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-rw-r--r--docs/VERSIONS12
1 files changed, 4 insertions, 8 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 1d279d17d94..de684eb5a67 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $
+$Id: VERSIONS,v 1.89 2002/06/15 03:05:36 brianp Exp $
Mesa Version History
@@ -966,20 +966,16 @@ Mesa Version History
- GL_EXT_shadow_funcs extension
- GL_ARB_point_parameters extension
- GL_NV_point_sprite extension
+ - GL_NV_texture_rectangle extension
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
- new OSMesaGetProcAddress() function
+ - more blend modes implemented with MMX code (Jose Fonseca)
Bug fixes:
- - GL_BLEND with non-black texture env color wasn't always correct
- - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- - glReadPixels was sometimes mistakenly clipped by the scissor box
- - glDraw/ReadPixels didn't catch all the errors that they should have
- - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- better mipmap LOD computation (prevents excessive blurriness)
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
Changes:
- New spec file and Python code to generate some GL dispatch files