diff options
Diffstat (limited to 'docs/envvars.html')
-rw-r--r-- | docs/envvars.html | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index ed957bd1999..2d9a2891144 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -144,11 +144,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. <li>bat - emit batch information</li> <li>pix - emit messages about pixel operations</li> <li>buf - emit messages about buffer objects</li> - <li>reg - emit messages about regions</li> <li>fbo - emit messages about framebuffers</li> <li>fs - dump shader assembly for fragment shaders</li> <li>gs - dump shader assembly for geometry shaders</li> - <li>sync - emit messages about synchronization</li> + <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li> <li>prim - emit messages about drawing primitives</li> <li>vert - emit messages about vertex assembly</li> <li>dri - emit messages about the DRI interface</li> @@ -163,9 +162,18 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. <li>blorp - emit messages about the blorp operations (blits & clears)</li> <li>nodualobj - suppress generation of dual-object geometry shader code</li> <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li> + <li>ann - annotate IR in assembly dumps</li> + <li>no8 - don't generate SIMD8 fragment shader</li> <li>vec4 - force vec4 mode in vertex shader</li> <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li> <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li> + <li>cs - dump shader assembly for compute shaders</li> + <li>hex - print instruction hex dump with the disassembly</li> + <li>nocompact - disable instruction compaction</li> + <li>tcs - dump shader assembly for tessellation control shaders</li> + <li>tes - dump shader assembly for tessellation evaluation shaders</li> + <li>l3 - emit messages about the new L3 state during transitions</li> + <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li> <li>norbc - disable single sampled render buffer compression</li> </ul> </ul> |