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diff --git a/docs/relnotes/17.1.1.html b/docs/relnotes/17.1.1.html new file mode 100644 index 00000000000..b33f6a02cda --- /dev/null +++ b/docs/relnotes/17.1.1.html @@ -0,0 +1,187 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1> + +<p> +Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release. +</p> +<p> +Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li> + +</ul> + + +<h2>Changes</h2> + +<p>Alex Deucher (1):</p> +<ul> + <li>radeonsi: add new vega10 pci ids</li> +</ul> + +<p>Andres Gomez (2):</p> +<ul> + <li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li> + <li>bin/get-fixes-pick-list.sh: bring back the warning</li> +</ul> + +<p>Bruce Cherniak (1):</p> +<ul> + <li>swr: move msaa resolve to generalized StoreTile</li> +</ul> + +<p>Chad Versace (1):</p> +<ul> + <li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li> +</ul> + +<p>Chih-Wei Huang (1):</p> +<ul> + <li>Android: correct libz dependency</li> +</ul> + +<p>Daniel Stone (1):</p> +<ul> + <li>gbm/dri: Fix sign-extension in modifier query</li> +</ul> + +<p>Emil Velikov (6):</p> +<ul> + <li>docs: add sha256 checksums for 17.1.0</li> + <li>radeon: automake: remove unneeded elf Cflags/Libs</li> + <li>configure: remove unneeded bits around libunwind handling</li> + <li>egl: add g_egldispatchstubs.h to the release tarball</li> + <li>automake: add SWR LLVM gen_builder.hpp workaround</li> + <li>Update version to 17.1.1</li> +</ul> + +<p>Eric Anholt (2):</p> +<ul> + <li>renderonly: Initialize fields of struct winsys_handle.</li> + <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li> +</ul> + +<p>Grazvydas Ignotas (2):</p> +<ul> + <li>anv: fix possible stack corruption</li> + <li>anv: don't leak DRM devices</li> +</ul> + +<p>Hans de Goede (1):</p> +<ul> + <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li> +</ul> + +<p>Ilia Mirkin (1):</p> +<ul> + <li>nvc0/ir: SHLADD's middle source must be an immediate</li> +</ul> + +<p>Johnson Lin (1):</p> +<ul> + <li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li> +</ul> + +<p>Juan A. Suarez Romero (2):</p> +<ul> + <li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li> + <li>bin/get-{extra,fixes}-pick-list.sh: improve output</li> +</ul> + +<p>Lucas Stach (2):</p> +<ul> + <li>etnaviv: stop oversizing buffer resources</li> + <li>etnaviv: allow R/B swapped surfaces to be cleared</li> +</ul> + +<p>Marek Olšák (2):</p> +<ul> + <li>amd/addrlib: import Raven support</li> + <li>radeonsi/gfx9: add support for Raven</li> +</ul> + +<p>Nanley Chery (2):</p> +<ul> + <li>anv/formats: Update the three-channel BC1 mappings</li> + <li>i965/formats: Update the three-channel DXT1 mappings</li> +</ul> + +<p>Nicolai Hähnle (5):</p> +<ul> + <li>radeonsi: mark fast-cleared textures as compressed when dirtying</li> + <li>radeonsi: fix primitive ID in fragment shader when using tessellation</li> + <li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li> + <li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li> + <li>st/mesa: remove an incorrect assertion</li> +</ul> + +<p>Pohjolainen, Topi (1):</p> +<ul> + <li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li> +</ul> + +<p>Rob Clark (2):</p> +<ul> + <li>mesa/st: fix yuv EGLImage's</li> + <li>freedreno: fix crash when flush() but no rendering</li> +</ul> + +<p>Rob Herring (1):</p> +<ul> + <li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li> +</ul> + +<p>Samuel Iglesias Gonsálvez (3):</p> +<ul> + <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li> + <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li> + <li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li> +</ul> + +<p>Tom Stellard (1):</p> +<ul> + <li>gallivm: Make sure module has the correct data layout when pass manager runs</li> +</ul> + + +</div> +</body> +</html> |