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+
+ Mesa 6.3 release notes
+
+ July 20, 2005
+
+ PLEASE READ!!!!
+
+
+
+Introduction
+------------
+
+Mesa uses an even/odd version number scheme like the Linux kernel.
+Odd numbered versions (such as 6.3) designate new developmental releases.
+Even numbered versions (such as 6.2) designate stable releases.
+
+
+
+New Features
+------------
+
+GL_ARB_draw_buffers - allows a fragment program to write to a number of
+ separate color buffers, instead of just one.
+
+GL_OES_read_format - allows one to query the fastest glReadPixels format
+ and datatype.
+
+GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
+
+GL_EXT_framebuffer_object - allows render-to-texture and provides a
+ window-system indepedent Pbuffer facility.
+ The Mesa CVS tree contains a couple tests of this extension.
+
+DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
+for details.
+
+
+
+Vertex/Fragment Program PRINT Instruction
+-----------------------------------------
+
+The GL_NV_vertex_program and GL_NV_fragment_program languages have been
+extended with a PRINT instruction.
+
+
+
+glDeleteTextures(), glDeletePrograms() and glDeleteBuffers() Changed
+--------------------------------------------------------------------
+
+To match the behaviour of other OpenGL implementations, glDeleteTextures,
+glDeletePrograms and glDeleteBuffers have been modified so that:
+
+ * The named texture/program/buffer ID is immediately freed for re-use.
+
+ * The actual texture object, program or buffers isn't really deleted until
+ it is no longer bound in any rendering context (the reference count
+ is zero).
+
+Previously, the texture/program/buffer ID wasn't freed until the object
+was really deleted.
+
+Note that textures, programs and buffers can be shared by several rendering
+contexts so they can't be deleted until they're unbound in _all_ contexts.
+
+
+
+GL_EXT_framebuffer_object changes
+---------------------------------
+
+Implementing this extension involved changing a lot of code (for the better).
+
+The gl_framebuffer object now a collection of gl_renderbuffer objects.
+Renderbuffers may store colors, stencil indices, or depth values. The
+gl_framebuffer and gl_renderbuffer types are object-oriented in design.
+
+All the old RGB, color index, stencil and depth-related span functions for
+reading/writing pixels from/to buffers has changed. Now, all pixels are
+read/written through a set of common renderbuffer functions (methods).
+
+Most device drivers have been updated for these changes, but some haven't.
+
+
+
+To Do (someday) items
+---------------------
+ Switch to freeglut
+ Increase MAX_DRAWBUFFERS
+ driver hooks for BeginQuery/EndQuery
+
+
+
+Miscellaneous
+-------------
+
+The main/get.c file is now generated with a Python script (get_gen.py).
+
+
+
+Driver Status
+---------------------- ---------------------
+XMesa (Xlib) implements OpenGL 1.5
+OSMesa (off-screen) implements OpenGL 1.5
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA implements OpenGL 1.3
+Wind River UGL implements OpenGL 1.3
+Windows/Win32 implements OpenGL 1.5
+DJGPP implements OpenGL 1.5
+GGI implements OpenGL 1.3
+BeOS implements OpenGL 1.5
+Allegro needs updating
+D3D needs updating
+
+
+----------------------------------------------------------------------