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Diffstat (limited to 'docs/egl.html')
-rw-r--r-- | docs/egl.html | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/docs/egl.html b/docs/egl.html index fb15086679f..5b750070ca1 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -29,12 +29,14 @@ directly dispatched to the drivers.</p> the driver for your hardware. For example</p> <pre> - $ ./configure --enable-gles2 --enable-openvg --enable-gallium-nouveau + $ ./configure --enable-gles1 --enable-gles2 \ + --with-dri-drivers=... \ + --with-gallium-drivers=... </pre> -<p>The main library and OpenGL is enabled by default. The first option above -enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables -<a href="openvg.html">OpenVG</a>.</p> +<p>The main library and OpenGL is enabled by default. The first two options +above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two +options enables the listed classic and and Gallium drivers respectively.</p> </li> @@ -42,8 +44,8 @@ enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables </ol> <p>In the given example, it will build and install <code>libEGL</code>, -<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, -<code>libOpenVG</code>, and one or more EGL drivers.</p> +<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, and one +or more EGL drivers.</p> <h3>Configure Options</h3> @@ -65,6 +67,12 @@ drivers will be installed to <code>${libdir}/egl</code>.</p> </li> +<li><code>--enable-gallium-egl</code> + +<p>Enable the optional <code>egl_gallium</code> driver.</p> + +</li> + <li><code>--with-egl-platforms</code> <p>List the platforms (window systems) to support. Its argument is a comma @@ -88,15 +96,17 @@ internal library that supports multiple APIs.</p> </li> -<li><code>--enable-openvg</code> +<li><code>--enable-shared-glapi</code> -<p>OpenVG must be explicitly enabled by this option.</p> +<p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>. +This options makes <code>libGL</code> use the shared <code>libglapi</code>. This +is required if applications mix OpenGL and OpenGL ES.</p> </li> -<li><code>--enable-gallium-egl</code> +<li><code>--enable-openvg</code> -<p>Explicitly enable or disable <code>egl_gallium</code>.</p> +<p>OpenVG must be explicitly enabled by this option.</p> </li> @@ -220,8 +230,7 @@ distribution.</p> <p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code> when the system already has DRI drivers. As <code>egl_gallium</code> is loaded before <code>egl_dri2</code> when both are available, <code>egl_gallium</code> -may either be disabled with <code>--disable-gallium-egl</code> or packaged -separately.</p> +is disabled by default.</p> <h2>Developers</h2> @@ -307,17 +316,5 @@ not be called with the sample display at the same time. If a driver has access to an <code>EGLDisplay</code> without going through the EGL APIs, the driver should as well lock the display before using it. -<h3>TODOs</h3> - -<ul> -<li>Pass the conformance tests</li> -<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But -which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and -<code>libGLESv2.so</code> should an application link to? Bad things may happen -when, say, an application is linked to <code>libGLESv2.so</code> and -<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li> - -</ul> - </body> </html> |