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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.6.1 Release Notes / June 29, 2015</h1>
+
+<p>
+Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0 release.
+</p>
+<p>
+Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90347">Bug 90347</a> - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Anuj Phogat (4):</p>
+<ul>
+ <li>mesa: Handle integer formats in need_rgb_to_luminance_conversion()</li>
+ <li>mesa: Use helper function need_rgb_to_luminance_conversion()</li>
+ <li>mesa: Turn need_rgb_to_luminance_conversion() in to a global function</li>
+ <li>meta: Abort meta path if ReadPixels need rgb to luminance conversion</li>
+</ul>
+
+<p>Ben Widawsky (1):</p>
+<ul>
+ <li>i965/gen9: Implement Push Constant Buffer workaround</li>
+</ul>
+
+<p>Boyan Ding (2):</p>
+<ul>
+ <li>egl/x11: Set version of swrastLoader to 2</li>
+ <li>egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals</li>
+</ul>
+
+<p>Emil Velikov (6):</p>
+<ul>
+ <li>docs: Add sha256sums for the 10.6.0 release</li>
+ <li>configure: warn about shared_glapi &amp; xlib-glx only when both are set</li>
+ <li>configure: error out when building backend-less libEGL</li>
+ <li>configure: error out when building libEGL without shared-glapi</li>
+ <li>gbm: do not (over)link against libglapi.so</li>
+ <li>Update version to 10.6.1</li>
+</ul>
+
+<p>Frank Henigman (1):</p>
+<ul>
+ <li>gbm: dlopen libglapi so gbm_create_device works</li>
+</ul>
+
+<p>Ilia Mirkin (9):</p>
+<ul>
+ <li>nvc0/ir: fix collection of first uses for texture barrier insertion</li>
+ <li>nv50,nvc0: clamp uniform size to 64k</li>
+ <li>nvc0/ir: can't have a join on a load with an indirect source</li>
+ <li>glsl: handle conversions to double when comparing param matches</li>
+ <li>glsl: add version checks to conditionals for builtin variable enablement</li>
+ <li>mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls</li>
+ <li>glsl: binding point is a texture unit, which is a combined space</li>
+ <li>nvc0: always put all tfb bufs into bufctx</li>
+ <li>nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data</li>
+</ul>
+
+
+</div>
+</body>
+</html>