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-rw-r--r--docs/GL3.txt25
1 files changed, 15 insertions, 10 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index fb22739b6c7..ca265af54d7 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -15,40 +15,45 @@ GL 3.0:
GLSL changes (GL_EXT_gpu_shader4, etc) not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Float textures, renderbuffers some infrastructure done
- (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
+Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2
+Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2
+GL_EXT_packed_float not started
+GL_EXT_texture_shared_exponent not started
+Float depth buffers (GL_ARB_depth_buffer_float) not started
Framebuffer objects (GL_EXT_framebuffer_object) DONE
-Half-float some infrastructure done
+Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc not started
+GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
+Depth format cube textures 0% done
+
GL 3.1:
GLSL 1.30 and 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) ~50% done
+Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
16 vertex texture image units not started
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized texture formats ~50% done
+Signed normalized textures (GL_EXT_texture_snorm) ~50% done
GL 3.2:
@@ -71,12 +76,12 @@ GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2 not started
+GL_ARB_occlusion_query2 DONE (swrast, gallium)
GL_ARB_sampler_objects not started
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query DONE (only Xlib sw driver)
-GL_ARB_instanced_arrays not started
+GL_ARB_instanced_arrays DONE (gallium)
GL_ARB_vertex_type_2_10_10_10_rev not started
@@ -84,7 +89,7 @@ GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
-GL_ARB_draw_buffers_blend not started
+GL_ARB_draw_buffers_blend DONE (gallium softpipe)
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started