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-rw-r--r--docs/relnotes/20.1.1.rst71
1 files changed, 71 insertions, 0 deletions
diff --git a/docs/relnotes/20.1.1.rst b/docs/relnotes/20.1.1.rst
index 89151d1015f..a2debc34394 100644
--- a/docs/relnotes/20.1.1.rst
+++ b/docs/relnotes/20.1.1.rst
@@ -60,57 +60,128 @@ Bug fixes
Changes
-------
+Alyssa Rosenzweig (1):
+
- pan/bi: Fix emit_if successor assignment
+
+Andrii Simiklit (1):
+
- glsl: fix crash on glsl macro redefinition
+
+Charmaine Lee (1):
+
- llvmpipe: do not enable tessellation shader without llvm coroutines
support
+
+Clément Guérin (1):
+
- radv: Always expose non-visible local memory type on dedicated GPUs
+
+Danylo Piliaiev (3):
+
- glsl: Don't replace lrp pattern with lrp if arguments are not floats
- glsl: inline functions with unsupported return type before converting
to nir
- i965: Work around incorrect usage of glDrawRangeElements in UE4
+
+Dave Airlie (1):
+
- llvmpipe: move coroutines out of noopt case
+
+Dylan Baker (1):
+
- vulkan-overlay/meson: use install_data instead of configure_file
+
+Eric Engestrom (5):
+
- docs/relnotes add sha256 sums to 20.1.0
- docs: drop new_features.txt
- .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5
- glapi: remove deprecated .getchildren() that has been replace with an
iterator
- intel: fix gen_sort_tags.py
+
+Erik Faye-Lund (2):
+
- zink: Use store_dest_raw instead of storing an uint
- nir: reuse existing psiz-variable
+
+Gert Wollny (1):
+
- nir: lower_tex: Don't normalize coordinates for TXF with RECT
+
+Ilia Mirkin (1):
+
- nouveau: allow invalidating coherent/persistent buffer backings
+
+Jason Ekstrand (2):
+
- intel/vec4: Stomp the return type of RESINFO to UINT32
- intel/fs: Fix unused texture coordinate zeroing on Gen4-5
+
+Jonathan Marek (1):
+
- freedreno/a6xx: use nonbinning VS when GS is used
+
+Lionel Landwerlin (4):
+
- iris: fix BO destruction in error path
- i965: don't forget to set screen on duped image
- i965: fix export of GEM handles
- iris: fix export of GEM handles
+
+Marek Olšák (1):
+
- radeonsi: add a hack to disable TRUNC_COORD for shadow samplers
+
+Neha Bhende (1):
+
- util: Initialize pipe_shader_state for passthrough and transform
shaders
+
+Peter Seiderer (3):
+
- vc4_bufmgr: fix time_t printf
- pan_bo.h: add time.h include for time_t
- v3d_bufmgr: fix time_t printf
+
+Pierre-Eric Pelloux-Prayer (3):
+
- winsys/radeon: do not cast bo->va as void\*
- ac/surface: set SCANOUT if surf->is_displayable
- ac/surface: fix epitch when modifying surf_pitch
+
+Rhys Perry (4):
+
- aco: fix interaction with 3f branch workaround and p_constaddr
- aco: consider SDWA during value numbering
- aco: check instruction format before waiting for a previous SMEM
store
- aco: preserve more fields when combining additions into SMEM
+
+Rob Clark (1):
+
- freedreno/computerator: fix missing dependency on generated header
+
+Samuel Pitoiset (5):
+
- spirv,radv,anv: implement no-op VK_GOOGLE_user_type
- aco: fix register allocation for subdword instructions on GFX10
- radv: enable zero VRAM for Doom Eternal
- radv: enable zero VRAM for all VKD3D (DX12->VK) games
- nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
+
+Satyeshwar Singh (1):
+
- intel/dev: Don't consider all TGL SKUs as GT1 only
+
+Timothy Arceri (2):
+
- radv: fix regression with builtin cache
- glsl: fix potential slow compile times for GLSLOptimizeConservatively
+
+Vinson Lee (8):
+
- pan/bi: Initialize struct fma_op_info member extended.
- zink: Check fopen result.
- etnaviv: Fix memory leak on error path.