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diff --git a/docs/faq.html b/docs/faq.html index 333ba8d7ecd..bd7eb47e5c2 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -28,14 +28,13 @@ Last updated: 21 August 2006 -<a name="part1"> -</a><h1><a name="part1">1. High-level Questions and Answers</a></h1> +<h1 id="part1">1. High-level Questions and Answers</h1> -<h2><a name="part1">1.1 What is Mesa?</a></h2> +<h2>1.1 What is Mesa?</h2> <p> -<a name="part1">Mesa is an open-source implementation of the OpenGL specification. +Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. -See the </a><a href="http://www.opengl.org/">OpenGL website</a> for more +See the <a href="http://www.opengl.org/">OpenGL website</a> for more information. </p> <p> @@ -176,44 +175,43 @@ popular and feature-complete. <br> -<a name="part2"> -</a><h1><a name="part2">2. Compilation and Installation Problems</a></h1> +<h1 id="part2">2. Compilation and Installation Problems</h1> -<h2><a name="part2">2.1 What's the easiest way to install Mesa?</a></h2> +<h2>2.1 What's the easiest way to install Mesa?</h2> <p> -<a name="part2">If you're using a Linux-based system, your distro CD most likely already +If you're using a Linux-based system, your distro CD most likely already has Mesa packages (like RPM or DEB) which you can easily install. -</a></p> +</p> -<h2><a name="part2">2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</a></h2> +<h2>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h2> <p> -<a name="part2">You're application is written in IRIS GL, not OpenGL. +You're application is written in IRIS GL, not OpenGL. IRIS GL was the predecessor to OpenGL and is a different thing (almost) entirely. Mesa's not the solution. -</a></p> +</p> -<h2><a name="part2">2.3 Where is the GLUT library?</a></h2> +<h2>2.3 Where is the GLUT library?</h2> <p> -<a name="part2">GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. +GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. If you don't already have GLUT installed, you should grab <a href="http://freeglut.sourceforge.net/">freeglut</a>. -</a></p> +</p> -<h2><a name="part2">2.4 Where is the GLw library?</a></h2> +<h2>2.4 Where is the GLw library?</h2> <p> -<a name="part2">GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. -</a></p> +GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. +</p> -<h2><a name="part2">2.5 What's the proper place for the libraries and headers?</a></h2> +<h2>2.5 What's the proper place for the libraries and headers?</h2> <p> -<a name="part2">On Linux-based systems you'll want to follow the -</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html" +On Linux-based systems you'll want to follow the +<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html" target="_parent">Linux ABI</a> standard. Basically you'll want the following: </p> @@ -248,29 +246,28 @@ The GLUT header and library should go in the same directories. <br> -<a name="part3"> -</a><h1><a name="part3">3. Runtime / Rendering Problems</a></h1> +<h1 id="part3">3. Runtime / Rendering Problems</h1> -<h2><a name="part3">3.1 Rendering is slow / why isn't my graphics hardware being used?</a></h2> +<h2>3.1 Rendering is slow / why isn't my graphics hardware being used?</h2> <p> -<a name="part3">Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any +Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any support for hardware acceleration (with the exception of the 3DFX Voodoo driver). -</a></p> +</p> <p> -<a name="part3">What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver +What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver for your particular hardware. -</a></p> +</p> <p> -<a name="part3">You can run the <code>glxinfo</code> program to learn about your OpenGL +You can run the <code>glxinfo</code> program to learn about your OpenGL library. Look for the GL_VENDOR and GL_RENDERER values. That will identify who's OpenGL library you're using and what sort of hardware it has detected. -</a></p> +</p> <p> -<a name="part3">If your DRI-based driver isn't working, go to the -</a><a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information. +If your DRI-based driver isn't working, go to the +<a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information. </p> @@ -338,10 +335,9 @@ may introduce rasterization artifacts; see the leading comments in <br> -<a name="part4"> -</a><h1><a name="part4">4. Developer Questions</a></h1> +<h1 id="part4">4. Developer Questions</h1> -<h2>4.1 How can I contribute?</a></h2> +<h2>4.1 How can I contribute?</h2> <p> First, join the <a href="http://www.mesa3d.org/lists.html">Mesa3d-dev mailing list</a>. |