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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.2.9 Release Notes / October 12, 2014</h1>
+
+<p>
+Mesa 10.2.9 is a bug fix release which fixes bugs found since the 10.2.8 release.
+This is the final planned release for the 10.2 branch.
+</p>
+<p>
+Mesa 10.2.9 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
+
+</ul>
+
+<h2>Changes</h2>
+<p>Andreas Pokorny (2):</p>
+<ul>
+ <li>egl/drm: expose KHR_image_pixmap extension</li>
+ <li>i915: Fix black buffers when importing prime fds</li>
+</ul>
+
+<p>Emil Velikov (2):</p>
+<ul>
+ <li>docs: Add sha256 sums for the 10.2.8 release</li>
+ <li>Update VERSION to 10.2.9</li>
+</ul>
+
+<p>Ilia Mirkin (1):</p>
+<ul>
+ <li>nv50/ir: avoid deleting pseudo instructions too early</li>
+</ul>
+
+<p>Marek Olšák (3):</p>
+<ul>
+ <li>radeonsi: release GS rings at context destruction</li>
+ <li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
+ <li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
+</ul>
+
+<p>Roland Scheidegger (1):</p>
+<ul>
+ <li>gallivm: fix idiv</li>
+</ul>
+
+<p>Thomas Hellstrom (1):</p>
+<ul>
+ <li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
+</ul>
+
+<p>Tom Stellard (1):</p>
+<ul>
+ <li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
+</ul>
+
+<p>rconde (1):</p>
+<ul>
+ <li>gallivm,tgsi: fix idiv by zero crash</li>
+</ul>
+
+</div>
+</body>
+</html>