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-
- Mesa 6.5 Release Notes
-
-
-
-Introduction
-------------
-
-Mesa uses an even/odd version number scheme like the Linux kernel.
-Odd numbered versions (such as 6.5) designate new developmental releases.
-Even numbered versions (such as 6.4) designate stable releases.
-
-
-
-New Features
-------------
-
-OpenGL Shading language support
- This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
- GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
- the work was done by Michal Krol.
- There's probably a fair number of bugs since this is a pretty large,
- complicated body of code.
-
- The OpenGL 2.0 interface to these features will be implemented in a
- future version of Mesa,
-
-GL_EXT_timer_query
- Used to measure the time of OpenGL operations at high precision.
- Only supported in the software/Xlib driver at this time.
-
-GL_EXT_packed_depth_stencil
- Defines a new GL_DEPTH_STENCIL_EXT pixel format.
-
-GL_EXT_framebuffer_blit
- A simplified glCopyPixels-like feature for copying pixel rectangles.
-
-GL_ARB_half_float_pixel
- Adds a new half-precision floating point format for image transfers,
- such as for glDrawPixels, glReadPixels, glTexImage, etc.
-
-
-
-Removed Extensions
-------------------
-
-The following extensions have been removed:
-
- GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query.
-
-
-
-Known Issues
-------------
-
-Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
-textures should work.
-
-
-
-Driver Interface Changes
-------------------------
-
-Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
-the two-sided versions: Driver.Stencil*Separate().
-
-Render-to-texture: The functions for rendering to textures have changed.
-
-
-
-To Do (someday) items
----------------------
- Switch to freeglut
- Increase MAX_DRAWBUFFERS
- Fix linux-glide target/driver.
- Fix lambda calculation for frag progs.
-
-
-
-Driver Status
----------------------- ----------------------
-DRI drivers varies with the driver
-XMesa/GLX (on Xlib) implements OpenGL 1.5
-OSMesa (off-screen) implements OpenGL 1.5
-Glide (3dfx Voodoo1/2) implements OpenGL 1.3
-SVGA implements OpenGL 1.3
-Wind River UGL implements OpenGL 1.3
-Windows/Win32 implements OpenGL 1.5
-DJGPP implements OpenGL 1.5
-GGI implements OpenGL 1.3
-BeOS implements OpenGL 1.5
-Allegro needs updating
-D3D needs updating
-
-
-----------------------------------------------------------------------
-$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $