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-rw-r--r--docs/README.BEOS37
1 files changed, 22 insertions, 15 deletions
diff --git a/docs/README.BEOS b/docs/README.BEOS
index c08d6d864fd..278bdaca126 100644
--- a/docs/README.BEOS
+++ b/docs/README.BEOS
@@ -26,16 +26,18 @@ It's not 100% finished at this time but many GLUT-based demos are
working. No optimizations have been made at this time.
-
* Compiling
Requirements:
- gcc version 2.95.3 for BeOS
You can find it here: http://www.bebits.com/app/2157
-Move to the src/mesa sub-directory and then type "make -f Makefile.BeOS".
+To build Mesa-powered BeOS libGL.so version, type this at root folder:
+
+$ make beos
+
When it finishes the Mesa based libGL.so library for
-BeOS will be in the src/mesa/src/obj.{x86|ppc}/ directory.
+BeOS will be in the lib/ directory.
To install it as Be's default libGL.so replacement, put it in your
/boot/home/config/lib/ directory. All your GL/GLUT apps will use
@@ -45,6 +47,10 @@ By default, it build a non-debug version library.
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations yet.
+To build a DEBUG version, type instead this :
+
+$ DEBUG=1 make beos
+
* Example Programs
@@ -58,7 +64,7 @@ library.
A beta version of GLUT 3.7 port for BeOS can be found at
http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
-There's is a 2.5 version in src-glut.beos/, too.
+There's is a 3.5 version in src/glut/beos/, too.
The original distribution can be obtained from
http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip
@@ -78,28 +84,29 @@ that you're actually using Mesa (with glGetString) so you don't
cause a fatal error when running with Be's OpenGL.
-
* Work Left To Do
-BDirectWindow single buffering support is not implemented yet.
-
-Color index mode is not implemented yet.
+- Switch to SGI GLU implementation..
+- Add to build the BeOS GLUT port. Update it to latest known (3.7 ?)
+- BDirectWindow single buffering support is not implemented yet.
+- Color index mode is not implemented yet.
+- Reading pixels from the front buffer not implemented yet.
+- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering. This should also be implemented for Mesa.
+- Multiple renderers add-ons support, first step toward hardware acceleration support.
-Reading pixels from the front buffer not implemented yet.
+* Other contributors to this BeOS port
-There is also a BGLScreen class in BeOS for full-screen OpenGL
-rendering. This should also be implemented for Mesa.
+Marcin Konicki ahwayakchih <at> neoni <dot> net
+Francois Revol revol <at> free <dot> fr
-
-* Old BeOS Driver
+* Older BeOS Driver
Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
rendering interface, not BGLView. If you're interested in the older
driver you should get Mesa 2.6.
-
* BeOS and Glide
Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
@@ -111,4 +118,4 @@ of February, 1999.
----------------------------------------------------------------------
-$Id: README.BEOS,v 1.8 2003/12/13 01:26:14 brianp Exp $
+$Id: README.BEOS,v 1.9 2004/08/14 10:06:21 phoudoin Exp $