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@@ -46,7 +46,7 @@ tbd
<h2>New features</h2>
<ul>
-<li>Gallium - this is the new architecture for OS-independent and
+<li>Gallium3D - this is the new architecture for OS-independent and
API-independent 3D drivers.
Gallium3D is intended for GPUs that fully support vertex/fragment shaders.
The Gallium3D drivers currently included are:
@@ -54,8 +54,10 @@ tbd
<li>softpipe - a software/reference driver
<li>i915 - Intel 915/945 driver
<li><a href="cell.html">Cell</a> - IBM/Sony/Toshiba Cell processor driver
- <li>nouveau - preliminary driver for NVIDIA GPUs (still under development)
- <li>r300 - preliminary driver for R300 (still under development)
+ <li>nouveau (for NVIDIA GPUs) and R300 for (AMD/ATI R300).
+ <b>PLEASE NOTE: these drivers are incomplete and still under development.
+ It's probably NOT worthwhile to report any bugs unless you have patches.
+ </b>
</ul>
<li>GL_ARB_framebuffer_object extension (software drivers, i965 driver)
<li>Reworked two-sided stencil support.
@@ -66,12 +68,16 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>GL_EXT_texture_swizzle extension (software drivers, i965 driver)
<li>Updated SPARC assembly optimizations (David S. Miller)
<li>Initial support for separate compilation units in GLSL compiler.
+<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
+<li>GLSL linker now detects when too many varying variables are used.
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Lots of i965 driver bug fixes
+<li>Fixed some GLSL preprocessor bugs
+<li>GLSL: continue inside of a for-loop didn't work
</ul>