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-rw-r--r--docs/README.X116
-rw-r--r--docs/RELNOTES-3.511
-rw-r--r--docs/VERSIONS8
3 files changed, 15 insertions, 10 deletions
diff --git a/docs/README.X11 b/docs/README.X11
index d0da6004dd5..6feb492c387 100644
--- a/docs/README.X11
+++ b/docs/README.X11
@@ -1,5 +1,5 @@
- Mesa 3.3 Unix/X11 Information
+ Mesa 3.5 Unix/X11 Information
@@ -25,7 +25,7 @@ There are two ways to compile Mesa on Unix/X11 systems:
The top-level makefile will execute the makefiles in a number of sub-
-directories. When finished, the Mesa libraries will be in the Mesa-3.3/lib/
+directories. When finished, the Mesa libraries will be in the Mesa-3.5/lib/
directory. A few GLUT demos in the demos/ directory should be ready to run.
If you also downloaded and unpacked the demos there should be executables
@@ -323,4 +323,4 @@ Summary of X-related environment variables:
----------------------------------------------------------------------
-$Id: README.X11,v 3.5 2000/04/04 15:14:48 brianp Exp $
+$Id: README.X11,v 3.6 2001/06/20 19:02:48 brianp Exp $
diff --git a/docs/RELNOTES-3.5 b/docs/RELNOTES-3.5
index b92e447cad6..52097a1cd6e 100644
--- a/docs/RELNOTES-3.5
+++ b/docs/RELNOTES-3.5
@@ -1,7 +1,7 @@
Mesa 3.5 release notes
- May ??, 2001
+ June 21, 2001
PLEASE READ!!!!
@@ -17,7 +17,8 @@ Even numbered versions (such as 3.4) designate stable releases.
The biggest change in Mesa 3.5 is a complete overhaul of the source
code in order to make it more modular. This was driven by the DRI
hardware drivers. It simplifies the DRI drivers and opens the door
-to hardware transform/clip/lighting (TCL).
+to hardware transform/clip/lighting (TCL). Keith Whitwell can take
+the credit for that.
@@ -109,6 +110,10 @@ GL_ARB_texture_border_clamp
GL_SGIX_depth_texture, GL_SGIX_shadow and GL_SGIX_shadow_ambient
Implements a shadow casting algorithm based on depth map textures
+GL_SGIS_generate_mipmap
+ Automatically generate lower mipmap images whenever the base mipmap
+ image is changed with glTexImage, glCopyTexImage, etc.
+
libOSMesa.so
@@ -220,4 +225,4 @@ In the future I hope to implement support for 32-bit, floating point
color channels.
----------------------------------------------------------------------
-$Id: RELNOTES-3.5,v 1.13 2001/05/04 17:42:53 brianp Exp $
+$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 5228884fa8e..9464782723a 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.59 2001/06/12 14:32:15 brianp Exp $
+$Id: VERSIONS,v 1.60 2001/06/20 19:02:48 brianp Exp $
Mesa Version History
@@ -830,7 +830,7 @@ Mesa Version History
- increased max viewport size to 2048 x 2048
-3.5 Month ??, 2001
+3.5 June 21, 2001
New:
- internals of Mesa divided into modular pieces (Keith Whitwell)
- 100% OpenGL 1.2 conformance (passes all conformance tests)
@@ -840,7 +840,6 @@ Mesa Version History
- OSMesaCreateContextExt() function
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- - new libOSMesa.so library, contains the OSMesa driver interface
- GL_EXT_fog_coord extension (Keith Whitwell)
- GL_EXT_secondary_color extension (Keith Whitwell)
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
@@ -864,6 +863,7 @@ Mesa Version History
- colors weren't getting clamped to [0,1] before color table lookup
- fixed RISC alignment errors caused by COPY_4UBV macro
- drawing wide, flat-shaded lines could cause a segfault
- - tri vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+ - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
Changes:
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+ - new libOSMesa.so library, contains the OSMesa driver interface