diff options
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/17.2.1.html | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/docs/relnotes/17.2.1.html b/docs/relnotes/17.2.1.html new file mode 100644 index 00000000000..b33315c728a --- /dev/null +++ b/docs/relnotes/17.2.1.html @@ -0,0 +1,199 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 17.2.1 Release Notes / September 17, 2017</h1> + +<p> +Mesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 release. +</p> +<p> +Mesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100613">Bug 100613</a> - Regression in Mesa 17 on s390x (zSystems)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101709">Bug 101709</a> - [llvmpipe] piglit gl-1.0-scissor-offscreen regression</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102454">Bug 102454</a> - glibc 2.26 doesn't provide anymore xlocale.h</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102467">Bug 102467</a> - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102502">Bug 102502</a> - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers</li> + +</ul> + + +<h2>Changes</h2> + +<p>Bas Nieuwenhuizen (4):</p> +<ul> + <li>radv: Actually set the cmd_buffer usage_flags.</li> + <li>radv: Fix vkCopyImage with both depth and stencil aspects.</li> + <li>radv: Disable multilayer & multilevel DCC.</li> + <li>radv: Don't allocate CMASK for linear images.</li> +</ul> + +<p>Ben Crocker (1):</p> +<ul> + <li>llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load</li> +</ul> + +<p>Brian Paul (1):</p> +<ul> + <li>llvmpipe: initialize llvmpipe->dirty with LP_NEW_SCISSOR</li> +</ul> + +<p>Charmaine Lee (1):</p> +<ul> + <li>vbo: fix offset in minmax cache key</li> +</ul> + +<p>Dave Airlie (12):</p> +<ul> + <li>radv: disable 1d/2d linear optimisation on gfx9.</li> + <li>radv/gfx9: set descriptor up for base_mip to level range.</li> + <li>Revert "radv: disable support for VEGA for now."</li> + <li>radv/winsys: use amdgpu_bo_va_op_raw.</li> + <li>radv/gfx9: allocate events from uncached VA space</li> + <li>radv: use simpler indirect packet 3 if possible.</li> + <li>radv: don't use iview for meta image width/height.</li> + <li>radv: handle GFX9 1D textures</li> + <li>radv/gfx9: set mip0-depth correctly for 2d arrays/3d images</li> + <li>radv/ac: bump params array for image atomic comp swap</li> + <li>radv/gfx9: fix image resource handling.</li> + <li>radv/winsys: fix flags vs va_flags thinko.</li> +</ul> + +<p>Emil Velikov (7):</p> +<ul> + <li>docs: add sha256 checksums for 17.2.0</li> + <li>cherry-ignore: add getCapability patches</li> + <li>cherry-ignore: ignore gfx9 tile swizzle fix</li> + <li>cherry-ignore: add execution_type() fix to the list</li> + <li>cherry-ignore: add EGL+gbm swast patches</li> + <li>egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension</li> + <li>Update version to 17.2.1</li> +</ul> + +<p>Eric Engestrom (3):</p> +<ul> + <li>util: improve compiler guard</li> + <li>mesa/st: remove unwanted backup file</li> + <li>docs/egl: remove reference to EGL_DRIVERS_PATH</li> +</ul> + +<p>Grazvydas Ignotas (1):</p> +<ul> + <li>radv: don't assert on empty hash table</li> +</ul> + +<p>Jason Ekstrand (2):</p> +<ul> + <li>anv/formats: Nicely handle unknown VkFormat enums</li> + <li>spirv: Add support for the HelperInvocation builtin</li> +</ul> + +<p>Karol Herbst (1):</p> +<ul> + <li>nvc0: write 0 to pipeline_statistics.cs_invocations</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Fix crash in fallback GTT mapping.</li> + <li>i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake.</li> +</ul> + +<p>Marek Olšák (1):</p> +<ul> + <li>st/mesa: skip draw calls with pipe_draw_info::count == 0</li> +</ul> + +<p>Michael Olbrich (1):</p> +<ul> + <li>egl/dri2: only destroy created objects</li> +</ul> + +<p>Nicolai Hähnle (1):</p> +<ul> + <li>radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog</li> +</ul> + +<p>Nicolai Hähnle (4):</p> +<ul> + <li>radeonsi/gfx9: always flush DB metadata on framebuffer changes</li> + <li>st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index</li> + <li>ac/surface: match Z and stencil tile config</li> + <li>glsl: fix glsl_struct_field size calculations for shader cache</li> +</ul> + +<p>Ray Strode (1):</p> +<ul> + <li>gallivm: correct channel shift logic on big endian</li> +</ul> + +<p>Rob Clark (1):</p> +<ul> + <li>freedreno: skip batch-cache for compute shaders</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>st/mesa: fix view template initialization in try_pbo_readpixels</li> +</ul> + +<p>Samuel Pitoiset (1):</p> +<ul> + <li>radeonsi: update dirty_level_mask before dispatching</li> +</ul> + +<p>Timothy Arceri (9):</p> +<ul> + <li>glsl: allow NULL to be passed to encode_type_to_blob()</li> + <li>glsl: stop adding pointers from gl_shader_variable to the cache</li> + <li>glsl: stop adding pointers from glsl_struct_field to the cache</li> + <li>glsl: add has_uniform_storage() helper to shader cache</li> + <li>glsl: don't write uniform storage offset if there isn't one</li> + <li>glsl: always write a name/label string to the cache</li> + <li>compiler: move pointers to the start of shader_info</li> + <li>glsl: stop adding pointers from shader_info to the cache</li> + <li>glsl: stop adding pointers from bindless structs to the cache</li> +</ul> + + +</div> +</body> +</html> |