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@@ -273,7 +273,7 @@ for details.
Mesa uses a 16-bit depth buffer by default which is smaller and faster
to clear than a 32-bit buffer but not as accurate.
If you need a deeper you can modify the parameters to
-<code> glXChooseVisual</code> in your code.
+<code>glXChooseVisual</code> in your code.
</p>