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-rw-r--r--src/gallium/drivers/llvmpipe/lp_prim_vbuf.c2
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c (renamed from src/gallium/drivers/llvmpipe/lp_rasterizer.c)44
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.h (renamed from src/gallium/drivers/llvmpipe/lp_rasterizer.h)59
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h31
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_tri.c348
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c17
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_rasterize.c19
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c6
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c27
9 files changed, 484 insertions, 69 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c b/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
index e244ac9087c..8cccb2905b7 100644
--- a/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
+++ b/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
@@ -138,7 +138,7 @@ lp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
struct llvmpipe_vbuf_render *cvbr = llvmpipe_vbuf_render(vbr);
struct setup_context *setup_ctx = cvbr->setup;
- llvmpipe_setup_prepare( setup_ctx );
+ llvmpipe_update_state( setup_ctx->llvmpipe );
cvbr->llvmpipe->reduced_prim = u_reduced_prim(prim);
cvbr->prim = prim;
diff --git a/src/gallium/drivers/llvmpipe/lp_rasterizer.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 089ea597292..4771f821b3c 100644
--- a/src/gallium/drivers/llvmpipe/lp_rasterizer.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -1,29 +1,4 @@
-struct lp_rasterizer {
-
- /* We can choose whatever layout for the internal tile storage we
- * prefer:
- */
- struct {
- unsigned color[TILESIZE][TILESIZE];
- unsigned depth[TILESIZE][TILESIZE];
- char stencil[TILESIZE][TILESIZE];
- } tile;
-
-
- unsigned x;
- unsigned y;
-
-
- struct {
- struct pipe_surface *color;
- struct pipe_surface *zstencil;
- unsigned clear_color;
- unsigned clear_depth;
- char clear_stencil;
- } state;
-};
-
struct lp_rasterizer *lp_rast_create( void )
{
return CALLOC_STRUCT(lp_rasterizer);
@@ -96,31 +71,18 @@ void lp_rast_set_state( struct lp_rasterizer *rast,
const struct lp_rast_state *state )
{
rast->shader_state = state;
-}
-
-void lp_rast_triangle( struct lp_rasterizer *rast,
- const struct lp_rast_triangle *inputs )
-{
- /* Set up the silly quad coef pointers
- */
- for (i = 0; i < 4; i++) {
- rast->quads[i].posCoef = inputs->posCoef;
- rast->quads[i].coef = inputs->coef;
- }
-
- /* Scan the tile in 4x4 chunks (?) and figure out which bits to
- * rasterize:
- */
+ lp->quad.first->begin( lp->quad.first );
}
+
void lp_rast_shade_tile( struct lp_rasterizer *rast,
const struct lp_rast_shader_inputs *inputs )
{
/* Set up the silly quad coef pointers
*/
for (i = 0; i < 4; i++) {
- rast->quads[i].posCoef = inputs->posCoef;
+ rast->quads[i].posCoef = &inputs->posCoef;
rast->quads[i].coef = inputs->coef;
}
diff --git a/src/gallium/drivers/llvmpipe/lp_rasterizer.h b/src/gallium/drivers/llvmpipe/lp_rast.h
index b3ae06a1169..8f4bd52c9e5 100644
--- a/src/gallium/drivers/llvmpipe/lp_rasterizer.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -1,4 +1,7 @@
+#ifndef LP_RAST_H
+#define LP_RAST_H
+
/* Initially create and program a single rasterizer directly. Later
* will want multiple of these, one or two per core. At that stage
* will probably pass command buffers into the rasterizers rather than
@@ -7,12 +10,16 @@
struct lp_rasterizer;
struct lp_rast_state {
- /* State:
+ /* State for the shader:
*/
struct lp_jit_context jc;
- /* Shader itself:
+ /* The shader itself. Probably we also need to pass a pointer to
+ * the tile color/z/stencil data somehow:
*/
+ void (*run)( struct lp_jit_context *jc,
+ struct quad_header **quads,
+ unsigned nr );
};
/* Coefficients necessary to run the shader at a given location:
@@ -25,10 +32,6 @@ struct lp_rast_shader_inputs {
/* Attribute interpolation:
*/
- float oneoverarea;
- float x1;
- float y1;
-
struct tgsi_interp_coef position_coef;
struct tgsi_interp_coef *coef;
};
@@ -79,34 +82,48 @@ void lp_rast_start_tile( struct lp_rasterizer *,
unsigned x,
unsigned y );
-void lp_rast_clear_color( struct lp_rasterizer * );
-
-void lp_rast_clear_zstencil( struct lp_rasterizer * );
-void lp_rast_load_color( struct lp_rasterizer * );
-void lp_rast_load_zstencil( struct lp_rasterizer * );
+union lp_rast_cmd_arg {
+ const struct lp_rast_shader_inputs *shade_tile;
+ const struct lp_rast_triangle *triangle;
+ const struct lp_rast_state *set_state;
+};
-/* Within a tile:
+/* Binnable Commands:
*/
-void lp_rast_set_state( struct lp_rasterizer *,
- const struct lp_rast_state * );
+void lp_rast_clear_color( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg *);
+
+void lp_rast_clear_zstencil( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg *);
-void lp_rast_triangle( struct lp_rasterizer *,
- const struct lp_rast_triangle * );
+void lp_rast_load_color( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg *);
+
+void lp_rast_load_zstencil( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg *);
+
+void lp_rast_set_state( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg * );
+
+void lp_rast_triangle( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg * );
void lp_rast_shade_tile( struct lp_rasterizer *,
- const struct lp_rast_shader_inputs * );
+ const union lp_rast_cmd_arg * );
-/* End of tile:
- */
-void lp_rast_store_color( struct lp_rasterizer * );
+void lp_rast_store_color( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg *);
-void lp_rast_store_zstencil( struct lp_rasterizer * );
+void lp_rast_store_zstencil( struct lp_rasterizer *,
+ const union lp_rast_cmd_arg *);
/* Shutdown:
*/
void lp_rast_destroy( struct lp_rasterizer * );
+
+#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
new file mode 100644
index 00000000000..538ec225511
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -0,0 +1,31 @@
+#ifndef LP_RAST_PRIV_H
+#define LP_RAST_PRIV_H
+
+#include "lp_rast.h"
+
+struct lp_rasterizer {
+
+ /* We can choose whatever layout for the internal tile storage we
+ * prefer:
+ */
+ struct {
+ unsigned color[TILESIZE][TILESIZE];
+ unsigned depth[TILESIZE][TILESIZE];
+ char stencil[TILESIZE][TILESIZE];
+ } tile;
+
+
+ unsigned x;
+ unsigned y;
+
+
+ struct {
+ struct pipe_surface *color;
+ struct pipe_surface *zstencil;
+ unsigned clear_color;
+ unsigned clear_depth;
+ char clear_stencil;
+ } state;
+};
+
+#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
new file mode 100644
index 00000000000..4b7b3719de2
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
@@ -0,0 +1,348 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Rasterization for binned triangles within a tile
+ */
+
+#include "lp_context.h"
+#include "lp_quad.h"
+#include "lp_quad_pipe.h"
+#include "lp_setup.h"
+#include "lp_state.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vertex.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_thread.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#define BLOCKSIZE 4
+
+
+/* Convert 8x8 block into four runs of quads and render each in turn.
+ */
+#if (BLOCKSIZE == 8)
+static void block_full( struct triangle *tri, int x, int y )
+{
+ struct quad_header *ptrs[4];
+ int i;
+
+ tri->quad[0].input.x0 = x + 0;
+ tri->quad[1].input.x0 = x + 2;
+ tri->quad[2].input.x0 = x + 4;
+ tri->quad[3].input.x0 = x + 6;
+
+ for (i = 0; i < 4; i++, y += 2) {
+ tri->quad[0].inout.mask = 0xf;
+ tri->quad[1].inout.mask = 0xf;
+ tri->quad[2].inout.mask = 0xf;
+ tri->quad[3].inout.mask = 0xf;
+
+ tri->quad[0].input.y0 = y;
+ tri->quad[1].input.y0 = y;
+ tri->quad[2].input.y0 = y;
+ tri->quad[3].input.y0 = y;
+
+ /* XXX: don't bother with this ptrs business */
+ ptrs[0] = &tri->quad[0];
+ ptrs[1] = &tri->quad[1];
+ ptrs[2] = &tri->quad[2];
+ ptrs[3] = &tri->quad[3];
+
+ tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 4 );
+ }
+}
+#else
+static void block_full( struct triangle *tri, int x, int y )
+{
+ struct quad_header *ptrs[4];
+ int iy;
+
+ tri->quad[0].input.x0 = x + 0;
+ tri->quad[1].input.x0 = x + 2;
+
+ for (iy = 0; iy < 4; iy += 2) {
+ tri->quad[0].inout.mask = 0xf;
+ tri->quad[1].inout.mask = 0xf;
+
+ tri->quad[0].input.y0 = y + iy;
+ tri->quad[1].input.y0 = y + iy;
+
+ /* XXX: don't bother with this ptrs business */
+ ptrs[0] = &tri->quad[0];
+ ptrs[1] = &tri->quad[1];
+
+ tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 2 );
+ }
+}
+#endif
+
+static void
+do_quad( struct lp_rasterizer *rast,
+ int x, int y,
+ float c1, float c2, float c3 )
+{
+ struct triangle *tri = rast->tri;
+ struct quad_header *quad = &rast->quad[0];
+
+ float xstep1 = -tri->dy12;
+ float xstep2 = -tri->dy23;
+ float xstep3 = -tri->dy31;
+
+ float ystep1 = tri->dx12;
+ float ystep2 = tri->dx23;
+ float ystep3 = tri->dx31;
+
+ quad->input.x0 = x;
+ quad->input.y0 = y;
+ quad->inout.mask = 0;
+
+ if (c1 > 0 &&
+ c2 > 0 &&
+ c3 > 0)
+ quad->inout.mask |= 1;
+
+ if (c1 + xstep1 > 0 &&
+ c2 + xstep2 > 0 &&
+ c3 + xstep3 > 0)
+ quad->inout.mask |= 2;
+
+ if (c1 + ystep1 > 0 &&
+ c2 + ystep2 > 0 &&
+ c3 + ystep3 > 0)
+ quad->inout.mask |= 4;
+
+ if (c1 + ystep1 + xstep1 > 0 &&
+ c2 + ystep2 + xstep2 > 0 &&
+ c3 + ystep3 + xstep3 > 0)
+ quad->inout.mask |= 8;
+
+ if (quad->inout.mask)
+ rast->state->run( rast->state->state, &quad, 1 );
+}
+
+/* Evaluate each pixel in a block, generate a mask and possibly render
+ * the quad:
+ */
+static void
+do_block( struct triangle *tri,
+ int x, int y,
+ float c1,
+ float c2,
+ float c3 )
+{
+ const int step = 2;
+
+ float xstep1 = -step * tri->dy12;
+ float xstep2 = -step * tri->dy23;
+ float xstep3 = -step * tri->dy31;
+
+ float ystep1 = step * tri->dx12;
+ float ystep2 = step * tri->dx23;
+ float ystep3 = step * tri->dx31;
+
+ int ix, iy;
+
+ for (iy = 0; iy < BLOCKSIZE; iy += 2) {
+ float cx1 = c1;
+ float cx2 = c2;
+ float cx3 = c3;
+
+ for (ix = 0; ix < BLOCKSIZE; ix += 2) {
+
+ do_quad(tri, x+ix, y+iy, cx1, cx2, cx3);
+
+ cx1 += xstep1;
+ cx2 += xstep2;
+ cx3 += xstep3;
+ }
+
+ c1 += ystep1;
+ c2 += ystep2;
+ c3 += ystep3;
+ }
+}
+
+
+
+/* Scan the tile in chunks and figure out which pixels to rasterize
+ * for this triangle:
+ */
+void lp_rast_triangle( struct lp_rasterizer *rast,
+ const struct lp_rast_triangle *tri )
+{
+ int minx, maxx, miny, maxy;
+
+ /* Clamp to tile dimensions:
+ */
+ minx = MAX2(tri->maxx, rast->x);
+ miny = MAX2(tri->miny, rast->y);
+ maxx = MIN2(tri->maxx, rast->x + TILESIZE);
+ maxy = MIN2(tri->maxy, rast->y + TILESIZE);
+
+ if (miny == maxy ||
+ minx == maxx) {
+ debug_printf("%s: non-intersecting triangle in bin\n", __FUNCTION__);
+ //assert(0);
+ return;
+ }
+
+ /* Bind parameter interpolants:
+ */
+ for (i = 0; i < Elements(rast->quad); i++) {
+ rast->quad[i].coef = tri->coef;
+ rast->quad[i].posCoef = &tri->position_coef;
+ }
+
+ /* Small area?
+ */
+ if (miny + 16 > maxy &&
+ minx + 16 > maxx)
+ {
+ const int step = 2;
+
+ float xstep1 = -step * tri->dy12;
+ float xstep2 = -step * tri->dy23;
+ float xstep3 = -step * tri->dy31;
+
+ float ystep1 = step * tri->dx12;
+ float ystep2 = step * tri->dx23;
+ float ystep3 = step * tri->dx31;
+
+ float eo1 = tri->eo1 * step;
+ float eo2 = tri->eo2 * step;
+ float eo3 = tri->eo3 * step;
+
+ int x, y;
+
+ minx &= ~(step-1);
+ maxx &= ~(step-1);
+
+ /* Subdivide space into NxM blocks, where each block is square and
+ * power-of-four in dimension.
+ *
+ * Trivially accept or reject blocks, else jump to per-pixel
+ * examination above.
+ */
+ for (y = miny; y < maxy; y += step)
+ {
+ float cx1 = c1;
+ float cx2 = c2;
+ float cx3 = c3;
+
+ for (x = minx; x < maxx; x += step)
+ {
+ if (cx1 + eo1 < 0 ||
+ cx2 + eo2 < 0 ||
+ cx3 + eo3 < 0)
+ {
+ }
+ else
+ {
+ do_quad(&tri, x, y, cx1, cx2, cx3);
+ }
+
+ /* Iterate cx values across the region:
+ */
+ cx1 += xstep1;
+ cx2 += xstep2;
+ cx3 += xstep3;
+ }
+
+ /* Iterate c values down the region:
+ */
+ c1 += ystep1;
+ c2 += ystep2;
+ c3 += ystep3;
+ }
+ }
+ else
+ {
+ const int step = BLOCKSIZE;
+
+ float ei1 = tri->ei1 * step;
+ float ei2 = tri->ei2 * step;
+ float ei3 = tri->ei3 * step;
+
+ float eo1 = tri->eo1 * step;
+ float eo2 = tri->eo2 * step;
+ float eo3 = tri->eo3 * step;
+
+ float xstep1 = -step * tri->dy12;
+ float xstep2 = -step * tri->dy23;
+ float xstep3 = -step * tri->dy31;
+
+ float ystep1 = step * tri->dx12;
+ float ystep2 = step * tri->dx23;
+ float ystep3 = step * tri->dx31;
+ int x, y;
+
+ minx &= ~(step-1);
+ miny &= ~(step-1);
+
+ for (y = miny; y < maxy; y += step)
+ {
+ float cx1 = c1;
+ float cx2 = c2;
+ float cx3 = c3;
+
+ for (x = minx; x < maxx; x += step)
+ {
+ if (cx1 + eo1 < 0 ||
+ cx2 + eo2 < 0 ||
+ cx3 + eo3 < 0)
+ {
+ }
+ else if (cx1 + ei1 > 0 &&
+ cx2 + ei2 > 0 &&
+ cx3 + ei3 > 0)
+ {
+ block_full(&tri, x, y); /* trivial accept */
+ }
+ else
+ {
+ do_block(&tri, x, y, cx1, cx2, cx3);
+ }
+
+ /* Iterate cx values across the region:
+ */
+ cx1 += xstep1;
+ cx2 += xstep2;
+ cx3 += xstep3;
+ }
+
+ /* Iterate c values down the region:
+ */
+ c1 += ystep1;
+ c2 += ystep2;
+ c3 += ystep3;
+ }
+ }
+}
+
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 8c67524506e..d6e51888b91 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -48,6 +48,23 @@
#define DEBUG_VERTS 0
+
+void
+llvmpipe_setup_flush()
+{
+}
+
+void
+llvmpipe_setup_bind_framebuffer()
+{
+}
+
+void
+llvmpipe_setup_clear()
+{
+}
+
+
/* Stubs for lines & points for now:
*/
void
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c b/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c
index 5b4faf489b8..bb7a4feb390 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c
@@ -1,7 +1,20 @@
void
-rasterize( struct llvmpipe_context *llvmpipe,
- struct binned_scene *scene )
+lp_setup_rasterize( struct llvmpipe_context *llvmpipe,
+ struct binned_scene *scene )
{
-
+ lp_rast_bind_surfaces( rast, scene->framebuffer );
+
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+
+ lp_rast_start_tile( rast, i * TILESIZE, j * TILESIZE );
+
+ for (block = scene->tile[i][j].first; block; block = block->next) {
+ for (k = 0; k < block->nr_cmds; k++) {
+ block->cmd[k].func( rast, block->cmd[k].arg );
+ }
+ }
+ }
+ }
}
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index a09e0fa643e..d43db7b123d 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -728,9 +728,9 @@ static void triangle_nop( struct llvmpipe_context *llvmpipe,
{
}
-/**
- * Do setup for triangle rasterization, then render the triangle.
- */
+
+
+
void setup_prepare_tri( struct llvmpipe_context *llvmpipe )
{
llvmpipe->ccw_is_frontface = (llvmpipe->rasterizer->front_winding ==
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index 31eaadda216..fcd31136b75 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -232,6 +232,22 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
llvmpipe->jit_context.samplers = (struct tgsi_sampler **)llvmpipe->tgsi.frag_samplers_list;
}
+static void
+update_culling()
+{
+ if (lp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
+ lp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
+ lp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) {
+ /* we'll do culling */
+ setup->winding = lp->rasterizer->cull_mode;
+ }
+ else {
+ /* 'draw' will do culling */
+ setup->winding = PIPE_WINDING_NONE;
+ }
+}
+
+
/* Hopefully this will remain quite simple, otherwise need to pull in
* something like the state tracker mechanism.
*/
@@ -270,3 +286,14 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
llvmpipe->dirty = 0;
}
+
+
+void llvmpipe_prepare( )
+{
+ struct llvmpipe_context *lp = setup->llvmpipe;
+
+ if (lp->dirty) {
+ llvmpipe_update_derived(lp);
+ }
+
+}