diff options
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/17.3.2.html | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/docs/relnotes/17.3.2.html b/docs/relnotes/17.3.2.html new file mode 100644 index 00000000000..0a097fa619c --- /dev/null +++ b/docs/relnotes/17.3.2.html @@ -0,0 +1,108 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1> + +<p> +Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release. +</p> +<p> +Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] >Observer_ issue</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li> + +</ul> + + +<h2>Changes</h2> + +<p>Bas Nieuwenhuizen (1):</p> +<ul> + <li>radv: Fix DCC compatible formats.</li> +</ul> + +<p>Brendan King (1):</p> +<ul> + <li>egl: link libEGL against the dynamic version of libglapi</li> +</ul> + +<p>Dave Airlie (6):</p> +<ul> + <li>radv/gfx9: add support for 3d images to blit 2d paths</li> + <li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li> + <li>radv/meta: fix blit paths for depth/stencil (v2.1)</li> + <li>radv: fix issue with multisample positions and interp_var_at_sample.</li> + <li>radv/gfx9: add 3d sampler image->buffer copy shader. (v3)</li> + <li>radv: don't do format replacement on tc compat htile surfaces.</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: add sha256 checksums for 17.3.1</li> + <li>Update version to 17.3.2</li> +</ul> + +<p>Eric Engestrom (1):</p> +<ul> + <li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li> +</ul> + +<p>Rob Herring (1):</p> +<ul> + <li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li> +</ul> + +<p>Samuel Pitoiset (2):</p> +<ul> + <li>radv/gfx9: fix primitive topology when adjacency is used</li> + <li>radv: use a faster version for nir_op_pack_half_2x16</li> +</ul> + +<p>Tapani Pälli (2):</p> +<ul> + <li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li> + <li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li> +</ul> + + +</div> +</body> +</html> |