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diff --git a/docs/relnotes-7.10.2.html b/docs/relnotes-7.10.2.html
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@@ -74,8 +74,128 @@ TBD
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
- git log mesa-7.10.1..origin/7.10
+ git log mesa-7.10.1..mesa-7.10.2
</pre>
+<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
+
+<p>Alex Deucher (2):
+<ul>
+ <li>r600c: add new ontario pci ids</li>
+ <li>r600g: add some additional ontario pci ids</li>
+</ul></p>
+
+<p>Benjamin Franzke (1):
+<ul>
+ <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
+</ul></p>
+
+<p>Brian Paul (9):
+<ul>
+ <li>docs: pull 7.9.2 release notes into 7.10 branch</li>
+ <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
+ <li>docs: fill in 7.10.1 release data</li>
+ <li>docs: add, fix release notes links</li>
+ <li>docs: update info about Mesa packaging/contents</li>
+ <li>docs: update prerequisites, remove old demo info</li>
+ <li>mesa: Guard against null pointer deref in fbo validation</li>
+ <li>st/mesa: Apply LOD bias from correct texture unit</li>
+ <li>glsl: silence warning in printf() with a cast</li>
+</ul></p>
+
+<p>Chad Versace (1):
+<ul>
+ <li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
+</ul></p>
+
+<p>Dave Airlie (1):
+<ul>
+ <li>r600: don't close fd on failed load</li>
+</ul></p>
+
+<p>Eric Anholt (2):
+<ul>
+ <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
+ <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
+</ul></p>
+
+<p>Fabian Bieler (1):
+<ul>
+ <li>st/mesa: Apply LOD from texture object</li>
+</ul></p>
+
+<p>Henri Verbeet (1):
+<ul>
+ <li>st/mesa: Validate state before doing blits.</li>
+</ul></p>
+
+<p>Ian Romanick (13):
+<ul>
+ <li>docs: Add 7.10.1 md5sums</li>
+ <li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
+ <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
+ <li>glsl: Process redeclarations before initializers</li>
+ <li>glsl: Function signatures cannot have NULL return type</li>
+ <li>glsl: Add several function / call related validations</li>
+ <li>linker: Add imported functions to the linked IR</li>
+ <li>glsl: Use insert_before for lists instead of open coding it</li>
+ <li>glsl: Only allow unsized array assignment in an initializer</li>
+ <li>glcpp: Refresh autogenerated lexer files</li>
+ <li>docs: Initial bits of 7.10.2 release notes</li>
+ <li>mesa: set version string to 7.10.2</li>
+ <li>mesa: Remove nonexistant files from _FILES lists</li>
+</ul></p>
+
+<p>Jerome Glisse (1):
+<ul>
+ <li>r600g: move user fence into base radeon structure</li>
+</ul></p>
+
+<p>José Fonseca (2):
+<ul>
+ <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
+ <li>mesa: More glGet* fixes.</li>
+</ul></p>
+
+<p>Kenneth Graunke (4):
+<ul>
+ <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
+ <li>glcpp: Remove trailing contexts from #if rules.</li>
+ <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
+ <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
+</ul></p>
+
+<p>Marek Olšák (15):
+<ul>
+ <li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
+ <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
+ <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
+ <li>r300/compiler: fix translating the src negate bits in pair_translate</li>
+ <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
+ <li>r300/compiler: TEX instructions don't support negation on source arguments</li>
+ <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
+ <li>r300/compiler: saturate Z before the shadow comparison</li>
+ <li>r300/compiler: fix equal and notequal shadow compare functions</li>
+ <li>r300/compiler: remove unused variables</li>
+ <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
+ <li>r300g: fix alpha-test with no colorbuffer</li>
+ <li>r300g: tell the GLSL compiler to lower the continue opcode</li>
+ <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
+ <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
+</ul></p>
+
+<p>Michel Dänzer (1):
+<ul>
+ <li>Use proper source row stride when getting depth/stencil texels.</li>
+</ul></p>
+
+<p>Tom Stellard (4):
+<ul>
+ <li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
+ <li>prog_optimize: Fix reallocating registers for shaders with loops</li>
+ <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
+ <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
+</ul></p>
+
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