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diff --git a/docs/relnotes/12.0.2.rst b/docs/relnotes/12.0.2.rst new file mode 100644 index 00000000000..679649775b2 --- /dev/null +++ b/docs/relnotes/12.0.2.rst @@ -0,0 +1,376 @@ +Mesa 12.0.2 Release Notes / September 2, 2016 +============================================= + +Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 +release. + +Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +4.3. OpenGL 4.3 is **only** available if requested at context creation +because compatibility contexts are not supported. + +SHA256 checksums +---------------- + +:: + + a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz + d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz + +New features +------------ + +None + +Bug fixes +--------- + +This list is likely incomplete. + +- `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ - + eglTerminate then eglMakeCurrent crahes +- `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ - + symbol 'x86_64_entry_start' is already defined when building with + LLVM/clang +- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ - + Very dark textures on some objects in indoors environments in Postal + 2 +- `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ - + GL Excess demo renders incorrectly on nv43 +- `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ - + Framebuffer considered invalid when a draw call is done before + glCheckFramebufferStatus +- `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ - + [NVC0] Failure when compiling compute shader: Assertion + \`bb->getFirst()->serial <= bb->getExit()->serial' failed +- `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ - + SSO: wrong interface validation between GS and VS (regresion due to + latest gles 3.1) +- `Bug 96381 <https://bugs.freedesktop.org/show_bug.cgi?id=96381>`__ - + Texture artifacts with immutable texture storage and mipmaps +- `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ - + [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) + areas +- `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ - + "gallium: Force blend color to 16-byte alignment" crash with + "-march=native -O3" causes some 32bit games to crash +- `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ - + Crucible tests fail for 32bit mesa +- `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ - + [radeonsi] MSAA causes graphical artifacts +- `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ - + webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 + Intel driver +- `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ - + invariant qualifier is not valid for shader inputs +- `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ - + The Talos Principle and Serious Sam 3 GPU faults +- `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ - + [IVY BRIDGE] Fragment shader discard writing to depth +- `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ - + X not running with error "Failed to make EGL context current" +- `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ - + [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause + segmentation fault +- `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ - + GL_DEPTH_CLAMP doesn't clamp to the far plane +- `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ - + glsl/glcpp/tests/glcpp-test regression +- `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ - + glDrawElementsBaseVertex doesn't work in display list on i915 +- `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ - + DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx + in some cases +- `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ - + glScissor gives vertically inverted result +- `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ - + Shader binaries should not be stored in the PipelineCache +- `Bug 97567 <https://bugs.freedesktop.org/show_bug.cgi?id=97567>`__ - + [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1 + +Changes +------- + +Andreas Boll (1): + +- configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string + too + +Bernard Kilarski (1): + +- glx: fix error code when there is no context bound + +Brian Paul (4): + +- svga: handle mismatched number of samplers, sampler views +- mesa: use \_mesa_clear_texture_image() in clear_texture_fields() +- swrast: fix incorrectly positioned putImage() in swrast driver +- mesa: fix format conversion bug in get_tex_rgba_uncompressed() + +Chad Versace (2): + +- i965: Fix miptree layout for EGLImage-based renderbuffers +- i965: Respect miptree offsets in intel_readpixels_tiled_memcpy() + +Christian König (1): + +- st/mesa: fix reference counting bug in st_vdpau + +Chuck Atkins (1): + +- swr: Refactor checks for compiler feature flags + +Daniel Scharrer (1): + +- mesa: Fix fixed function spot lighting on newer hardware (again) + +Dave Airlie (2): + +- anv: fix writemask on blit fragment shader. +- st/glsl_to_tgsi: fix st_src_reg_for_double constant. + +Emil Velikov (15): + +- docs: add sha256 checksums for 12.0.1 +- mesa: automake: list builddir before srcdir +- mesa: scons: list builddir before srcdir +- i965: store reference to the context within struct brw_fence (v2) +- anv: remove internal 'validate' layer +- anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility +- anv: automake: build with -Bsymbolic +- anv: do not export the Vulkan API +- anv: remove dummy VK_DEBUG_MARKER_EXT entry points +- isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility +- cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp + depth" +- i915: Check return value of screen->image.loader->getBuffers +- Revert "i965/miptree: Set logical_depth0 == 6 for cube maps" +- glx/glvnd: list the strcmp arguments in correct order +- Update version to 12.0.2 + +Eric Anholt (4): + +- vc4: Close our screen's fd on screen close. +- vc4: Disable early Z with computed depth. +- vc4: Fix a leak of the src[] array of VPM reads in optimization. +- vc4: Fix leak of the bo_handles table. + +Francisco Jerez (3): + +- i965: Emit SKL VF cache invalidation W/A from + brw_emit_pipe_control_flush. +- i965: Make room in the batch epilogue for three more pipe controls. +- i965: Fix remaining flush vs invalidate race conditions in + brw_emit_pipe_control_flush. + +Haixia Shi (1): + +- platform_android: prevent deadlock in droid_swap_buffers + +Ian Romanick (5): + +- mesa: Strip arrayness from interface block names in some IO + validation +- glsl: Pack integer and double varyings as flat even if interpolation + mode is none +- glcpp: Track the actual version instead of just the version_resolved + flag +- glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 + shaders +- glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10 + +Ilia Mirkin (16): + +- mesa: etc2 online compression is unsupported, don't attempt it +- st/mesa: return appropriate mesa format for ETC texture formats +- mesa: set \_NEW_BUFFERS when updating texture bound to current + buffers +- nv50,nvc0: srgb rendering is only available for rgba/bgra +- vbo: allow DrawElementsBaseVertex in display lists +- gallium/util: add helper to compute zmin/zmax for a viewport state +- nv50,nvc0: fix depth range when halfz is enabled +- nv50/ir: fix bb positions after exit instructions +- vbo: add basevertex when looking up elements for vbo splitting +- a4xx: only disable depth clipping, not all clipping, when requested +- nv50/ir: make sure cfg iterator always hits all blocks +- main: add missing EXTRA_END in OES_sample_variables get check +- nouveau: always enable at least one RC +- nv30: only bail on color/depth bpp mismatch when surfaces are + swizzled +- a4xx: make sure to actually clamp depth as requested +- gk110/ir: fix quadop dall emission + +Jan Ziak (2): + +- egl/x11: avoid using freed memory if dri2 init fails +- loader: fix memory leak in loader_dri3_open + +Jason Ekstrand (31): + +- nir/spirv: Don't multiply the push constant block size by 4 +- anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge +- glsl/types: Fix function type comparison function +- glsl/types: Use \_mesa_hash_data for hashing function types +- genxml: Make gen6-7 blending look more like gen8 +- anv/pipeline: Unify blend state setup between gen7 and gen8 +- anv: Enable independentBlend on gen7 +- anv: Add an align_down_npot_u32 helper +- anv: Handle VK_WHOLE_SIZE properly for buffer views +- i965/miptree: Enforce that height == 1 for 1-D array textures +- i965/miptree: Set logical_depth0 == 6 for cube maps +- nir: Add a nir_deref_foreach_leaf helper +- nir/inline: Constant-initialize local variables in the callee if + needed +- anv/pipeline: Set up point coord enables +- i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations +- i965/vec4: Make opt_vector_float reset at the top of each block +- anv/blit2d: Add a format parameter to bind_dst and create_iview +- anv/blit2d: Add support for RGB destinations +- anv/clear: Make cmd_clear_image take an actual VkClearValue +- anv/clear: Clear E5B9G9R9 images as R32_UINT +- anv: Include the pipeline layout in the shader hash +- isl: Allow multisampled array textures +- anv/descriptor_set: memset anv_descriptor_set_layout +- anv/pipeline: Fix bind maps for fragment output arrays +- anv/allocator: Correctly set the number of buckets +- anv/pipeline: Properly handle OOM during shader compilation +- anv: Remove unused fields from anv_pipeline_bind_map +- anv: Add pipeline_has_stage guards a few places +- anv: Add a struct for storing a compiled shader +- anv/pipeline: Add support for caching the push constant map +- anv: Rework pipeline caching + +José Fonseca (2): + +- appveyor: Install pywin32 extensions. +- appveyor: Force Visual Studio 2013 image. + +Kenneth Graunke (21): + +- genxml: Add CLIPMODE_\* prefix to 3DSTATE_CLIP's "Clip Mode" enum + values. +- genxml: Add APIMODE_D3D missing enum values and improve consistency. +- anv: Fix near plane clipping on Gen7/7.5. +- anv: Enable early culling on Gen7. +- anv: Unify 3DSTATE_CLIP code across generations. +- genxml: Rename "API Rendering Disable" to "Rendering Disable". +- anv: Properly call gen75_emit_state_base_address on Haswell. +- i965: Include VUE handles for GS with invocations > 1. +- nir: Add a base const_index to shared atomic intrinsics. +- i965: Fix shared atomic intrinsics to pay attention to base. +- mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats. +- mesa: Don't call GenerateMipmap if Width or Height == 0. +- glsl: Delete bogus ir_set_program_inouts assert. +- glsl: Fix the program resource names of gl_TessLevelOuter/Inner[]. +- glsl: Fix location bias for patch variables. +- glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00. +- mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case. +- nir/builder: Add bany_inequal and bany helpers. +- i965: Implement the WaPreventHSTessLevelsInterference workaround. +- i965: Fix execution size of scalar TCS barrier setup code. +- i965: Fix barrier count shift in scalar TCS backend. + +Leo Liu (2): + +- st/omx/enc: check uninitialized list from task release +- vl/dri3: fix a memory leak from front buffer + +Marek Olšák (7): + +- glsl_to_tgsi: don't use the negate modifier in integer ops after + bitcast +- radeonsi: add a workaround for a compute VGPR-usage LLVM bug +- winsys/amdgpu: disallow DCC with mipmaps +- gallium/util: fix align64 +- radeonsi: only set dual source blending for MRT0 +- radeonsi: fix VM faults due NULL internal const buffers on CIK +- radeonsi: disable SDMA texture copying on Carrizo + +Matt Turner (4): + +- mapi: Massage code to allow clang to compile. +- i965/vec4: Ignore swizzle of VGRF for use by var_range_end(). +- mesa: Use AC_HEADER_MAJOR to include correct header for major(). +- nir: Walk blocks in source code order in lower_vars_to_ssa. + +Michel Dänzer (1): + +- glx: Don't use current context in \__glXSendError + +Miklós Máté (1): + +- vbo: set draw_id + +Nanley Chery (5): + +- anv/descriptor_set: Fix binding partly undefined descriptor sets +- isl: Fix assert on raw buffer surface state size +- anv/device: Fix max buffer range limits +- isl: Fix isl_tiling_is_any_y() +- anv/gen7_pipeline: Set PixelShaderKillPixel for discards + +Nicolai Hähnle (7): + +- radeonsi: explicitly choose center locations for 1xAA on Polaris +- radeonsi: fix Polaris MSAA regression +- radeonsi: ensure sample locations are set for line and polygon + smoothing +- st_glsl_to_tgsi: only skip over slots of an input array that are + present +- glsl: fix optimization of discard nested multiple levels +- radeonsi: flush TC L2 cache for indirect draw data +- radeonsi: add si_set_rw_buffer to be used for internal descriptors + +Nicolas Boichat (6): + +- egl/dri2: dri2_make_current: Set EGL error if bindContext fails +- egl/wayland: Set disp->DriverData to NULL on error +- egl/surfaceless: Set disp->DriverData to NULL on error +- egl/drm: Set disp->DriverData to NULL on error +- egl/android: Set dpy->DriverData to NULL on error +- egl/dri2: Add reference count for dri2_egl_display + +Rob Herring (3): + +- Android: add missing u_math.h include path for libmesa_isl +- vc4: fix vc4_resource_from_handle() stride calculation +- vc4: add hash table look-up for exported dmabufs + +Samuel Pitoiset (7): + +- nvc0/ir: fix images indirect access on Fermi +- nvc0: fix the driver cb size when draw parameters are used +- gm107/ir: add missing NEG modifier for IADD32I +- gm107/ir: make use of ADD32I for all immediates +- nvc0: upload sample locations on GM20x +- nvc0: invalidate textures/samplers on GK104+ +- nv50/ir: always emit the NDV bit for OP_QUADOP + +Stefan Dirsch (1): + +- Avoid overflow in 'last' variable of FindGLXFunction(...) + +Stencel, Joanna (1): + +- egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface. + +Tim Rowley (2): + +- Revert "gallium: Force blend color to 16-byte alignment" +- swr: switch from overriding -march to selecting features + +Tomasz Figa (8): + +- gallium/dri: Add shared glapi to LIBADD on Android +- egl/android: Remove unused variables +- egl/android: Check return value of dri2_get_dri_config() +- egl/android: Stop leaking DRI images +- gallium/winsys/kms: Fix double refcount when importing from prime FD + (v2) +- gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time + (v2) +- gallium/winsys/kms: Move display target handle lookup to separate + function +- gallium/winsys/kms: Look up the GEM handle after importing a prime FD |