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+Name
+
+ MESA_set_3dfx_mode
+
+Name Strings
+
+ GLX_MESA_set_3dfx_mode
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+
+Status
+
+ Obsolete.
+
+Version
+
+ Last Modified Date: 8 June 2000
+
+Number
+
+ 218
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.0 or later is required.
+
+Overview
+
+ The Mesa Glide driver allows full-screen rendering or rendering into
+ an X window. The glXSet3DfxModeMESA() function allows an application
+ to switch between full-screen and windowed rendering.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ GLboolean glXSet3DfxModeMESA( GLint mode );
+
+New Tokens
+
+ GLX_3DFX_WINDOW_MODE_MESA 0x1
+ GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ The Mesa Glide device driver allows either rendering in full-screen
+ mode or rendering into an X window. An application can switch between
+ full-screen and window rendering with the command:
+
+ GLboolean glXSet3DfxModeMESA( GLint mode );
+
+ <mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
+ rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
+
+ GL_TRUE is returned if <mode> is valid and the operation completed
+ normally. GL_FALSE is returned if <mode> is invalid or if the Glide
+ driver is not being used.
+
+ Note that only one drawable and context can be created at any given
+ time with the Mesa Glide driver.
+
+GLX Protocol
+
+ None since this is a client-side extension.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Revision History
+
+ 8 June 2000 - initial specification