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diff --git a/docs/relnotes/11.0.1.html b/docs/relnotes/11.0.1.html new file mode 100644 index 00000000000..12d68e031a8 --- /dev/null +++ b/docs/relnotes/11.0.1.html @@ -0,0 +1,133 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1> + +<p> +Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release. +</p> +<p> +Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li> + +</ul> + + +<h2>Changes</h2> + +<p>Antia Puentes (2):</p> +<ul> + <li>i965/vec4: Fix saturation errors when coalescing registers</li> + <li>i965/vec4_nir: Load constants as integers</li> +</ul> + +<p>Anuj Phogat (1):</p> +<ul> + <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: add sha256 checksums for 11.0.0</li> + <li>Update version to 11.0.1</li> +</ul> + +<p>Iago Toral Quiroga (1):</p> +<ul> + <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li> +</ul> + +<p>Ian Romanick (5):</p> +<ul> + <li>t_dd_dmatmp: Make "count" actually be the count</li> + <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li> + <li>t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere</li> + <li>t_dd_dmatmp: Pull out common 'count -= count & 3' code</li> + <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li> +</ul> + +<p>Ilia Mirkin (6):</p> +<ul> + <li>st/mesa: avoid integer overflows with buffers >= 512MB</li> + <li>nv50, nvc0: fix max texture buffer size to 128M elements</li> + <li>freedreno/a3xx: fix blending of L8 format</li> + <li>nv50,nvc0: detect underlying resource changes and update tic</li> + <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li> + <li>radeonsi: load fmask ptr relative to the resources array</li> +</ul> + +<p>Jason Ekstrand (2):</p> +<ul> + <li>nir: Fix a bunch of ralloc parenting errors</li> + <li>i965/vec4: Don't reswizzle hardware registers</li> +</ul> + +<p>Jeremy Huddleston (1):</p> +<ul> + <li>configure.ac: Add support to enable read-only text segment on x86.</li> +</ul> + +<p>Ray Strode (1):</p> +<ul> + <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> +</ul> + +<p>Tapani Pälli (2):</p> +<ul> + <li>mesa: fix errors when reading depth with glReadPixels</li> + <li>i965: fix textureGrad for cubemaps</li> +</ul> + +<p>Ulrich Weigand (1):</p> +<ul> + <li>mesa: Fix texture compression on big-endian systems</li> +</ul> + + +</div> +</body> +</html> |