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diff --git a/docs/shading.html b/docs/shading.html index df23694ea89..cf989ce9029 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -209,34 +209,6 @@ The final vertex and fragment programs may be interpreted in software (see drivers/dri/i915/i915_fragprog.c for example). </p> -<h3>Code Generation Options</h3> - -<p> -Internally, there are several options that control the compiler's code -generation and instruction selection. -These options are seen in the gl_shader_state struct and may be set -by the device driver to indicate its preferences: - -<pre> -struct gl_shader_state -{ - ... - /** Driver-selectable options: */ - GLboolean EmitCondCodes; -}; -</pre> - -<dl> -<dt>EmitCondCodes</dt> -<dd> -If set, condition codes (ala GL_NV_fragment_program) will be used for -branching and looping. -Otherwise, ordinary registers will be used (the IF instruction will -examine the first operand's X component and do the if-part if non-zero). -</dd> -</dl> - - <h2 id="validation">Compiler Validation</h2> <p> |