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+Mesa 12.0.2 Release Notes / September 2, 2016
+=============================================
+
+Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1
+release.
+
+Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+4.3. OpenGL 4.3 is **only** available if requested at context creation
+because compatibility contexts are not supported.
+
+SHA256 checksums
+----------------
+
+::
+
+ a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
+ d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
+
+New features
+------------
+
+None
+
+Bug fixes
+---------
+
+This list is likely incomplete.
+
+- `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ -
+ eglTerminate then eglMakeCurrent crahes
+- `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ -
+ symbol 'x86_64_entry_start' is already defined when building with
+ LLVM/clang
+- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
+ Very dark textures on some objects in indoors environments in Postal
+ 2
+- `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ -
+ GL Excess demo renders incorrectly on nv43
+- `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ -
+ Framebuffer considered invalid when a draw call is done before
+ glCheckFramebufferStatus
+- `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ -
+ [NVC0] Failure when compiling compute shader: Assertion
+ \`bb->getFirst()->serial <= bb->getExit()->serial' failed
+- `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ -
+ SSO: wrong interface validation between GS and VS (regresion due to
+ latest gles 3.1)
+- `Bug 96381 <https://bugs.freedesktop.org/show_bug.cgi?id=96381>`__ -
+ Texture artifacts with immutable texture storage and mipmaps
+- `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ -
+ [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text)
+ areas
+- `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ -
+ "gallium: Force blend color to 16-byte alignment" crash with
+ "-march=native -O3" causes some 32bit games to crash
+- `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ -
+ Crucible tests fail for 32bit mesa
+- `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ -
+ [radeonsi] MSAA causes graphical artifacts
+- `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ -
+ webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1
+ Intel driver
+- `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ -
+ invariant qualifier is not valid for shader inputs
+- `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ -
+ The Talos Principle and Serious Sam 3 GPU faults
+- `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ -
+ [IVY BRIDGE] Fragment shader discard writing to depth
+- `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ -
+ X not running with error "Failed to make EGL context current"
+- `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ -
+ [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
+ segmentation fault
+- `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ -
+ GL_DEPTH_CLAMP doesn't clamp to the far plane
+- `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ -
+ glsl/glcpp/tests/glcpp-test regression
+- `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ -
+ glDrawElementsBaseVertex doesn't work in display list on i915
+- `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ -
+ DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx
+ in some cases
+- `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ -
+ glScissor gives vertically inverted result
+- `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ -
+ Shader binaries should not be stored in the PipelineCache
+- `Bug 97567 <https://bugs.freedesktop.org/show_bug.cgi?id=97567>`__ -
+ [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
+
+Changes
+-------
+
+Andreas Boll (1):
+
+- configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string
+ too
+
+Bernard Kilarski (1):
+
+- glx: fix error code when there is no context bound
+
+Brian Paul (4):
+
+- svga: handle mismatched number of samplers, sampler views
+- mesa: use \_mesa_clear_texture_image() in clear_texture_fields()
+- swrast: fix incorrectly positioned putImage() in swrast driver
+- mesa: fix format conversion bug in get_tex_rgba_uncompressed()
+
+Chad Versace (2):
+
+- i965: Fix miptree layout for EGLImage-based renderbuffers
+- i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()
+
+Christian König (1):
+
+- st/mesa: fix reference counting bug in st_vdpau
+
+Chuck Atkins (1):
+
+- swr: Refactor checks for compiler feature flags
+
+Daniel Scharrer (1):
+
+- mesa: Fix fixed function spot lighting on newer hardware (again)
+
+Dave Airlie (2):
+
+- anv: fix writemask on blit fragment shader.
+- st/glsl_to_tgsi: fix st_src_reg_for_double constant.
+
+Emil Velikov (15):
+
+- docs: add sha256 checksums for 12.0.1
+- mesa: automake: list builddir before srcdir
+- mesa: scons: list builddir before srcdir
+- i965: store reference to the context within struct brw_fence (v2)
+- anv: remove internal 'validate' layer
+- anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
+- anv: automake: build with -Bsymbolic
+- anv: do not export the Vulkan API
+- anv: remove dummy VK_DEBUG_MARKER_EXT entry points
+- isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
+- cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp
+ depth"
+- i915: Check return value of screen->image.loader->getBuffers
+- Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"
+- glx/glvnd: list the strcmp arguments in correct order
+- Update version to 12.0.2
+
+Eric Anholt (4):
+
+- vc4: Close our screen's fd on screen close.
+- vc4: Disable early Z with computed depth.
+- vc4: Fix a leak of the src[] array of VPM reads in optimization.
+- vc4: Fix leak of the bo_handles table.
+
+Francisco Jerez (3):
+
+- i965: Emit SKL VF cache invalidation W/A from
+ brw_emit_pipe_control_flush.
+- i965: Make room in the batch epilogue for three more pipe controls.
+- i965: Fix remaining flush vs invalidate race conditions in
+ brw_emit_pipe_control_flush.
+
+Haixia Shi (1):
+
+- platform_android: prevent deadlock in droid_swap_buffers
+
+Ian Romanick (5):
+
+- mesa: Strip arrayness from interface block names in some IO
+ validation
+- glsl: Pack integer and double varyings as flat even if interpolation
+ mode is none
+- glcpp: Track the actual version instead of just the version_resolved
+ flag
+- glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00
+ shaders
+- glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
+
+Ilia Mirkin (16):
+
+- mesa: etc2 online compression is unsupported, don't attempt it
+- st/mesa: return appropriate mesa format for ETC texture formats
+- mesa: set \_NEW_BUFFERS when updating texture bound to current
+ buffers
+- nv50,nvc0: srgb rendering is only available for rgba/bgra
+- vbo: allow DrawElementsBaseVertex in display lists
+- gallium/util: add helper to compute zmin/zmax for a viewport state
+- nv50,nvc0: fix depth range when halfz is enabled
+- nv50/ir: fix bb positions after exit instructions
+- vbo: add basevertex when looking up elements for vbo splitting
+- a4xx: only disable depth clipping, not all clipping, when requested
+- nv50/ir: make sure cfg iterator always hits all blocks
+- main: add missing EXTRA_END in OES_sample_variables get check
+- nouveau: always enable at least one RC
+- nv30: only bail on color/depth bpp mismatch when surfaces are
+ swizzled
+- a4xx: make sure to actually clamp depth as requested
+- gk110/ir: fix quadop dall emission
+
+Jan Ziak (2):
+
+- egl/x11: avoid using freed memory if dri2 init fails
+- loader: fix memory leak in loader_dri3_open
+
+Jason Ekstrand (31):
+
+- nir/spirv: Don't multiply the push constant block size by 4
+- anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge
+- glsl/types: Fix function type comparison function
+- glsl/types: Use \_mesa_hash_data for hashing function types
+- genxml: Make gen6-7 blending look more like gen8
+- anv/pipeline: Unify blend state setup between gen7 and gen8
+- anv: Enable independentBlend on gen7
+- anv: Add an align_down_npot_u32 helper
+- anv: Handle VK_WHOLE_SIZE properly for buffer views
+- i965/miptree: Enforce that height == 1 for 1-D array textures
+- i965/miptree: Set logical_depth0 == 6 for cube maps
+- nir: Add a nir_deref_foreach_leaf helper
+- nir/inline: Constant-initialize local variables in the callee if
+ needed
+- anv/pipeline: Set up point coord enables
+- i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
+- i965/vec4: Make opt_vector_float reset at the top of each block
+- anv/blit2d: Add a format parameter to bind_dst and create_iview
+- anv/blit2d: Add support for RGB destinations
+- anv/clear: Make cmd_clear_image take an actual VkClearValue
+- anv/clear: Clear E5B9G9R9 images as R32_UINT
+- anv: Include the pipeline layout in the shader hash
+- isl: Allow multisampled array textures
+- anv/descriptor_set: memset anv_descriptor_set_layout
+- anv/pipeline: Fix bind maps for fragment output arrays
+- anv/allocator: Correctly set the number of buckets
+- anv/pipeline: Properly handle OOM during shader compilation
+- anv: Remove unused fields from anv_pipeline_bind_map
+- anv: Add pipeline_has_stage guards a few places
+- anv: Add a struct for storing a compiled shader
+- anv/pipeline: Add support for caching the push constant map
+- anv: Rework pipeline caching
+
+José Fonseca (2):
+
+- appveyor: Install pywin32 extensions.
+- appveyor: Force Visual Studio 2013 image.
+
+Kenneth Graunke (21):
+
+- genxml: Add CLIPMODE_\* prefix to 3DSTATE_CLIP's "Clip Mode" enum
+ values.
+- genxml: Add APIMODE_D3D missing enum values and improve consistency.
+- anv: Fix near plane clipping on Gen7/7.5.
+- anv: Enable early culling on Gen7.
+- anv: Unify 3DSTATE_CLIP code across generations.
+- genxml: Rename "API Rendering Disable" to "Rendering Disable".
+- anv: Properly call gen75_emit_state_base_address on Haswell.
+- i965: Include VUE handles for GS with invocations > 1.
+- nir: Add a base const_index to shared atomic intrinsics.
+- i965: Fix shared atomic intrinsics to pay attention to base.
+- mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
+- mesa: Don't call GenerateMipmap if Width or Height == 0.
+- glsl: Delete bogus ir_set_program_inouts assert.
+- glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
+- glsl: Fix location bias for patch variables.
+- glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
+- mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.
+- nir/builder: Add bany_inequal and bany helpers.
+- i965: Implement the WaPreventHSTessLevelsInterference workaround.
+- i965: Fix execution size of scalar TCS barrier setup code.
+- i965: Fix barrier count shift in scalar TCS backend.
+
+Leo Liu (2):
+
+- st/omx/enc: check uninitialized list from task release
+- vl/dri3: fix a memory leak from front buffer
+
+Marek Olšák (7):
+
+- glsl_to_tgsi: don't use the negate modifier in integer ops after
+ bitcast
+- radeonsi: add a workaround for a compute VGPR-usage LLVM bug
+- winsys/amdgpu: disallow DCC with mipmaps
+- gallium/util: fix align64
+- radeonsi: only set dual source blending for MRT0
+- radeonsi: fix VM faults due NULL internal const buffers on CIK
+- radeonsi: disable SDMA texture copying on Carrizo
+
+Matt Turner (4):
+
+- mapi: Massage code to allow clang to compile.
+- i965/vec4: Ignore swizzle of VGRF for use by var_range_end().
+- mesa: Use AC_HEADER_MAJOR to include correct header for major().
+- nir: Walk blocks in source code order in lower_vars_to_ssa.
+
+Michel Dänzer (1):
+
+- glx: Don't use current context in \__glXSendError
+
+Miklós Máté (1):
+
+- vbo: set draw_id
+
+Nanley Chery (5):
+
+- anv/descriptor_set: Fix binding partly undefined descriptor sets
+- isl: Fix assert on raw buffer surface state size
+- anv/device: Fix max buffer range limits
+- isl: Fix isl_tiling_is_any_y()
+- anv/gen7_pipeline: Set PixelShaderKillPixel for discards
+
+Nicolai Hähnle (7):
+
+- radeonsi: explicitly choose center locations for 1xAA on Polaris
+- radeonsi: fix Polaris MSAA regression
+- radeonsi: ensure sample locations are set for line and polygon
+ smoothing
+- st_glsl_to_tgsi: only skip over slots of an input array that are
+ present
+- glsl: fix optimization of discard nested multiple levels
+- radeonsi: flush TC L2 cache for indirect draw data
+- radeonsi: add si_set_rw_buffer to be used for internal descriptors
+
+Nicolas Boichat (6):
+
+- egl/dri2: dri2_make_current: Set EGL error if bindContext fails
+- egl/wayland: Set disp->DriverData to NULL on error
+- egl/surfaceless: Set disp->DriverData to NULL on error
+- egl/drm: Set disp->DriverData to NULL on error
+- egl/android: Set dpy->DriverData to NULL on error
+- egl/dri2: Add reference count for dri2_egl_display
+
+Rob Herring (3):
+
+- Android: add missing u_math.h include path for libmesa_isl
+- vc4: fix vc4_resource_from_handle() stride calculation
+- vc4: add hash table look-up for exported dmabufs
+
+Samuel Pitoiset (7):
+
+- nvc0/ir: fix images indirect access on Fermi
+- nvc0: fix the driver cb size when draw parameters are used
+- gm107/ir: add missing NEG modifier for IADD32I
+- gm107/ir: make use of ADD32I for all immediates
+- nvc0: upload sample locations on GM20x
+- nvc0: invalidate textures/samplers on GK104+
+- nv50/ir: always emit the NDV bit for OP_QUADOP
+
+Stefan Dirsch (1):
+
+- Avoid overflow in 'last' variable of FindGLXFunction(...)
+
+Stencel, Joanna (1):
+
+- egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
+
+Tim Rowley (2):
+
+- Revert "gallium: Force blend color to 16-byte alignment"
+- swr: switch from overriding -march to selecting features
+
+Tomasz Figa (8):
+
+- gallium/dri: Add shared glapi to LIBADD on Android
+- egl/android: Remove unused variables
+- egl/android: Check return value of dri2_get_dri_config()
+- egl/android: Stop leaking DRI images
+- gallium/winsys/kms: Fix double refcount when importing from prime FD
+ (v2)
+- gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time
+ (v2)
+- gallium/winsys/kms: Move display target handle lookup to separate
+ function
+- gallium/winsys/kms: Look up the GEM handle after importing a prime FD