diff options
Diffstat (limited to 'docs/relnotes/17.0.2.html')
-rw-r--r-- | docs/relnotes/17.0.2.html | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/docs/relnotes/17.0.2.html b/docs/relnotes/17.0.2.html new file mode 100644 index 00000000000..ed4c7db16e1 --- /dev/null +++ b/docs/relnotes/17.0.2.html @@ -0,0 +1,184 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 17.0.2 Release Notes / March 20, 2017</h1> + +<p> +Mesa 17.0.2 is a bug fix release which fixes bugs found since the 17.0.1 release. +</p> +<p> +Mesa 17.0.2 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: "Note: Buggy applications may crash, if they do please report to vendor"</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - "ralloc: Make sure ralloc() allocations match malloc()'s alignment." causes seg fault in 32bit build</li> + +</ul> + + +<h2>Changes</h2> + +<p>Alex Smith (3):</p> +<ul> + <li>radv: Emit pending flushes before executing a secondary command buffer</li> + <li>radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer</li> + <li>radv/ac: Fix shared memory offset calculation</li> +</ul> + +<p>Bas Nieuwenhuizen (3):</p> +<ul> + <li>radv: Disable HTILE for textures with multiple layers/levels.</li> + <li>radv: Emit cache flushes before CP DMA.</li> + <li>Revert "radv: Emit cache flushes before CP DMA."</li> +</ul> + +<p>Dave Airlie (3):</p> +<ul> + <li>radv: drop Z24 support.</li> + <li>radv: disable mip point pre clamping.</li> + <li>radv: setup llvm target data layout</li> +</ul> + +<p>Emil Velikov (4):</p> +<ul> + <li>docs: add sha256 checksums for 17.0.1</li> + <li>cherry-ignore: add the swizzle blorp_clear fix</li> + <li>i965: move brw_define.h ifndef guard to the top</li> + <li>Update version to 17.0.2</li> +</ul> + +<p>Fredrik Höglund (2):</p> +<ul> + <li>radv: fix the dynamic buffer index in vkCmdBindDescriptorSets</li> + <li>radv/ac: fix multiple descriptor sets with dynamic buffers</li> +</ul> + +<p>Gregory Hainaut (1):</p> +<ul> + <li>glapi: fix typo in count_scale</li> +</ul> + +<p>Ilia Mirkin (2):</p> +<ul> + <li>nvc0: take extra pushbuf space into account for pushbuf_space calls</li> + <li>nvc0: increase alignment to 256 for texture buffers on fermi</li> +</ul> + +<p>Jacob Lifshay (1):</p> +<ul> + <li>vulkan/wsi: Improve the DRI3 error message</li> +</ul> + +<p>James Legg (1):</p> +<ul> + <li>radv: Fix using more than 4 bound descriptor sets</li> +</ul> + +<p>Jason Ekstrand (7):</p> +<ul> + <li>anv/blorp/clear_subpass: Only set surface clear color for fast clears</li> + <li>anv: Accurately advertise dynamic descriptor limits</li> + <li>anv: Stall before fast-clear operations</li> + <li>anv: Properly handle destroying NULL devices and instances</li> + <li>anv/blorp: Turn off AUX after doing a CCS_D resolve</li> + <li>anv/blorp: Only set a clear color for resolves if fast-cleared</li> + <li>nir/intrinsics: Make load_barycentric_input take a 2-component coor</li> +</ul> + +<p>Jonas Pfeil (1):</p> +<ul> + <li>ralloc: Make sure ralloc() allocations match malloc()'s alignment.</li> +</ul> + +<p>Kenneth Graunke (1):</p> +<ul> + <li>egl: Ensure ResetNotificationStrategy matches for shared contexts.</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops</li> + <li>st/mesa: set blend state for PBO readbacks</li> + <li>radeonsi: mark all bound shader buffer ranges as initialized</li> +</ul> + +<p>Matt Turner (1):</p> +<ul> + <li>clover: Work around build failure with AltiVec.</li> +</ul> + +<p>Nanley Chery (2):</p> +<ul> + <li>anv/pass: Avoid accessing attachment array out of bounds</li> + <li>anv/image: Remove extra dependency on HiZ-specific variable</li> +</ul> + +<p>Nicolai Hähnle (2):</p> +<ul> + <li>st/glsl_to_tgsi: avoid iterating past the head of the instruction list</li> + <li>st/mesa: inform the driver of framebuffer changes before compute dispatches</li> +</ul> + +<p>Robert Foss (1):</p> +<ul> + <li>mesa: Avoid read of uninitialized variable</li> +</ul> + +<p>Samuel Iglesias Gonsálvez (5):</p> +<ul> + <li>i965/fs: mark last DF uniform array element as 64 bit live one</li> + <li>i965/fs: detect different bit size accesses to uniforms to push them in proper locations</li> + <li>i965/fs: fix indirect load DF uniforms on BSW/BXT</li> + <li>i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles</li> + <li>i965/fs: emit MOV_INDIRECT with the source with the right register type</li> +</ul> + +<p>Samuel Pitoiset (1):</p> +<ul> + <li>radeonsi: disable sinking common instructions down to the end block</li> +</ul> + + +</div> +</body> +</html> |