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-rw-r--r--docs/relnotes-7.10.html12
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/relnotes-7.10.html b/docs/relnotes-7.10.html
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@@ -79,7 +79,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type &gt;= 0) &amp;&amp; (type->base_type &lt;= 3)' failed.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type-&gt;base_type &gt;= 0) &amp;&amp; (type-&gt;base_type &lt;= 3)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>
@@ -91,7 +91,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) && (size &lt;= 4)' failed.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) &amp;&amp; (size &lt;= 4)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>
@@ -527,7 +527,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>glsl: Add glsl_type::uvecN_type for N=2,3</li>
<li>glsl: Add lexer rules for uint and uvecN (N=2..4)</li>
<li>glsl: Changes in generated file glsl_lexer.cpp</li>
- <li>glsl: Add lexer rules for &lt&lt and &gt;&gt; in GLSL 1.30</li>
+ <li>glsl: Add lexer rules for &lt;&lt; and &gt;&gt; in GLSL 1.30</li>
<li>glsl: Change generated file glsl_lexer.cpp</li>
<li>glsl: Implement ast-to-hir for binary shifts in GLSL 1.30</li>
<li>glsl: Implement constant expr evaluation for bitwise-not</li>
@@ -1824,7 +1824,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>llvmpipe: use llvm for attribute interpolant calculation</li>
<li>graw: add frag-face shader</li>
<li>llvmpipe: fix flatshading in new line code</li>
- <li>draw: don't apply flatshading to clipped tris with &lt3 verts</li>
+ <li>draw: don't apply flatshading to clipped tris with &lt;3 verts</li>
<li>llvmpipe: handle FACING interpolants in line and point setup</li>
<li>llvmpipe: handle up to 8 planes in triangle binner</li>
<li>llvmpipe: make debug_fs_variant respect variant-&gt;nr_samplers</li>
@@ -1968,7 +1968,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>glsl: Rename various ir_* files to lower_* and opt_*.</li>
<li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
<li>Refresh autogenerated glcpp parser.</li>
- <li>glsl: Fix constant expression handling for &lt, &gt;, &lt=, &gt;= on vectors.</li>
+ <li>glsl: Fix constant expression handling for &lt;, &gt;, &lt;=, &gt;= on vectors.</li>
<li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
<li>Regenerate glcpp parser.</li>
<li>glsl: Reimplement the "cross" built-in without ir_binop_cross.</li>
@@ -2685,7 +2685,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>nv50: fix size of outputs_written array</li>
<li>nv50: apply layout_mask to tile_flags</li>
<li>nvfx: only expose one rt on nv30</li>
- <li>nvfx: fb-&gt;nr_cbufs &lt= 1 on nv30</li>
+ <li>nvfx: fb-&gt;nr_cbufs &lt;= 1 on nv30</li>
<li>nvfx: reset nvfx-&gt;hw_zeta</li>
<li>nvfx: fixes after array textures merge</li>
<li>init ps-&gt;context with util_surfaces_get and do_get</li>