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diff --git a/docs/llvmpipe.html b/docs/llvmpipe.html new file mode 100644 index 00000000000..28d7411d434 --- /dev/null +++ b/docs/llvmpipe.html @@ -0,0 +1,204 @@ +<HTML> + +<TITLE>llvmpipe</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<H1>Introduction</H1> + +<p> +The Gallium llvmpipe driver is a software rasterizer that uses LLVM to +do runtime code generation. +Shaders, point/line/triangle rasterization and vertex processing are +implemented with LLVM IR which is translated to x86 or x86-64 machine +code. +Also, the driver is multithreaded to take advantage of multiple CPU cores +(up to 8 at this time). +It's the fastest software rasterizer for Mesa. +</p> + + +<h1>Requirements</h1> + +<dl> +<dt>An x86 or amd64 processor. 64-bit mode is preferred.</dt> +<dd> + <p> + Support for sse2 is strongly encouraged. Support for ssse3, and sse4.1 will + yield the most efficient code. The less features the CPU has the more + likely is that you ran into underperforming, buggy, or incomplete code. + </p> + <p> + See /proc/cpuinfo to know what your CPU supports. + </p> +</dd> +<dt>LLVM. Version 2.8 recommended. 2.6 or later required.</dt> +<dd> + <p> + <b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the + Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will + fail when trying to emit AVX instructions. This was fixed in LLVM 2.9. + </p> + <p> + For Linux, on a recent Debian based distribution do: + </p> +<pre> + aptitude install llvm-dev +</pre> + For a RPM-based distribution do: + </p> +<pre> + yum install llvm-devel +</pre> + + <p> + For Windows download pre-built MSVC 9.0 or MinGW binaries from + http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment + variable to the extracted path. + </p> + + <p> + For MSVC there are two set of binaries: llvm-x.x-msvc32mt.7z and + llvm-x.x-msvc32mtd.7z . + </p> + + <p> + You have to set the LLVM=/path/to/llvm-x.x-msvc32mtd env var when passing + debug=yes to scons, and LLVM=/path/to/llvm-x.x-msvc32mt when building with + debug=no. This is necessary as LLVM builds as static library so the chosen + MS CRT must match. + </p> +</dd> + +<dt>scons (optional)</dt> +</dl> + + + +<h1>Building</h1> + +To build everything on Linux invoke scons as: + +<pre> + scons build=debug libgl-xlib +</pre> + +Alternatively, you can build it with GNU make, if you prefer, by invoking it as + +<pre> + make linux-llvm +</pre> + +but the rest of these instructions assume that scons is used. + +For windows is everything the except except the winsys: + +<pre> + scons build=debug libgl-gdi +</pre> + + +<h1>Using</h1> + +On Linux, building will create a drop-in alternative for libGL.so into + +<pre> + build/foo/gallium/targets/libgl-xlib/libGL.so +</pre> +or +<pre> + lib/gallium/libGL.so +</pre> + +To use it set the LD_LIBRARY_PATH environment variable accordingly. + +For performance evaluation pass debug=no to scons, and use the corresponding +lib directory without the "-debug" suffix. + +On Windows, building will create a drop-in alternative for opengl32.dll. To use +it put it in the same directory as the application. It can also be used by +replacing the native ICD driver, but it's quite an advanced usage, so if you +need to ask, don't even try it. + + +<h1>Profiling</h1> + +To profile llvmpipe you should pass the options + +<pre> + scons build=profile <same-as-before> +</pre> + +This will ensure that frame pointers are used both in C and JIT functions, and +that no tail call optimizations are done by gcc. + +To better profile JIT code you'll need to build LLVM with oprofile integration. + +<pre> + ./configure \ + --prefix=$install_dir \ + --enable-optimized \ + --disable-profiling \ + --enable-targets=host-only \ + --with-oprofile + + make -C "$build_dir" + make -C "$build_dir" install + + find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug +</pre> + +The you should define + +<pre> + export LLVM=/path/to/llvm-2.6-profile +</pre> + +and rebuild. + + +<h1>Unit testing</h1> + +<p> +Building will also create several unit tests in +build/linux-???-debug/gallium/drivers/llvmpipe: +</p> + +</ul> +<li> lp_test_blend: blending +<li> lp_test_conv: SIMD vector conversion +<li> lp_test_format: pixel unpacking/packing +</ul> + +<p> +Some of this tests can output results and benchmarks to a tab-separated-file +for posterior analysis, e.g.: +</p> +<pre> + build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv +</pre> + + +<h1>Development Notes</h1> + +<ul> +<li> + When looking to this code by the first time start in lp_state_fs.c, and + then skim through the lp_bld_* functions called in there, and the comments + at the top of the lp_bld_*.c functions. +</li> +<li> + The driver-independent parts of the LLVM / Gallium code are found in + src/gallium/auxiliary/gallivm/. The filenames and function prefixes + need to be renamed from "lp_bld_" to something else though. +</li> +<li> + We use LLVM-C bindings for now. They are not documented, but follow the C++ + interfaces very closely, and appear to be complete enough for code + generation. See + http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html + for a stand-alone example. See the llvm-c/Core.h file for reference. +</li> +</ul> |