diff options
Diffstat (limited to 'docs/MESA_texture_signed_rgba.spec')
-rw-r--r-- | docs/MESA_texture_signed_rgba.spec | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/MESA_texture_signed_rgba.spec b/docs/MESA_texture_signed_rgba.spec index 49c8e9e5dd4..e3a6b59afac 100644 --- a/docs/MESA_texture_signed_rgba.spec +++ b/docs/MESA_texture_signed_rgba.spec @@ -44,7 +44,7 @@ Overview ARB_texture_compression_rgtc introduces some compressed red and red_green signed formats but no uncompressed ones, which might still be useful. NV_texture_shader adds signed texture formats, - but also a lot of functionality which has been superceded by fragment + but also a lot of functionality which has been superseded by fragment shaders. It is usually possible to get the same functionality using a unsigned format by doing scale and bias in a shader, but this @@ -105,7 +105,7 @@ Issues This is also different to what NV_texture_shader used. The above mapping should be considered the reference, but there is some leeway so other mappings are allowed for implementations which - cannot do this. Particulary the mapping given in NV_texture_shader or + cannot do this. Particularly the mapping given in NV_texture_shader or the standard OpenGL byte/float mapping is considered acceptable too, as might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by 127 (that is, uses different scale factors for negative and positive |