diff options
-rw-r--r-- | src/mesa/main/colormac.h | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index 4b7c3b4a0c2..d64cc8d1c3a 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -38,24 +38,6 @@ #include "mtypes.h" -/** \def BYTE_TO_CHAN - * Convert from GLbyte to GLchan */ - -/** \def UBYTE_TO_CHAN - * Convert from GLubyte to GLchan */ - -/** \def SHORT_TO_CHAN - * Convert from GLshort to GLchan */ - -/** \def USHORT_TO_CHAN - * Convert from GLushort to GLchan */ - -/** \def INT_TO_CHAN - * Convert from GLint to GLchan */ - -/** \def UINT_TO_CHAN - * Convert from GLuint to GLchan */ - /** \def CHAN_TO_UBYTE * Convert from GLchan to GLubyte */ @@ -73,13 +55,6 @@ #if CHAN_BITS == 8 -#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b)) -#define UBYTE_TO_CHAN(b) (b) -#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7)) -#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8)) -#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23)) -#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24)) - #define CHAN_TO_UBYTE(c) (c) #define CHAN_TO_USHORT(c) (((c) << 8) | (c)) #define CHAN_TO_SHORT(c) (((c) << 7) | ((c) >> 1)) @@ -92,13 +67,6 @@ #elif CHAN_BITS == 16 -#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516)) -#define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b))) -#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s)) -#define USHORT_TO_CHAN(s) (s) -#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15)) -#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16)) - #define CHAN_TO_UBYTE(c) ((c) >> 8) #define CHAN_TO_USHORT(c) (c) #define CHAN_TO_SHORT(c) ((c) >> 1) @@ -111,14 +79,6 @@ #elif CHAN_BITS == 32 -/* XXX floating-point color channels not fully thought-out */ -#define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F))) -#define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F))) -#define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F))) -#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F))) -#define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F))) -#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F))) - #define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c) #define CHAN_TO_USHORT(c) ((GLushort) (CLAMP((c), 0.0f, 1.0f) * 65535.0)) #define CHAN_TO_SHORT(c) ((GLshort) (CLAMP((c), 0.0f, 1.0f) * 32767.0)) |