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+Mesa 11.2.0 Release Notes / 4 April 2016
+========================================
+
+Mesa 11.2.0 is a new development release. People who are concerned with
+stability and reliability should stick with a previous release or wait
+for Mesa 11.2.1.
+
+Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+4.1. OpenGL 4.1 is **only** available if requested at context creation
+because compatibility contexts are not supported.
+
+SHA256 checksums
+----------------
+
+::
+
+ dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
+ 1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
+
+New features
+------------
+
+Note: some of the new features are only available with certain drivers.
+
+- GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30
+- GL_ARB_base_instance on freedreno/a4xx
+- GL_ARB_compute_shader on i965
+- GL_ARB_copy_image on r600
+- GL_ARB_indirect_parameters on nvc0
+- GL_ARB_query_buffer_object on nvc0
+- GL_ARB_shader_atomic_counters on nvc0
+- GL_ARB_shader_draw_parameters on i965, nvc0
+- GL_ARB_shader_storage_buffer_object on nvc0
+- GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)
+- GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx
+- GL_ARB_texture_buffer_range on freedreno/a4xx
+- GL_ARB_texture_query_lod on freedreno/a4xx
+- GL_ARB_texture_rgb10_a2ui on freedreno/a4xx
+- GL_ARB_texture_view on freedreno/a4xx
+- GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx
+- GL_KHR_texture_compression_astc_ldr on freedreno/a4xx
+- GL_AMD_performance_monitor on radeonsi (CIK+ only)
+- GL_ATI_meminfo on r600, radeonsi
+- GL_NVX_gpu_memory_info on r600, radeonsi
+- New OSMesaCreateContextAttribs() function (for creating core profile
+ contexts)
+
+Bug fixes
+---------
+
+- `Bug 27512 <https://bugs.freedesktop.org/show_bug.cgi?id=27512>`__ -
+ Illegal instruction \_mesa_x86_64_transform_points4_general
+- `Bug 75165 <https://bugs.freedesktop.org/show_bug.cgi?id=75165>`__ -
+ compute.c:464:49: error: function definition is not allowed here
+- `Bug 79783 <https://bugs.freedesktop.org/show_bug.cgi?id=79783>`__ -
+ Distorted output in obs-studio where other vendors "work"
+- `Bug 89330 <https://bugs.freedesktop.org/show_bug.cgi?id=89330>`__ -
+ piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression
+- `Bug 89969 <https://bugs.freedesktop.org/show_bug.cgi?id=89969>`__ -
+ nouveau: add support for chunk decoding in order to support vaapi
+ (st/va)
+- `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ -
+ Spilling failure of b96 merged value
+- `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
+ World of Warcraft (on Wine) has UI corruption with nouveau
+- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
+ EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
+- `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ -
+ configure does not test whether assembler supports sse4.1
+- `Bug 91927 <https://bugs.freedesktop.org/show_bug.cgi?id=91927>`__ -
+ [SKL] [regression] piglit compressed textures tests fail with kernel
+ upgrade
+- `Bug 92193 <https://bugs.freedesktop.org/show_bug.cgi?id=92193>`__ -
+ [SKL]
+ ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture
+ fails
+- `Bug 92229 <https://bugs.freedesktop.org/show_bug.cgi?id=92229>`__ -
+ [APITRACE] SOMA have serious graphical errors
+- `Bug 92233 <https://bugs.freedesktop.org/show_bug.cgi?id=92233>`__ -
+ Unigine Heaven 4.0 silhuette run
+- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
+ [BSW/BDW] ogles1conform Gets test fails
+- `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ -
+ Segfault in pushbuf_kref when running the android emulator (qemu) on
+ nv50
+- `Bug 92589 <https://bugs.freedesktop.org/show_bug.cgi?id=92589>`__ -
+ [BDW BSW SKL CTS] ES31-CTS.texture_gather.\* GPU_HANG
+- `Bug 92595 <https://bugs.freedesktop.org/show_bug.cgi?id=92595>`__ -
+ [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the
+ ES31-CTS.shader_bitfield_operation.\* tests
+- `Bug 92609 <https://bugs.freedesktop.org/show_bug.cgi?id=92609>`__ -
+ [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails
+- `Bug 92687 <https://bugs.freedesktop.org/show_bug.cgi?id=92687>`__ -
+ Add support for ARB_internalformat_query2
+- `Bug 92706 <https://bugs.freedesktop.org/show_bug.cgi?id=92706>`__ -
+ glBlitFramebuffer refuses to blit RGBA to RGB with MSAA
+- `Bug 92709 <https://bugs.freedesktop.org/show_bug.cgi?id=92709>`__ -
+ "LLVM triggered Diagnostic Handler: unsupported call to function
+ ldexpf in main" when starting race in stuntrally
+- `Bug 92743 <https://bugs.freedesktop.org/show_bug.cgi?id=92743>`__ -
+ Centroid shouldn't have to match between the FS and the VS
+- `Bug 92759 <https://bugs.freedesktop.org/show_bug.cgi?id=92759>`__ -
+ [Regression, bisected] Visuals without alpha bits are not
+ sRGB-capable
+- `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ -
+ [IVB HSW BDW] piglit image load/store
+ load-from-cleared-image.shader_test fails
+- `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ -
+ Offset/alignment issue with layout std140 and vec3
+- `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ -
+ Guild Wars 2 crash on nouveau DX11 cards
+- `Bug 93048 <https://bugs.freedesktop.org/show_bug.cgi?id=93048>`__ -
+ [CTS regression] mesa af2723 breaks GL Conformance for debug
+ extension
+- `Bug 93063 <https://bugs.freedesktop.org/show_bug.cgi?id=93063>`__ -
+ drm_helper.h:227:1: error: static declaration of
+ ‘pipe_virgl_create_screen’ follows non-static declaration
+- `Bug 93091 <https://bugs.freedesktop.org/show_bug.cgi?id=93091>`__ -
+ [opencl] segfault when running any opencl programs (like clinfo)
+- `Bug 93092 <https://bugs.freedesktop.org/show_bug.cgi?id=93092>`__ -
+ lp_test_format regression
+- `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ -
+ wrongly claim supporting GL_EXT_texture_rg
+- `Bug 93180 <https://bugs.freedesktop.org/show_bug.cgi?id=93180>`__ -
+ [regression] arb_separate_shader_objects.active sampler conflict
+ fails
+- `Bug 93189 <https://bugs.freedesktop.org/show_bug.cgi?id=93189>`__ -
+ "./util/u_inlines.h", line 83: operands have incompatible types: void
+ ":" int
+- `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ -
+ [Regression bisected] Ogles1conform Automatic mipmap generation test
+ is fail
+- `Bug 93235 <https://bugs.freedesktop.org/show_bug.cgi?id=93235>`__ -
+ [regression] dispatch sanity broken by GetPointerv
+- `Bug 93257 <https://bugs.freedesktop.org/show_bug.cgi?id=93257>`__ -
+ [SKL, bisected] ASTC dEQP tests segfault
+- `Bug 93264 <https://bugs.freedesktop.org/show_bug.cgi?id=93264>`__ -
+ Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph
+ builder.
+- `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ -
+ gl_arb_shading_language_420pack does not allow binding of image
+ variables
+- `Bug 93300 <https://bugs.freedesktop.org/show_bug.cgi?id=93300>`__ -
+ Two Worlds 2 renders water incorrectly
+- `Bug 93312 <https://bugs.freedesktop.org/show_bug.cgi?id=93312>`__ -
+ [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding\* GPU_HANG
+- `Bug 93320 <https://bugs.freedesktop.org/show_bug.cgi?id=93320>`__ -
+ [HSW,BDW,SKL][GLES 3.1 CTS]
+ ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail
+- `Bug 93322 <https://bugs.freedesktop.org/show_bug.cgi?id=93322>`__ -
+ [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail
+- `Bug 93323 <https://bugs.freedesktop.org/show_bug.cgi?id=93323>`__ -
+ [HSW,BDW,SKL][GLES 3.1
+ CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail
+- `Bug 93325 <https://bugs.freedesktop.org/show_bug.cgi?id=93325>`__ -
+ [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-\* 2
+ tests fail
+- `Bug 93339 <https://bugs.freedesktop.org/show_bug.cgi?id=93339>`__ -
+ glLinkProgram() should fail when a varying is never written to in a
+ previous stage
+- `Bug 93348 <https://bugs.freedesktop.org/show_bug.cgi?id=93348>`__ -
+ [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.\* segfault
+- `Bug 93358 <https://bugs.freedesktop.org/show_bug.cgi?id=93358>`__ -
+ [HSW] Unreal Elemental demo - assertion error in
+ copy_image_with_blitter
+- `Bug 93387 <https://bugs.freedesktop.org/show_bug.cgi?id=93387>`__ -
+ inverse() shouldn’t be exposed in GLSL 1.20 and 1.30
+- `Bug 93388 <https://bugs.freedesktop.org/show_bug.cgi?id=93388>`__ -
+ [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break
+ kwin
+- `Bug 93407 <https://bugs.freedesktop.org/show_bug.cgi?id=93407>`__ -
+ [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail
+- `Bug 93410 <https://bugs.freedesktop.org/show_bug.cgi?id=93410>`__ -
+ [BDW,SKL][GLES 3.1
+ CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail
+- `Bug 93418 <https://bugs.freedesktop.org/show_bug.cgi?id=93418>`__ -
+ Geometry Shaders output wrong vertices on Sandy Bridge
+- `Bug 93426 <https://bugs.freedesktop.org/show_bug.cgi?id=93426>`__ -
+ [SKL,BDW,BSW,BXT] CTS regression:
+ es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s
+- `Bug 93524 <https://bugs.freedesktop.org/show_bug.cgi?id=93524>`__ -
+ Clover doesn't build
+- `Bug 93526 <https://bugs.freedesktop.org/show_bug.cgi?id=93526>`__ -
+ GfxBench 4 tessellation demos misrender
+- `Bug 93532 <https://bugs.freedesktop.org/show_bug.cgi?id=93532>`__ -
+ [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression,
+ bisected.
+- `Bug 93540 <https://bugs.freedesktop.org/show_bug.cgi?id=93540>`__ -
+ [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)
+- `Bug 93560 <https://bugs.freedesktop.org/show_bug.cgi?id=93560>`__ -
+ opt_combine_constants failing fabsf(reg->f) == table.imm[i].val
+ assertion
+- `Bug 93599 <https://bugs.freedesktop.org/show_bug.cgi?id=93599>`__ -
+ Strange green flashes with "Metro: Last Light Redux" + "Metro 2033
+ Redux" with Intel Mesa driver
+- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
+ Random lines being rendered when playing Dolphin (geometry shaders
+ related, w/ apitrace)
+- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
+ GL_ARB_separate_shader_objects is buggy (PCSX2)
+- `Bug 93667 <https://bugs.freedesktop.org/show_bug.cgi?id=93667>`__ -
+ Crash in eglCreateImageKHR with huge texture size
+- `Bug 93696 <https://bugs.freedesktop.org/show_bug.cgi?id=93696>`__ -
+ [HSW,BDW;SKL][GLES 3.1
+ CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-\*
+ fail
+- `Bug 93700 <https://bugs.freedesktop.org/show_bug.cgi?id=93700>`__ -
+ [SKL, regression] deqp-gles2.functional.texture.completeness
+- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
+ Meta mipmap generation can corrupt texture state
+- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
+ Segfault when compiling shader with a subroutine that takes a
+ parameter
+- `Bug 93725 <https://bugs.freedesktop.org/show_bug.cgi?id=93725>`__ -
+ [HSW, regression, bisected] ES31-CTS.texture_gather.*depth\*
+- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
+ glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
+ a specific location
+- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
+ A conditional discard in a fragment shader causes no depth writing at
+ all
+- `Bug 93790 <https://bugs.freedesktop.org/show_bug.cgi?id=93790>`__ -
+ [HSW] Use after free with compute programs
+- `Bug 93792 <https://bugs.freedesktop.org/show_bug.cgi?id=93792>`__ -
+ [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion
+ \`src_mt->format == dst_mt->format
+- `Bug 93813 <https://bugs.freedesktop.org/show_bug.cgi?id=93813>`__ -
+ Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT
+- `Bug 93840 <https://bugs.freedesktop.org/show_bug.cgi?id=93840>`__ -
+ [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled
+- `Bug 93862 <https://bugs.freedesktop.org/show_bug.cgi?id=93862>`__ -
+ [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2"
+ is bad
+- `Bug 93878 <https://bugs.freedesktop.org/show_bug.cgi?id=93878>`__ -
+ [llvmpipe][softpipe] piglit
+ arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression
+- `Bug 93957 <https://bugs.freedesktop.org/show_bug.cgi?id=93957>`__ -
+ [HSW] Mishandling of sample count when using an attachment-less
+ framebuffer (assertion error)
+- `Bug 93961 <https://bugs.freedesktop.org/show_bug.cgi?id=93961>`__ -
+ virgl build failure after 2016-02-01 changes - no previous prototype
+ for 'virgl_drm_winsys_create'
+- `Bug 93962 <https://bugs.freedesktop.org/show_bug.cgi?id=93962>`__ -
+ [HSW, regression, bisected, CTS]
+ ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts
+- `Bug 93989 <https://bugs.freedesktop.org/show_bug.cgi?id=93989>`__ -
+ build: flex-2.5.39 seems to be failing for glsl_lexer.ll
+- `Bug 94016 <https://bugs.freedesktop.org/show_bug.cgi?id=94016>`__ -
+ make check MesaExtensionsTest.AlphabeticallySorted regression
+- `Bug 94019 <https://bugs.freedesktop.org/show_bug.cgi?id=94019>`__ -
+ [bisected] 3D acceleration broken with gallium/radeon: just get
+ num_tile_pipes from the winsys
+- `Bug 94050 <https://bugs.freedesktop.org/show_bug.cgi?id=94050>`__ -
+ test_vec4_register_coalesce regression
+- `Bug 94073 <https://bugs.freedesktop.org/show_bug.cgi?id=94073>`__ -
+ Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance
+- `Bug 94081 <https://bugs.freedesktop.org/show_bug.cgi?id=94081>`__ -
+ [HSW] compute shader shared var + atomic op = fail
+- `Bug 94088 <https://bugs.freedesktop.org/show_bug.cgi?id=94088>`__ -
+ [llvmpipe] SIGFPE pthread_barrier_destroy.c:40
+- `Bug 94091 <https://bugs.freedesktop.org/show_bug.cgi?id=94091>`__ -
+ Tonga unreal elemental segfault since radeonsi: put image, fmask, and
+ sampler descriptors into one array
+- `Bug 94100 <https://bugs.freedesktop.org/show_bug.cgi?id=94100>`__ -
+ [HSW] compute indirect dispatch with 0 work groups causes gpu hang
+- `Bug 94134 <https://bugs.freedesktop.org/show_bug.cgi?id=94134>`__ -
+ [regression]
+ piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion
+- `Bug 94139 <https://bugs.freedesktop.org/show_bug.cgi?id=94139>`__ -
+ [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax
+- `Bug 94150 <https://bugs.freedesktop.org/show_bug.cgi?id=94150>`__ -
+ UE4 Suntemple rendering errors
+- `Bug 94186 <https://bugs.freedesktop.org/show_bug.cgi?id=94186>`__ -
+ Crash when launching glxinfo and World of Warcraft with RV790
+- `Bug 94188 <https://bugs.freedesktop.org/show_bug.cgi?id=94188>`__ -
+ define (or undef) defined behaves stupidly
+- `Bug 94193 <https://bugs.freedesktop.org/show_bug.cgi?id=94193>`__ -
+ [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is
+ enabled with pattern 0xffff
+- `Bug 94199 <https://bugs.freedesktop.org/show_bug.cgi?id=94199>`__ -
+ Shader abort/crash
+- `Bug 94253 <https://bugs.freedesktop.org/show_bug.cgi?id=94253>`__ -
+ [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression
+- `Bug 94254 <https://bugs.freedesktop.org/show_bug.cgi?id=94254>`__ -
+ [llvmpipe] [softpipe] piglit read-front regression
+- `Bug 94257 <https://bugs.freedesktop.org/show_bug.cgi?id=94257>`__ -
+ [softpipe] piglit glx-copy-sub-buffer regression
+- `Bug 94274 <https://bugs.freedesktop.org/show_bug.cgi?id=94274>`__ -
+ [swrast] piglit arb_occlusion_query2-render regression
+- `Bug 94284 <https://bugs.freedesktop.org/show_bug.cgi?id=94284>`__ -
+ [radeonsi] outlast segfault on start
+- `Bug 94388 <https://bugs.freedesktop.org/show_bug.cgi?id=94388>`__ -
+ r600_blit.c:281: r600_decompress_depth_textures: Assertion
+ \`tex->is_depth && !tex->is_flushing_texture' failed.
+- `Bug 94412 <https://bugs.freedesktop.org/show_bug.cgi?id=94412>`__ -
+ Trine 3 misrender
+- `Bug 94481 <https://bugs.freedesktop.org/show_bug.cgi?id=94481>`__ -
+ softpipe - access violation in img_filter_2d_nearest
+- `Bug 94524 <https://bugs.freedesktop.org/show_bug.cgi?id=94524>`__ -
+ Wrong gl_TessLevelOuter interpretation for isolines
+- `Bug 94595 <https://bugs.freedesktop.org/show_bug.cgi?id=94595>`__ -
+ [Mesa AMD&swrast] Texture views attached as framebuffers return their
+ viewed tecture's color encoding and render incorrectly
+
+Changes
+-------
+
+Microsoft Visual Studio 2013 or later is now required for building on
+Windows. Previously, Visual Studio 2008 and later were supported.