick.frag.txt
</pre>
<p>
-The output may look similar to this:
+results in:
</p>
<pre>
-!!ARBvp1.0
- 0: MOV result.texcoord[0], vertex.texcoord[0];
- 1: DP4 temp0.x, state.matrix.mvp.row[0], vertex.position;
- 2: DP4 temp0.y, state.matrix.mvp.row[1], vertex.position;
- 3: DP4 temp0.z, state.matrix.mvp.row[2], vertex.position;
- 4: DP4 temp0.w, state.matrix.mvp.row[3], vertex.position;
- 5: MOV result.position, temp0;
- 6: END
+# Fragment Program/Shader
+ 0: RCP TEMP[4].x, UNIFORM[2].xxxx;
+ 1: RCP TEMP[4].y, UNIFORM[2].yyyy;
+ 2: MUL TEMP[3].xy, VARYING[0], TEMP[4];
+ 3: MOV TEMP[1], TEMP[3];
+ 4: MUL TEMP[0].w, TEMP[1].yyyy, CONST[4].xxxx;
+ 5: FRC TEMP[1].z, TEMP[0].wwww;
+ 6: SGT.C TEMP[0].w, TEMP[1].zzzz, CONST[4].xxxx;
+ 7: IF (NE.wwww); # (if false, goto 9);
+ 8: ADD TEMP[1].x, TEMP[1].xxxx, CONST[4].xxxx;
+ 9: ENDIF;
+ 10: FRC TEMP[1].xy, TEMP[1];
+ 11: SGT TEMP[2].xy, UNIFORM[3], TEMP[1];
+ 12: MUL TEMP[1].z, TEMP[2].xxxx, TEMP[2].yyyy;
+ 13: LRP TEMP[0], TEMP[1].zzzz, UNIFORM[0], UNIFORM[1];
+ 14: MUL TEMP[0].xyz, TEMP[0], VARYING[1].xxxx;
+ 15: MOV OUTPUT[0].xyz, TEMP[0];
+ 16: MOV OUTPUT[0].w, CONST[4].yyyy;
+ 17: END
</pre>
<p>
@@ -308,5 +319,39 @@ should be added.
</p>
+
+<a name="120">
+<h2>GLSL 1.20 support</h2>
+
+<p>
+Support for GLSL version 1.20 is underway. Status as follows.
+</p>
+
+<h3>Supported</h3>
+<ul>
+<li><code>mat2x3, mat2x4</code>, etc. types and functions
+<li><code>transpose(), outerProduct(), matrixCompMult()</code> functions
+(but untested)
+<li>precision qualifiers (lowp, mediump, highp)
+</ul>
+
+<h3>Partially Complete</h3>
+<ul>
+<li><code>invariant</code> qualifier
+</ul>
+
+<h3>Not Completed</h3>
+<ul>
+<li><code>array.length()</code> method
+<li><code>float[5] a;</code> array syntax
+<li><code>centroid</code> qualifier
+<li>unsized array constructors
+<li>initializers for uniforms
+<li>const initializers calling built-in functions
+</ul>
+
+
+
+
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