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Diffstat (limited to 'docs/viewperf.html')
-rw-r--r-- | docs/viewperf.html | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/docs/viewperf.html b/docs/viewperf.html index 56328a40752..ae771ee6eff 100644 --- a/docs/viewperf.html +++ b/docs/viewperf.html @@ -186,17 +186,17 @@ glRotate(52, 52, 52, 1); These unusual values lead to invalid modelview matrices. For example, the last glRotate command above produces this matrix with Mesa: <pre> -1.08536e+24 2.55321e-23 -0.000160389 0 -5.96937e-25 1.08536e+24 103408 0 -103408 -0.000160389 1.74755e+09 0 -0 0 0 nan +1.08536e+24 2.55321e-23 -0.000160389 0 +5.96937e-25 1.08536e+24 103408 0 +103408 -0.000160389 1.74755e+09 0 +0 0 0 nan </pre> and with NVIDIA's OpenGL: <pre> -1.4013e-45 0 -nan 0 -0 1.4013e-45 1.4013e-45 0 -1.4013e-45 -nan 1.4013e-45 0 -0 0 0 1.4013e-45 +1.4013e-45 0 -nan 0 +0 1.4013e-45 1.4013e-45 0 +1.4013e-45 -nan 1.4013e-45 0 +0 0 0 1.4013e-45 </pre> <p> This causes the object in question to be drawn in a strange orientation |