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diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html
index f4d3ed96895..fe1fd5e4186 100644
--- a/docs/relnotes-7.9.html
+++ b/docs/relnotes-7.9.html
@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
-<H1>Mesa 7.9 Release Notes / date TBD</H1>
+<H1>Mesa 7.9 Release Notes / October 4, 2010</H1>
<p>
Mesa 7.9 is a new development release.
@@ -28,7 +28,12 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
-tbd
+ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz
+82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2
+cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip
+7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz
+20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2
+62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip
</pre>
@@ -38,6 +43,7 @@ tbd
See the <a href="shading.html"> Shading Language</a> page for
more information.
<li>New, very experimental Gallium driver for R600-R700 Radeons.
+<li>Support for AMD Evergreen-based Radeons (HD 5xxx)
<li>GL_EXT_timer_query extension (i965 driver and softpipe only)
<li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
<li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
@@ -71,6 +77,7 @@ tbd
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li>