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diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html index 4af503932be..cdc4bd62f83 100644 --- a/docs/fbdev-dri.html +++ b/docs/fbdev-dri.html @@ -12,161 +12,64 @@ <H1>1. Introduction</H1> <p> -The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL -rendering to the Linux fbdev environment. -The X Window System / XFree86 is not needed. +The fbdev/DRI environment supports hardware-accelerated 3D rendering without +the X window system. This is typically used for embedded applications. </p> <p> -Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware -accelerated OpenGL for XFree86 have been ported to fbdev so that X is -not needed. -This means fbdev/DRI works in full-screen mode only. +Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie. </p> <p> -DRI driver writers may find this simplified environment easier to work in, -compared to the full XFree86/DRI environment. +Applications in the fbdev/DRI environment use +the <a href="MiniGXL.html"> MiniGLX</a> interface to choose pixel +formats, create rendering contexts, etc. It's a subset of the GLX and +Xlib interfaces allowing some degree of application portability between +the X and X-less environments. </p> -<p> -Much of the work for this project has been done by Jon Smirl and -Keith Whitwell. -</p> - -<p> -To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel. -</p> - -<h3>Background Info</h3> - -<p> -The Mesa-based DRI drivers used to be hosted in the DRI tree (which is -basically a copy of the XFree86 tree). -Since the Mesa-based DRI drivers are moreso "Mesa drivers" than "XFree86 -drivers" and the fact that with some work, the drivers could be used -without X, the driver code was moved into the Mesa tree. -</p> - -<p> -So now the DRI drivers can be compiled for two different environments: -fbdev and XFree86. -To build the drivers for XFree86, one has to download/build the DRI -source tree. -Eventually, we'd like to be able to build the drivers for XFree86 outside -of the XFree86/DRI trees. -</p> - - - <h1>2. Compilation</h1> -<h2>2.1 Compiling the DRM modules</h2> - <p> -First, you'll need the DRM (Direct Rendering Manager) kernel module sources. -They're found in a module of the DRI CVS tree. -To obtain the code do the following: +You'll need the DRM and pciaccess libraries. Check with: </p> <pre> - cvs -d:pserver:[email protected]:/cvs/dri login -</pre> -<p> -Press Enter/Return when prompted for a password. Then, -</p> -<pre> - cvs -d:pserver:[email protected]:/cvs/dri co drm + pkg-config --modversion libdrm + pkg-config --modversion pciaccess </pre> <p> -Compile the DRM kernel modules: +You'll need fbdev header files. Check with: </p> <pre> - cd drm/linux - make + ls -l /usr/include/linux/fb.h </pre> <p> -Note: you may need to be root in order to make a few symlinks. -</p> -<p> -When compilation is done, you should have at least the following -kernel modules: -</p> -<pre> - gamma.o - i810.o - i830.o - mach64.o - mga.o - r128.o - radeon.o - savage.o - sis.o - tdfx.o - via.o -</pre> -<p> -You'll probably want to copy/move them into your kernel module directory -(for example: <code>/lib/modules/2.4.18-14/kernel/drivers/char/drm/</code>). -</p> - - - -<h2>2.2 Compiling the Mesa drivers</h2> - -<p> -Begin by editing the <code>Mesa/configs/default</code> file to set -the <code>DRM_SOURCE_PATH</code> variable. -Set it to the location where the DRM module sources are located. -For example, if your current directory in step 2.1 was <code>/home/fred/</code> -set DRM_SOURCE_PATH to <code>/home/fred/drm</code> -</p> - -<p> -Next, assuming you're starting with a fresh Mesa CVS checkout, -do the following: +Compile Mesa with the 'linux-solo' configuration: </p> <pre> make linux-solo </pre> <p> -If you previously built the source tree, run <code>make realclean</code> -first to remove the old object files. -</p> - -<p> -When this is finished, check the <code>Mesa/lib/</code> directory -to verify that the following files were made: +When complete you should have the following: </p> - <ul> -<li><code>libGL.so.1.2</code> - the client-side OpenGL library - (and a few symlinks to it). -<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it). -<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it). -<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards. -<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards. -<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards. -<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards. -<li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips. -<li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips. -<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards. -<li><code>sis_dri.so</code> - DRI driver for SIS cards. -<li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards. -<li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards. -<li><code>fb_dri.so</code> - software-only fbdev driver. -<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface +<li>lib/libGL.so - the GL library which applications link with +<li>lib/*_dri_so - DRI drivers +<li>lib/miniglx.conf - sample MiniGLX config file +<li>progs/miniglx/* - several MiniGLX sample programs </ul> + <h1>3. Using fbdev/DRI</h1> <p> -If XFree86 is currently running, exit/stop the X server so you're -working from the console. +If an X server currently running, exit/stop it so you're working from +the console. </p> @@ -175,12 +78,23 @@ working from the console. <p> You'll need to load the kernel modules specific to your graphics hardware. Typically, this consists of the agpgart module, an fbdev driver module -and the DRM kernel module (from step 2.1). +and the DRM kernel module. +</p> +<p> +As root, the kernel modules can be loaded as follows: </p> +<p> +If you have Intel i915/i945 hardware: +</p> +<pre> + modprobe agpgart # the AGP GART module + modprobe intelfb # the Intel fbdev driver + modprobe i915 # the i915/945 DRI kernel module +</pre> <p> -If you have ATI Radeon/R200 hardware, run as root: +If you have ATI Radeon/R200 hardware: </p> <pre> modprobe agpgart # the AGP GART module @@ -189,7 +103,7 @@ If you have ATI Radeon/R200 hardware, run as root: </pre> <p> -If you have ATI Rage 128 hardware, run as root: +If you have ATI Rage 128 hardware: </p> <pre> modprobe agpgart # the AGP GART module @@ -198,7 +112,7 @@ If you have ATI Rage 128 hardware, run as root: </pre> <p> -If you have Matrox G200/G400 hardware, run as root: +If you have Matrox G200/G400 hardware: </p> <pre> modprobe agpgart # the AGP GART module @@ -207,37 +121,46 @@ If you have Matrox G200/G400 hardware, run as root: </pre> <p> -Then run <code>lsmod</code> to be sure the modules are loaded. -For a Radeon card, you should see something like this: +To verify that the agpgart, fbdev and drm modules are loaded: </p> <pre> -Module Size Used by Not tainted -radeon 110308 0 (unused) -radeonfb 21900 0 (unused) -agpgart 43072 1 + ls -l /dev/agpgart /dev/fb* /dev/dri </pre> - +<p> +Alternately, use lsmod to inspect the currently installed modules. +If you have problems, look at the output of dmesg. +</p> <h2>3.2 Configuration File</h2> <p> -The <code>Mesa/lib/miniglx.conf</code> file should be installed -in <code>/etc/</code>. +Copy the sample miniglx.conf to /etc/miniglx.conf and review/edit its contents. +Alternately, the MINIGLX_CONF environment variable can be used to +indicate the location of miniglx.conf </p> +To determine the pciBusID value, run lspci and examine the output. +For example: +</p> +<pre> + /sbin/lspci: + 00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04) +</pre> <p> -Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly -for your hardware. -Comments in the file explain the options. +00:02.0 indicates that pciBusID should be PCI:0:2:0 </p> + + <h2>3.3 Running fbdev/DRI Programs</h2> <p> Make sure your LD_LIBRARY_PATH environment variable is set to the -<code>Mesa/lib/</code> directory. +location of the libGL.so library. You may need to append other paths +to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location, +for example. </p> <p> @@ -268,28 +191,25 @@ them from a remote shell so that you can stop them with ctrl-C. <h1>4.0 Troubleshooting</h1> -<p> +<ol> +<li> If you try to run miniglxtest and get the following: -</p> +<br> <pre> [miniglx] failed to probe chipset connect: Connection refused server connection lost </pre> -<p> It means that the sample_server process is not running. -</p> - +<br> +<br> +</li> <h1>5.0 Programming Information</h1> <p> -The full OpenGL API is available with fbdev/DRI. -</p> - -<p> OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a> interface. MiniGLX is a subset of Xlib and GLX API functions which provides just |