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diff --git a/docs/RELNOTES-6.5 b/docs/RELNOTES-6.5 deleted file mode 100644 index f51b1bde386..00000000000 --- a/docs/RELNOTES-6.5 +++ /dev/null @@ -1,97 +0,0 @@ - - Mesa 6.5 Release Notes - - - -Introduction ------------- - -Mesa uses an even/odd version number scheme like the Linux kernel. -Odd numbered versions (such as 6.5) designate new developmental releases. -Even numbered versions (such as 6.4) designate stable releases. - - - -New Features ------------- - -OpenGL Shading language support - This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, - GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of - the work was done by Michal Krol. - There's probably a fair number of bugs since this is a pretty large, - complicated body of code. - - The OpenGL 2.0 interface to these features will be implemented in a - future version of Mesa, - -GL_EXT_timer_query - Used to measure the time of OpenGL operations at high precision. - Only supported in the software/Xlib driver at this time. - -GL_EXT_packed_depth_stencil - Defines a new GL_DEPTH_STENCIL_EXT pixel format. - -GL_EXT_framebuffer_blit - A simplified glCopyPixels-like feature for copying pixel rectangles. - -GL_ARB_half_float_pixel - Adds a new half-precision floating point format for image transfers, - such as for glDrawPixels, glReadPixels, glTexImage, etc. - - - -Removed Extensions ------------------- - -The following extensions have been removed: - - GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query. - - - -Known Issues ------------- - -Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL -textures should work. - - - -Driver Interface Changes ------------------------- - -Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by -the two-sided versions: Driver.Stencil*Separate(). - -Render-to-texture: The functions for rendering to textures have changed. - - - -To Do (someday) items ---------------------- - Switch to freeglut - Increase MAX_DRAWBUFFERS - Fix linux-glide target/driver. - Fix lambda calculation for frag progs. - - - -Driver Status ----------------------- ---------------------- -DRI drivers varies with the driver -XMesa/GLX (on Xlib) implements OpenGL 1.5 -OSMesa (off-screen) implements OpenGL 1.5 -Glide (3dfx Voodoo1/2) implements OpenGL 1.3 -SVGA implements OpenGL 1.3 -Wind River UGL implements OpenGL 1.3 -Windows/Win32 implements OpenGL 1.5 -DJGPP implements OpenGL 1.5 -GGI implements OpenGL 1.3 -BeOS implements OpenGL 1.5 -Allegro needs updating -D3D needs updating - - ----------------------------------------------------------------------- -$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $ |