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diff --git a/docs/relnotes/13.0.5.html b/docs/relnotes/13.0.5.html new file mode 100644 index 00000000000..9debaf75914 --- /dev/null +++ b/docs/relnotes/13.0.5.html @@ -0,0 +1,209 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 13.0.5 Release Notes / February 20, 2017</h1> + +<p> +Mesa 13.0.5 is a bug fix release which fixes bugs found since the 13.0.4 release. +</p> +<p> +Mesa 13.0.5 implements the OpenGL 4.4 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.4. OpenGL +4.4 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98421">Bug 98421</a> - src/loader/loader.c:111:40: error: unknown type name ‘drmDevicePtr’</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98526">Bug 98526</a> - glsl/tests/general-ir-test regression</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: ‘const struct API_STATE’ has no member named ‘linkageCount’</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li> + +</ul> + +<h2>Changes</h2> + +<p>Bartosz Tomczyk (2):</p> +<ul> + <li>r600: Fix stack overflow</li> + <li>r600/sb: Fix memory leak</li> +</ul> + +<p>Bruce Cherniak (1):</p> +<ul> + <li>swr: [rasterizer core] Remove dead code Clipper::ClipScalar()</li> +</ul> + +<p>Chad Versace (1):</p> +<ul> + <li>i965/mt: Disable HiZ when sharing depth buffer externally (v2)</li> +</ul> + +<p>Dave Airlie (3):</p> +<ul> + <li>radv: change base aligmment for allocated memory.</li> + <li>radv: fix cik macroModeIndex.</li> + <li>radv: adopt some init config workarounds from radeonsi.</li> +</ul> + +<p>Derek Foreman (1):</p> +<ul> + <li>egl/dri2: add image_loader_extension back into loader extensions for wayland</li> +</ul> + +<p>Emil Velikov (26):</p> +<ul> + <li>docs: add sha256 checksums for 13.0.4</li> + <li>configure.ac: list radeon in --with-vulkan-drivers help string</li> + <li>i965: automake: correctly set MKDIR_GEN</li> + <li>freedreno: automake: correctly set MKDIR_GEN</li> + <li>i965: automake: include builddir prior to srcdir</li> + <li>i915: automake: include builddir prior to srcdir</li> + <li>egl: automake: include builddir prior to srcdir</li> + <li>clover: automake: include builddir prior to srcdir</li> + <li>st/dri: automake: include builddir prior to srcdir</li> + <li>d3dadapter9: automake: include builddir prior to srcdir</li> + <li>glx: automake: include builddir prior to srcdir</li> + <li>glx/apple: automake: include builddir prior to srcdir</li> + <li>glx/windows: automake: include builddir prior to srcdir</li> + <li>loader: automake: include builddir prior to srcdir</li> + <li>mapi: automake: include builddir prior to srcdir</li> + <li>radeon, r200: automake: include builddir prior to srcdir</li> + <li>dri/swrast: automake: include builddir prior to srcdir</li> + <li>dri/osmesa: automake: include builddir prior to srcdir</li> + <li>mesa/tests: automake: include builddir prior to srcdir</li> + <li>bin/get-extra-pick-list: use git merge-base to get the branchpoint</li> + <li>bin/get-extra-pick-list: rework to use already_picked list</li> + <li>bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed</li> + <li>bin/get-pick-list.sh: limit `git grep ...' only as needed</li> + <li>bin/get-pick-list.sh: remove ancient way of nominating patches</li> + <li>bin/get-fixes-pick-list.sh: add new script</li> + <li>Update version to 13.0.5</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>vc4: Avoid emitting small immediates for UBO indirect load address guards.</li> +</ul> + +<p>Hans de Goede (1):</p> +<ul> + <li>glx/glvnd: Fix GLXdispatchIndex sorting</li> +</ul> + +<p>Ian Romanick (11):</p> +<ul> + <li>linker: Slight code rearrange to prevent duplication in the next commit</li> + <li>linker: Accurately track gl_uniform_block::stageref</li> + <li>glsl: Split process_block_array into two functions</li> + <li>glsl: Fix wonkey indentation left from previous commit</li> + <li>glsl: Track the linearized array index for each UBO instance array element</li> + <li>glsl: Use simpler visitor to determine which UBO and SSBO blocks are used</li> + <li>glsl: Add tracking for elements of an array-of-arrays that have been accessed</li> + <li>glsl: Add structures to track accessed elements of a single array</li> + <li>glsl: Mark a set of array elements as accessed using a list of array_deref_range</li> + <li>glsl: Walk a list of ir_dereference_array to mark array elements as accessed</li> + <li>linker: Accurately mark a uniform block instance array element as used in a stage</li> +</ul> + +<p>Ilia Mirkin (3):</p> +<ul> + <li>vbo: process buffer binding state changes on draw when recording</li> + <li>st/mesa: MAX_VARYING is the max supported number of patch varyings, not min</li> + <li>nvc0: disable linked tsc mode in compute launch descriptor</li> +</ul> + +<p>Jason Ekstrand (11):</p> +<ul> + <li>nir/search: Use the correct bit size for integer comparisons</li> + <li>i965/blorp: Use the correct ISL format for combined depth/stencil</li> + <li>intel/blorp: Handle clearing of A4B4G4R4 on all platforms</li> + <li>isl/formats: Only advertise sampling for A4B4G4R4 on Broadwell</li> + <li>anv: Flush render cache before STATE_BASE_ADDRESS on gen7</li> + <li>anv: Improve flushing around STATE_BASE_ADDRESS</li> + <li>vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetFormats</li> + <li>vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetPresentModes</li> + <li>vulkan/wsi: Lower the maximum image sizes</li> + <li>i965/sampler_state: Pass texObj into update_sampler_state</li> + <li>i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge</li> +</ul> + +<p>Kenneth Graunke (1):</p> +<ul> + <li>i965: Unbind deleted shaders from brw_context, fixing malloc heisenbug.</li> +</ul> + +<p>Lionel Landwerlin (5):</p> +<ul> + <li>anv: don't require render target isl bit for depth/stencil surfaces</li> + <li>anv: set command buffer to NULL when allocations fail</li> + <li>anv: fix descriptor pool internal size allocation</li> + <li>spirv: handle OpUndef as part of the variable parsing pass</li> + <li>spirv: handle undefined components for OpVectorShuffle</li> +</ul> + +<p>Marc-André Lureau (1):</p> +<ul> + <li>tgsi-dump: dump label if instruction has one</li> +</ul> + +<p>Marek Olšák (2):</p> +<ul> + <li>radeonsi: always set the TCL1_ACTION_ENA when invalidating L2</li> + <li>gallium/radeon: fix performance of buffer readbacks</li> +</ul> + +<p>Topi Pohjolainen (2):</p> +<ul> + <li>i965: Make depth clear flushing more explicit</li> + <li>i965/gen6: Issue direct depth stall and flush after depth clear</li> +</ul> + +<p>Vinson Lee (2):</p> +<ul> + <li>scons: Require libdrm >= 2.4.66 for DRM.</li> + <li>util: Fix Clang trivial destructor check.</li> +</ul> + + +</div> +</body> +</html> |