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Diffstat (limited to 'docs/relnotes-7.9.html')
-rw-r--r-- | docs/relnotes-7.9.html | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html index f4d3ed96895..fe1fd5e4186 100644 --- a/docs/relnotes-7.9.html +++ b/docs/relnotes-7.9.html @@ -8,7 +8,7 @@ <body bgcolor="#eeeeee"> -<H1>Mesa 7.9 Release Notes / date TBD</H1> +<H1>Mesa 7.9 Release Notes / October 4, 2010</H1> <p> Mesa 7.9 is a new development release. @@ -28,7 +28,12 @@ for DRI hardware acceleration. <h2>MD5 checksums</h2> <pre> -tbd +ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz +82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2 +cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip +7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz +20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2 +62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip </pre> @@ -38,6 +43,7 @@ tbd See the <a href="shading.html"> Shading Language</a> page for more information. <li>New, very experimental Gallium driver for R600-R700 Radeons. +<li>Support for AMD Evergreen-based Radeons (HD 5xxx) <li>GL_EXT_timer_query extension (i965 driver and softpipe only) <li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1) <li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle) @@ -71,6 +77,7 @@ tbd <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li> |