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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
+
+<p>
+Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
+</p>
+<p>
+Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Andres Gomez (1):</p>
+<ul>
+ <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
+</ul>
+
+<p>Cody Northrop (1):</p>
+<ul>
+ <li>i965: Require pixel alignment for GPU copy blit</li>
+</ul>
+
+<p>Emil Velikov (3):</p>
+<ul>
+ <li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
+ <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
+ <li>Update version to 10.4.1</li>
+</ul>
+
+<p>Ian Romanick (2):</p>
+<ul>
+ <li>linker: Wrap access of producer_var with a NULL check</li>
+ <li>linker: Assign varying locations geometry shader inputs for SSO</li>
+</ul>
+
+<p>Mario Kleiner (4):</p>
+<ul>
+ <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
+ <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
+ <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
+ <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
+</ul>
+
+<p>Maxence Le Doré (1):</p>
+<ul>
+ <li>glsl: Add gl_MaxViewports to available builtin constants</li>
+</ul>
+
+
+</div>
+</body>
+</html>