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@@ -44,6 +44,10 @@ tbd
<li>Fixed incorrect texture unit bias in TXB instruction
<li>glTexParameter settings weren't always propogated to drivers
<li>Assorted vertex/fragment program bug fixes
+<li>Fixed point rendering in software rasterizer
+<li>Fixed potential deadlock in object hash functions
+<li>Fix a couple bugs surrounding front-buffer rendering with DRI2, but this
+ is not quite complete.
</ul>
<h2>Changes</h2>