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Diffstat (limited to 'docs/dispatch.html')
-rw-r--r-- | docs/dispatch.html | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html index 4f48e9454d9..1d3283aa6cc 100644 --- a/docs/dispatch.html +++ b/docs/dispatch.html @@ -47,8 +47,7 @@ differnt GL context current. This means that poor old <tt>glVertex3fv</tt> has to know which GL context is current in the thread where it is being called.</p> -<A NAME="overview"/> -<H2>2. Overview of Mesa's Implementation</H2> +<h2 id="overview">2. Overview of Mesa's Implementation</h2> <p>Mesa uses two per-thread pointers. The first pointer stores the address of the context current in the thread, and the second pointer stores the @@ -246,8 +245,7 @@ step is to add the correct <tt>#ifdef</tt> magic to <tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the dispatch functions from being built.</p> -<A NAME="fixedsize"/> -<H3>3.4. Fixed-Length Dispatch Stubs</H3> +<h3 id="fixedsize">3.4. Fixed-Length Dispatch Stubs</h3> <p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that associates function names with pointers to those functions. This table is @@ -266,8 +264,7 @@ dispatch stub.</p> <tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is included.</p> -<A NAME="autogen"/> -<H2>4. Automatic Generation of Dispatch Stubs</H2> +<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2> </body> </html> |