diff options
29 files changed, 674 insertions, 695 deletions
diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c index c3117b0f767..18f28972b6e 100644 --- a/progs/tests/fbotest2.c +++ b/progs/tests/fbotest2.c @@ -13,6 +13,7 @@ #include <math.h> #include <GL/glut.h> +static int Win = 0; static int Width = 400, Height = 400; static GLuint MyFB, ColorRb, DepthRb; static GLboolean Animate = GL_TRUE; @@ -110,6 +111,7 @@ CleanUp(void) assert(!glIsFramebufferEXT(MyFB)); assert(!glIsRenderbufferEXT(ColorRb)); assert(!glIsRenderbufferEXT(DepthRb)); + glutDestroyWindow(Win); exit(0); } @@ -187,7 +189,7 @@ main( int argc, char *argv[] ) glutInitWindowPosition( 0, 0 ); glutInitWindowSize(Width, Height); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0]); + Win = glutCreateWindow(argv[0]); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Display ); diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.c b/src/mesa/drivers/dri/i915tex/intel_fbo.c index 8d430553822..9b84faaeb7d 100644 --- a/src/mesa/drivers/dri/i915tex/intel_fbo.c +++ b/src/mesa/drivers/dri/i915tex/intel_fbo.c @@ -80,21 +80,33 @@ intel_flip_renderbuffers(struct intel_framebuffer *intel_fb) { int current_page = intel_fb->pf_current_page; int next_page = (current_page + 1) % intel_fb->pf_num_pages; + struct gl_renderbuffer *tmp_rb; + /* Exchange renderbuffers if necessary but make sure their reference counts + * are preserved. + */ if (intel_fb->color_rb[current_page] && intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer != &intel_fb->color_rb[current_page]->Base) { - _mesa_remove_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, - &intel_fb->color_rb[current_page]->Base); + tmp_rb = NULL; + _mesa_reference_renderbuffer(&tmp_rb, + intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + tmp_rb = &intel_fb->color_rb[current_page]->Base; + _mesa_reference_renderbuffer( + &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb); + _mesa_reference_renderbuffer(&tmp_rb, NULL); } if (intel_fb->color_rb[next_page] && intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer != &intel_fb->color_rb[next_page]->Base) { - _mesa_remove_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, - &intel_fb->color_rb[next_page]->Base); + tmp_rb = NULL; + _mesa_reference_renderbuffer(&tmp_rb, + intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer); + tmp_rb = &intel_fb->color_rb[next_page]->Base; + _mesa_reference_renderbuffer( + &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb); + _mesa_reference_renderbuffer(&tmp_rb, NULL); } } diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c index a6342046b5f..9034ee1b223 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.c +++ b/src/mesa/drivers/dri/i915tex/intel_screen.c @@ -613,6 +613,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, &intel_fb->color_rb[1]->Base); if (screen->third.handle) { + struct gl_renderbuffer *tmp_rb = NULL; + intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat, screen->width, screen->height, @@ -621,6 +623,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, screen->cpp, screen->third.map); intel_set_span_functions(&intel_fb->color_rb[2]->Base); + _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); } } diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 1ae065b10dd..5d98176dced 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -117,7 +117,7 @@ static void brwProgramStringNotify( GLcontext *ctx, if (p == fp) brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; p->id = brw->program_id++; - p->param_state = brw_parameter_list_state_flags(p->program.Base.Parameters); + p->param_state = p->program.Base.Parameters->StateFlags; } else if (target == GL_VERTEX_PROGRAM_ARB) { struct brw_context *brw = brw_context(ctx); @@ -126,7 +126,7 @@ static void brwProgramStringNotify( GLcontext *ctx, if (p == vp) brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM; p->id = brw->program_id++; - p->param_state = brw_parameter_list_state_flags(p->program.Base.Parameters); + p->param_state = p->program.Base.Parameters->StateFlags; /* Also tell tnl about it: */ diff --git a/src/mesa/drivers/dri/i965/brw_urb.c b/src/mesa/drivers/dri/i965/brw_urb.c index 79ff2b2d4db..64f5904ac68 100644 --- a/src/mesa/drivers/dri/i965/brw_urb.c +++ b/src/mesa/drivers/dri/i965/brw_urb.c @@ -131,7 +131,7 @@ static void recalculate_urb_fence( struct brw_context *brw ) brw->urb.constrained = 1; - if (check_urb_layout(brw)) { + if (!check_urb_layout(brw)) { /* This is impossible, given the maximal sizes of urb * entries and the values for minimum nr of entries * provided above. diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index 47ddcd0f05e..ff97d87dc45 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -397,7 +397,7 @@ static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c, /* Recalculate state dependency: */ - c->fp->param_state = brw_parameter_list_state_flags( paramList ); + c->fp->param_state = paramList->StateFlags; return src_reg(PROGRAM_STATE_VAR, idx); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c index 65bde99671d..7a4b9f1cd00 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c @@ -328,7 +328,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc static const __DRIversion ddx_expected = { 1, 2, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; -#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 5 +#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 6 #error nouveau_drm.h version doesn't match expected version #endif dri_interface = interface; diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 32da40661b4..3bc84d862d3 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -315,6 +315,9 @@ static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2) GLuint vertsize = nmesa->vertex_size; GLuint size_dword = vertsize*(2)/4; + /* OUT_RINGp wants size in DWORDS */ + vertsize >>= 2; + nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_LINES+1,size_dword); OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); @@ -329,6 +332,9 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin GLuint vertsize = nmesa->vertex_size; GLuint size_dword = vertsize*(3)/4; + /* OUT_RINGp wants size in DWORDS */ + vertsize >>= 2; + nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword); OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); @@ -344,6 +350,9 @@ static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3 GLuint vertsize = nmesa->vertex_size; GLuint size_dword = vertsize*(4)/4; + /* OUT_RINGp wants size in DWORDS */ + vertsize >>= 2; + nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword); OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c index 030713c0dbb..3d8d83a865a 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state.c @@ -78,7 +78,18 @@ static void nv20BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac static void nv20Clear(GLcontext *ctx, GLbitfield mask) { - /* TODO */ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLuint hw_bufs = 0; + + if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) + hw_bufs |= 0xf0; + if (mask & (BUFFER_BIT_DEPTH)) + hw_bufs |= 0x03; + + if (hw_bufs) { + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); + OUT_RING_CACHE(hw_bufs); + } } static void nv20ClearColor(GLcontext *ctx, const GLfloat color[4]) @@ -557,9 +568,11 @@ static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) y += nmesa->drawY; } - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 2); - OUT_RING_CACHE(((x+w-1) << 16) | x); - OUT_RING_CACHE(((y+h-1) << 16) | y); + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1); + OUT_RING_CACHE((w << 16) | x ); + BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1); + OUT_RING_CACHE((h << 16) | y ); + } /** Select flat or smooth shading */ diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 8aaf50b6d81..1f8d95078fb 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -133,7 +133,6 @@ const struct dri_extension stencil_two_side[] = { extern struct tnl_pipeline_stage _r300_render_stage; extern const struct tnl_pipeline_stage _r300_tcl_stage; -extern const struct tnl_pipeline_stage _r300_texrect_stage; static const struct tnl_pipeline_stage *r300_pipeline[] = { @@ -164,8 +163,6 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = { /* Else do them here. */ - /* scale texture rectangle to 0..1. */ - &_r300_texrect_stage, &_r300_render_stage, &_tnl_render_stage, /* FALLBACK */ 0, @@ -204,7 +201,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, "def_max_anisotropy"); //r300->texmicrotile = GL_TRUE; - + /* Init default driver functions then plug in our R300-specific functions * (the texture functions are especially important) */ @@ -213,7 +210,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, r300InitStateFuncs(&functions); r300InitTextureFuncs(&functions); r300InitShaderFuncs(&functions); - + #ifdef USER_BUFFERS radeon_mm_init(r300); #endif @@ -221,7 +218,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, if (hw_tcl_on) { r300_init_vbo_funcs(&functions); } -#endif +#endif if (!radeonInitContext(&r300->radeon, &functions, glVisual, driContextPriv, sharedContextPrivate)) { FREE(r300); @@ -264,8 +261,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, * texturable memory at once. */ - ctx = r300->radeon.glCtx; - + ctx = r300->radeon.glCtx; + ctx->Const.MaxTextureImageUnits = driQueryOptioni(&r300->radeon.optionCache, "texture_image_units"); ctx->Const.MaxTextureCoordUnits = driQueryOptioni(&r300->radeon.optionCache, @@ -283,7 +280,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = R300_LINESIZE_MAX; ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX; - + #ifdef USER_BUFFERS /* Needs further modifications */ #if 0 @@ -337,10 +334,10 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; driInitExtensions(ctx, card_extensions, GL_TRUE); - + if (driQueryOptionb(&r300->radeon.optionCache, "disable_stencil_two_side") == 0) driInitSingleExtension(ctx, stencil_two_side); - + if (r300->radeon.glCtx->Mesa_DXTn && !driQueryOptionb (&r300->radeon.optionCache, "disable_s3tc")) { _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); _mesa_enable_extension( ctx, "GL_S3_s3tc" ); @@ -354,7 +351,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, radeonInitSpanFuncs(ctx); r300InitCmdBuf(r300); r300InitState(r300); - + #ifdef RADEON_VTXFMT_A radeon_init_vtxfmt_a(r300); #endif @@ -407,9 +404,9 @@ static void r300FreeGartAllocations(r300ContextPtr r300) /* Cannot flush/lock if no context exists. */ if (in_use) r300FlushCmdBuf(r300, __FUNCTION__); - + done_age = radeonGetAge((radeonContextPtr)r300); - + for (i = r300->rmm->u_last; i > 0; i--) { if (r300->rmm->u_list[i].ptr == NULL) { continue; @@ -421,7 +418,7 @@ static void r300FreeGartAllocations(r300ContextPtr r300) } assert(r300->rmm->u_list[i].h_pending == 0); - + tries = 0; while(r300->rmm->u_list[i].age > done_age && tries++ < 1000) { usleep(10); @@ -430,10 +427,10 @@ static void r300FreeGartAllocations(r300ContextPtr r300) if (tries >= 1000) { WARN_ONCE("Failed to idle region!"); } - + memfree.region_offset = (char *)r300->rmm->u_list[i].ptr - (char *)r300->radeon.radeonScreen->gartTextures.map; - + ret = drmCommandWrite(r300->radeon.radeonScreen->driScreen->fd, DRM_RADEON_FREE, &memfree, sizeof(memfree)); if (ret) { @@ -442,7 +439,7 @@ static void r300FreeGartAllocations(r300ContextPtr r300) } else { if (i == r300->rmm->u_last) r300->rmm->u_last--; - + r300->rmm->u_list[i].pending = 0; r300->rmm->u_list[i].ptr = NULL; if (r300->rmm->u_list[i].fb) { @@ -490,12 +487,12 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv) _tnl_DestroyContext(r300->radeon.glCtx); _vbo_DestroyContext(r300->radeon.glCtx); _swrast_DestroyContext(r300->radeon.glCtx); - + if (r300->dma.current.buf) { r300ReleaseDmaRegion(r300, &r300->dma.current, __FUNCTION__ ); #ifndef USER_BUFFERS r300FlushCmdBuf(r300, __FUNCTION__); -#endif +#endif } r300FreeGartAllocations(r300); r300DestroyCmdBuf(r300); diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index fe261dbbc6e..c8b81d98497 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -553,6 +553,7 @@ struct r300_stencilbuffer_state { #define VSF_MAX_FRAGMENT_TEMPS (14) #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0) +#define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1) struct r300_vertex_shader_fragment { int length; @@ -602,12 +603,6 @@ extern int hw_tcl_on; /* Should but doesnt work */ //#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp) -//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) : -// (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))) -//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) : -// ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))) - -#define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled) /* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday. * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly. diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index c407dfb5b0b..77f95605e4d 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -930,13 +930,47 @@ static void emit_tex(struct r300_fragment_program *rp, COMPILE_STATE; GLuint coord = t_src(rp, fpi->SrcReg[0]); GLuint dest = undef, rdest = undef; - GLuint din = cs->dest_in_node, uin = cs->used_in_node; + GLuint din, uin; int unit = fpi->TexSrcUnit; int hwsrc, hwdest; + GLuint tempreg = 0; + + uin = cs->used_in_node; + din = cs->dest_in_node; /* Resolve source/dest to hardware registers */ - hwsrc = t_hw_src(rp, coord, GL_TRUE); if (opcode != R300_FPITX_OP_KIL) { + if (fpi->TexSrcTarget == TEXTURE_RECT_INDEX) { + /** + * Hardware uses [0..1]x[0..1] range for rectangle textures + * instead of [0..Width]x[0..Height]. + * Add a scaling instruction. + * + * \todo Refactor this once we have proper rewriting/optimization + * support for programs. + */ + GLint tokens[6] = { STATE_INTERNAL, STATE_R300_TEXRECT_FACTOR, 0, 0, 0, 0 }; + int factor_index; + GLuint factorreg; + + tokens[2] = unit; + factor_index = _mesa_add_state_reference(rp->mesa_program.Base.Parameters, tokens); + factorreg = emit_const4fv(rp, + rp->mesa_program.Base.Parameters->ParameterValues[factor_index]); + tempreg = keep(get_temp_reg(rp)); + + emit_arith(rp, PFS_OP_MAD, tempreg, WRITEMASK_XYZW, + coord, factorreg, pfs_zero, 0); + + /* Ensure correct node indirection */ + uin = cs->used_in_node; + din = cs->dest_in_node; + + hwsrc = t_hw_src(rp, tempreg, GL_TRUE); + } else { + hwsrc = t_hw_src(rp, coord, GL_TRUE); + } + dest = t_dst(rp, fpi->DstReg); /* r300 doesn't seem to be able to do TEX->output reg */ @@ -957,8 +991,10 @@ static void emit_tex(struct r300_fragment_program *rp, } else { hwdest = 0; unit = 0; + hwsrc = t_hw_src(rp, coord, GL_TRUE); } + /* Indirection if source has been written in this node, or if the * dest has been read/written in this node */ @@ -1010,6 +1046,10 @@ static void emit_tex(struct r300_fragment_program *rp, pfs_one, pfs_zero, 0); free_temp(rp, dest); } + + /* Free temp register */ + if (tempreg != 0) + free_temp(rp, tempreg); } diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 1f4a2d2e647..1f65f9a7e7e 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -325,7 +325,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Most likely this is used to ignore rest of the program in cases * where group of verts arent visible. For some reason this "section" * is sometimes accepted other instruction that have no relationship with - *position calculations. + *position calculations. */ #define R300_VAP_PVS_CNTL_1 0x22D0 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 @@ -566,8 +566,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define R300_RE_FOG_SCALE 0x4294 #define R300_RE_FOG_START 0x4298 -/* Not sure why there are duplicate of factor and constant values. - * My best guess so far is that there are seperate zbiases for test and write. +/* Not sure why there are duplicate of factor and constant values. + * My best guess so far is that there are seperate zbiases for test and write. * Ordering might be wrong. * Some of the tests indicate that fgl has a fallback implementation of zbias * via pixel shaders. @@ -909,7 +909,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 32 bit chroma key */ #define R300_TX_CHROMA_KEY_0 0x4580 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */ -#define R300_TX_BORDER_COLOR_0 0x45C0 +#define R300_TX_BORDER_COLOR_0 0x45C0 /* END: Texture specification */ @@ -999,6 +999,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_FPITX_OP_KIL 2 # define R300_FPITX_OP_TXP 3 # define R300_FPITX_OP_TXB 4 +# define R300_FPITX_OPCODE_MASK (7 << 15) /* ALU * The ALU instructions register blocks are enumerated according to the order diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 0864558e8dc..63b21b9379a 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -202,23 +202,23 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_ unsigned long t_addr; unsigned long magic_1, magic_2; GLcontext *ctx; - ctx = rmesa->radeon.glCtx; - + ctx = rmesa->radeon.glCtx; + assert(elt_size == 2 || elt_size == 4); - + if(addr & (elt_size-1)){ WARN_ONCE("Badly aligned buffer\n"); return ; } #ifdef OPTIMIZE_ELTS addr_a = 0; - + magic_1 = (addr % 32) / 4; t_addr = addr & (~0x1d); magic_2 = (vertex_count + 1 + (t_addr & 0x2)) / 2 + magic_1; - + check_space(6); - + start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0); if(elt_size == 4){ e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); @@ -234,7 +234,7 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_ e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2); e32(t_addr); } - + if(elt_size == 4){ e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */ } else { @@ -249,11 +249,11 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_ #endif #else (void)magic_2, (void)magic_1, (void)t_addr; - + addr_a = 0; - + check_space(6); - + start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0); if(elt_size == 4){ e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); @@ -264,14 +264,14 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_ start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2); e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); e32(addr /*& 0xffffffe3*/); - + if(elt_size == 4){ e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */ } else { e32((vertex_count+1)/2 /*+ addr_a/4*/); /* Total number of dwords needed? */ } //cp_delay(rmesa, 1); -#endif +#endif } static void r300_render_vb_primitive(r300ContextPtr rmesa, @@ -303,12 +303,12 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa, //e32(rmesa->state.Elts[start]); return; } - + if(num_verts > 65535){ /* not implemented yet */ WARN_ONCE("Too many elts\n"); return; } - + r300EmitElts(ctx, rmesa->state.VB.Elts, num_verts, rmesa->state.VB.elt_size); fire_EB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type, rmesa->state.VB.elt_size); #endif @@ -328,7 +328,7 @@ GLboolean r300_run_vb_render(GLcontext *ctx, int cmd_written = 0; drm_radeon_cmd_header_t *cmd = NULL; - + if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); @@ -336,26 +336,26 @@ GLboolean r300_run_vb_render(GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); radeon_vb_to_rvb(rmesa, VB, &tnl->vb); } - + r300UpdateShaders(rmesa); if (r300EmitArrays(ctx)) return GL_TRUE; r300UpdateShaderStates(rmesa); - + reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); reg_start(R300_RB3D_ZCACHE_CTLSTAT,0); e32(R300_RB3D_ZCACHE_UNKNOWN_03); - + r300EmitState(rmesa); - + for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; - + r300_render_vb_primitive(rmesa, ctx, start, start + length, prim); } @@ -453,11 +453,6 @@ int r300Fallback(GLcontext *ctx) /* GL_POINT_SPRITE_NV */ FALLBACK_IF(ctx->Point.PointSprite); - /* Fallback for rectangular texture */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) - return R300_FALLBACK_TCL; - return R300_FALLBACK_NONE; } @@ -494,19 +489,19 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx, { r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program *vp; - + hw_tcl_on=future_hw_tcl_on; - + if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); if(hw_tcl_on == GL_FALSE) return GL_TRUE; - + if (r300Fallback(ctx) >= R300_FALLBACK_TCL) { hw_tcl_on = GL_FALSE; return GL_TRUE; } - + r300UpdateShaders(rmesa); vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); @@ -520,13 +515,13 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct tnl_cache *cache; struct tnl_cache_item *c; - + cache = tnl->vp_cache; c = cache->items[0xc000cc0e % cache->size]; - + if(c && c->data == vp) vp->native = GL_FALSE; - + #endif #if 0 vp->native = GL_FALSE; @@ -536,7 +531,7 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx, return GL_TRUE; } //r300UpdateShaderStates(rmesa); - + return r300_run_vb_render(ctx, stage); } @@ -549,107 +544,3 @@ const struct tnl_pipeline_stage _r300_tcl_stage = { r300_run_tcl_render /* run */ }; -/* R300 texture rectangle expects coords in 0..1 range, not 0..dimension - * as in the extension spec. Need to translate here. - * - * Note that swrast expects 0..dimension, so if a fallback is active, - * don't do anything. (Maybe need to configure swrast to match hw) - */ -struct texrect_stage_data { - GLvector4f texcoord[MAX_TEXTURE_UNITS]; -}; - -#define TEXRECT_STAGE_DATA(stage) ((struct texrect_stage_data *)stage->privatePtr) - - -static GLboolean run_texrect_stage( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage); - r300ContextPtr rmesa = R300_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - - if (rmesa->radeon.Fallback) - return GL_TRUE; - - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) { - struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect; - struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel]; - const GLfloat iw = 1.0/texImage->Width; - const GLfloat ih = 1.0/texImage->Height; - GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data; - GLint instride = VB->TexCoordPtr[i]->stride; - GLfloat (*out)[4] = store->texcoord[i].data; - GLint j; - - store->texcoord[i].size = VB->TexCoordPtr[i]->size; - for (j = 0 ; j < VB->Count ; j++) { - switch (VB->TexCoordPtr[i]->size) { - case 4: - out[j][3] = in[3]; - /* fallthrough */ - case 3: - out[j][2] = in[2]; - /* fallthrough */ - default: - out[j][0] = in[0] * iw; - out[j][1] = in[1] * ih; - } - in = (GLfloat *)((GLubyte *)in + instride); - } - - VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i]; - } - } - - return GL_TRUE; -} - - -/* Called the first time stage->run() is invoked. - */ -static GLboolean alloc_texrect_data( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct texrect_stage_data *store; - GLuint i; - - stage->privatePtr = CALLOC(sizeof(*store)); - store = TEXRECT_STAGE_DATA(stage); - if (!store) - return GL_FALSE; - - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); - - return GL_TRUE; -} - -static void free_texrect_data( struct tnl_pipeline_stage *stage ) -{ - struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage); - GLuint i; - - if (store) { - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) - if (store->texcoord[i].data) - _mesa_vector4f_free( &store->texcoord[i] ); - FREE( store ); - stage->privatePtr = NULL; - } -} - -const struct tnl_pipeline_stage _r300_texrect_stage = -{ - "r300 texrect stage", /* name */ - NULL, - alloc_texrect_data, - free_texrect_data, - NULL, - run_texrect_stage -}; - diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index fff11653de1..ff3c51c5edf 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -359,7 +359,7 @@ static void update_alpha(GLcontext *ctx) GLboolean really_enabled = ctx->Color.AlphaEnabled; CLAMPED_FLOAT_TO_UBYTE(refByte, ctx->Color.AlphaRef); - + switch (ctx->Color.AlphaFunc) { case GL_NEVER: pp_misc |= R300_ALPHA_TEST_FAIL; @@ -387,15 +387,15 @@ static void update_alpha(GLcontext *ctx) really_enabled = GL_FALSE; break; } - + if (really_enabled) { pp_misc |= R300_ALPHA_TEST_ENABLE; pp_misc |= (refByte & R300_REF_ALPHA_MASK); } else { pp_misc = 0x0; } - - + + R300_STATECHANGE(r300, at); r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc; update_early_z(ctx); @@ -438,19 +438,19 @@ static void update_depth(GLcontext* ctx) R300_STATECHANGE(r300, zs); r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE; r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); - + if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) { if (ctx->Depth.Mask) r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE; else r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST; - + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; } else { r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1; r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; } - + update_early_z(ctx); } @@ -481,7 +481,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) if (state) { r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE; - + ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); @@ -491,7 +491,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE; } - + break; case GL_ALPHA_TEST: @@ -520,7 +520,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) } else { #if R200_MERGED FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); -#endif +#endif } break; @@ -555,7 +555,7 @@ static void r300UpdatePolygonMode(GLcontext *ctx) if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { GLenum f, b; - + if (ctx->Polygon.FrontFace == GL_CCW) { f = ctx->Polygon.FrontMode; b = ctx->Polygon.BackMode; @@ -673,9 +673,9 @@ static void r300Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) { r300ContextPtr r300 = R300_CONTEXT(ctx); union { int i; float f; } fogScale, fogStart; - + (void) param; - + fogScale.i = r300->hw.fogp.cmd[R300_FOGP_SCALE]; fogStart.i = r300->hw.fogp.cmd[R300_FOGP_START]; @@ -771,7 +771,7 @@ static void r300PointSize(GLcontext * ctx, GLfloat size) size = ctx->Point._Size; R300_STATECHANGE(r300, ps); - r300->hw.ps.cmd[R300_PS_POINTSIZE] = + r300->hw.ps.cmd[R300_PS_POINTSIZE] = ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) | ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); } @@ -794,7 +794,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) { (void)face; (void)mode; - + r300UpdatePolygonMode(ctx); } @@ -831,7 +831,7 @@ static int translate_stencil_op(int op) static void r300ShadeModel(GLcontext * ctx, GLenum mode) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - + R300_STATECHANGE(rmesa, shade); switch (mode) { case GL_FLAT: @@ -851,7 +851,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, r300ContextPtr rmesa = R300_CONTEXT(ctx); GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx->Stencil.ValueMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); - + GLuint flag; R300_STATECHANGE(rmesa, zs); @@ -859,16 +859,16 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~( (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT)); - + rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); - + flag = translate_func(ctx->Stencil.Function[0]); rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT); - + if (ctx->Stencil._TestTwoSide) flag = translate_func(ctx->Stencil.Function[1]); - + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask; } @@ -890,16 +890,16 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, R300_STATECHANGE(rmesa, zs); /* It is easier to mask what's left.. */ - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= - (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) | - (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | + rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= + (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) | + (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT); - + if (ctx->Stencil._TestTwoSide) { rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (translate_stencil_op(ctx->Stencil.FailFunc[1]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) @@ -994,7 +994,7 @@ void r300UpdateViewportOffset( GLcontext *ctx ) R300_STATECHANGE( rmesa, vpt ); rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); - + } radeonUpdateScissor( ctx ); @@ -1030,16 +1030,16 @@ r300UpdateDrawBuffer(GLcontext *ctx) R300_STATECHANGE( rmesa, cb ); - + r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset + r300->radeon.radeonScreen->fbLocation; r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch;//r300->radeon.state.color.drawPitch; - + if (r300->radeon.radeonScreen->cpp == 4) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888; else r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565; - + if (r300->radeon.sarea->tiling_enabled) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE; #if 0 @@ -1050,7 +1050,7 @@ r300UpdateDrawBuffer(GLcontext *ctx) = ((drb->flippedOffset + rmesa->r200Screen->fbLocation) & R200_COLOROFFSET_MASK); rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch; - + if (rmesa->sarea->tiling_enabled) { rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE; } @@ -1062,23 +1062,41 @@ r300FetchStateParameter(GLcontext *ctx, const gl_state_index state[STATE_LENGTH], GLfloat *value) { - r300ContextPtr r300 = R300_CONTEXT(ctx); + r300ContextPtr r300 = R300_CONTEXT(ctx); - switch(state[0]) - { - case STATE_INTERNAL: - switch(state[1]) - { - case STATE_R300_WINDOW_DIMENSION: - value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */ - value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */ - value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ - value[3] = 1.0F; /* not used */ - break; - default:; + switch(state[0]) { + case STATE_INTERNAL: + switch(state[1]) { + case STATE_R300_WINDOW_DIMENSION: + value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */ + value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */ + value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ + value[3] = 1.0F; /* not used */ + break; + + case STATE_R300_TEXRECT_FACTOR: { + struct gl_texture_object* t = ctx->Texture.Unit[state[2]].CurrentRect; + + if (t && t->Image[0][t->BaseLevel]) { + struct gl_texture_image* image = t->Image[0][t->BaseLevel]; + value[0] = 1.0 / image->Width2; + value[1] = 1.0 / image->Height2; + } else { + value[0] = 1.0; + value[1] = 1.0; + } + value[2] = 1.0; + value[3] = 1.0; + break; } + + default: + break; + } + break; + + default: + break; } - default:; - } } /** @@ -1119,7 +1137,7 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) { r300ContextPtr rmesa = R300_CONTEXT(ctx); GLfloat constant = units; - + switch (ctx->Visual.depthBits) { case 16: constant *= 4.0; @@ -1214,7 +1232,7 @@ void r300_setup_textures(GLcontext *ctx) r300ContextPtr r300 = R300_CONTEXT(ctx); int hw_tmu=0; int last_hw_tmu=-1; /* -1 translates into no setup costs for fields */ - int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1 }; + int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, }; struct r300_fragment_program *rp = (struct r300_fragment_program *) (char *)ctx->FragmentProgram._Current; @@ -1228,7 +1246,7 @@ void r300_setup_textures(GLcontext *ctx) R300_STATECHANGE(r300, tex.offset); R300_STATECHANGE(r300, tex.chroma_key); R300_STATECHANGE(r300, tex.border_color); - + r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0; mtu = r300->radeon.glCtx->Const.MaxTextureUnits; @@ -1243,24 +1261,24 @@ void r300_setup_textures(GLcontext *ctx) /* We cannot let disabled tmu offsets pass DRM */ for(i=0; i < mtu; i++) { - if(TMU_ENABLED(ctx, i)) { - + if (ctx->Texture.Unit[i]._ReallyEnabled) { + #if 0 /* Enables old behaviour */ hw_tmu = i; #endif tmu_mappings[i] = hw_tmu; - + t=r300->state.texture.unit[i].texobj; - + if((t->format & 0xffffff00)==0xffffff00) { WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff); } - + if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "Activating texture unit %d\n", i); - + r300->hw.txe.cmd[R300_TXE_ENABLE] |= (1 << hw_tmu); - + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28); /* Currently disabled! */ r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80; @@ -1268,24 +1286,24 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format; r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg; r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset; - + if(t->offset & R300_TXO_MACRO_TILE) { WARN_ONCE("macro tiling enabled!\n"); } - + if(t->offset & R300_TXO_MICRO_TILE) { WARN_ONCE("micro tiling enabled!\n"); } - + r300->hw.tex.chroma_key.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color; - + last_hw_tmu = hw_tmu; - + hw_tmu++; } } - + r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1); r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1); r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, last_hw_tmu + 1); @@ -1294,31 +1312,41 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1); r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_CHROMA_KEY_0, last_hw_tmu + 1); r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); - - + + if (!rp) /* should only happenen once, just after context is created */ return; - + R300_STATECHANGE(r300, fpt); - + for(i = 0; i < rp->tex.length; i++){ int unit; + int opcode; unsigned long val; - + unit = rp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT; unit &= 15; - + val = rp->tex.inst[i]; val &= ~R300_FPITX_IMAGE_MASK; - - assert(tmu_mappings[unit] >= 0); - - val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT; - r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + + opcode = (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT; + if (opcode == R300_FPITX_OP_KIL) { + r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + } else { + if (tmu_mappings[unit] >= 0) { + val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT; + r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + } else { + // We get here when the corresponding texture image is incomplete + // (e.g. incomplete mipmaps etc.) + r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val; + } + } } - + r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length); - + if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); } @@ -1367,11 +1395,11 @@ void r300_setup_rs_unit(GLcontext *ctx) R300_STATECHANGE(r300, ri); R300_STATECHANGE(r300, rc); R300_STATECHANGE(r300, rr); - + fp_reg = in_texcoords = col_interp_nr = high_rr = 0; r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0; - + if (InputsRead & FRAG_BIT_WPOS){ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (!(InputsRead & (FRAG_BIT_TEX0 << i))) @@ -1385,7 +1413,7 @@ void r300_setup_rs_unit(GLcontext *ctx) InputsRead |= (FRAG_BIT_TEX0 << i); InputsRead &= ~FRAG_BIT_WPOS; } - + for (i=0;i<ctx->Const.MaxTextureUnits;i++) { r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 | R300_RS_INTERP_USED @@ -1409,7 +1437,7 @@ void r300_setup_rs_unit(GLcontext *ctx) } InputsRead &= ~(FRAG_BIT_TEX0<<i); fp_reg++; - } + } /* Need to count all coords enabled at vof */ if (R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) in_texcoords++; @@ -1430,7 +1458,7 @@ void r300_setup_rs_unit(GLcontext *ctx) col_interp_nr++; } out: - + if (InputsRead & FRAG_BIT_COL1) { if (!R300_OUTPUTS_WRITTEN_TEST( OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) { WARN_ONCE("fragprog wants col1, vp doesn't provide it\n"); @@ -1444,7 +1472,7 @@ void r300_setup_rs_unit(GLcontext *ctx) if (high_rr < 1) high_rr = 1; col_interp_nr++; } - + /* Need at least one. This might still lock as the values are undefined... */ if (in_texcoords == 0 && col_interp_nr == 0) { r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 @@ -1452,7 +1480,7 @@ void r300_setup_rs_unit(GLcontext *ctx) | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); col_interp_nr++; } - + r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT) | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT) @@ -1517,8 +1545,8 @@ void r300SetupVertexProgram(r300ContextPtr rmesa); /* just a skeleton for now.. */ /* Generate a vertex shader that simply transforms vertex and texture coordinates, - while leaving colors intact. Nothing fancy (like lights) - + while leaving colors intact. Nothing fancy (like lights) + If implementing lights make a copy first, so it is easy to switch between the two versions */ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) { @@ -1529,14 +1557,14 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) r300->state.vap_param.transform_offset=0x0; /* transform matrix */ r300->state.vertex_shader.param_offset=0x0; r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */ - + r300->state.vertex_shader.program_start=0x0; r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */ r300->state.vertex_shader.program_end=0x0; - + r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */ r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */ - + /* Initialize matrix and vector parameters.. these should really be restructured */ /* TODO: fix vertex_shader structure */ r300->state.vertex_shader.matrix[0].length=16; @@ -1546,7 +1574,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) r300->state.vertex_shader.vector[1].length=0; r300->state.vertex_shader.unknown1.length=0; r300->state.vertex_shader.unknown2.length=0; - + #define WRITE_OP(oper,source1,source2,source3) {\ r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \ r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src1=(source1); \ @@ -1556,35 +1584,35 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) } /* Multiply vertex coordinates with transform matrix */ - + WRITE_OP( EASY_VSF_OP(MUL, 0, ALL, TMP), VSF_PARAM(3), VSF_ATTR_W(0), EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE) ) - + WRITE_OP( EASY_VSF_OP(MUL, 1, ALL, RESULT), VSF_REG(1), VSF_ATTR_UNITY(1), VSF_UNITY(1) ) - + WRITE_OP( EASY_VSF_OP(MAD, 0, ALL, TMP), VSF_PARAM(2), VSF_ATTR_Z(0), VSF_TMP(0) ) - + WRITE_OP( EASY_VSF_OP(MAD, 0, ALL, TMP), VSF_PARAM(1), VSF_ATTR_Y(0), VSF_TMP(0) ) - + WRITE_OP( EASY_VSF_OP(MAD, 0, ALL, RESULT), VSF_PARAM(0), @@ -1592,7 +1620,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) VSF_TMP(0) ) o_reg += 2; - + for (i = VERT_ATTRIB_COLOR1; i < VERT_ATTRIB_MAX; i++) if (r300->state.sw_tcl_inputs[i] != -1) { WRITE_OP( @@ -1601,16 +1629,16 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300) VSF_ATTR_UNITY(r300->state.sw_tcl_inputs[i]), VSF_UNITY(r300->state.sw_tcl_inputs[i]) ) - + } - + r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */ r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4; - + r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */ r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */ r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */ - + } @@ -1688,14 +1716,14 @@ void r300SetupVertexProgram(r300ContextPtr rmesa) int inst_count; int param_count; struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - + ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0; R300_STATECHANGE(rmesa, vpp); param_count = r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)ctx->VertexProgram._Current/*prog*/, (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]); bump_vpu_count(rmesa->hw.vpp.cmd, param_count); param_count /= 4; - + /* Reset state, in case we don't use something */ ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; @@ -1734,23 +1762,23 @@ void r300UpdateShaders(r300ContextPtr rmesa) GLcontext *ctx; struct r300_vertex_program *vp; int i; - + ctx = rmesa->radeon.glCtx; - + if (rmesa->NewGLState && hw_tcl_on) { rmesa->NewGLState = 0; - + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i]; TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &rmesa->dummy_attrib[i]; } - + _tnl_UpdateFixedFunctionProgram(ctx); - + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { TNL_CONTEXT(ctx)->vb.AttribPtr[i] = rmesa->temp_attrib[i]; } - + r300_select_vertex_shader(rmesa); vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); /*if (vp->translated == GL_FALSE) @@ -1764,26 +1792,26 @@ void r300UpdateShaders(r300ContextPtr rmesa) } r300UpdateStateParameters(ctx, _NEW_PROGRAM); } - + } void r300UpdateShaderStates(r300ContextPtr rmesa) { GLcontext *ctx; ctx = rmesa->radeon.glCtx; - + r300UpdateTextureState(ctx); r300SetupPixelShader(rmesa); r300_setup_textures(ctx); - + r300SetupVertexShader(rmesa); r300_setup_rs_unit(ctx); } /* This is probably wrong for some values, I need to test this * some more. Range checking would be a good idea also.. - * + * * But it works for most things. I'll fix it later if someone * else with a better clue doesn't */ @@ -1821,13 +1849,13 @@ void r300SetupPixelShader(r300ContextPtr rmesa) if (!rp) /* should only happenen once, just after context is created */ return; - + r300_translate_fragment_shader(rmesa, rp); if (!rp->translated) { fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__); return; } - + #define OUTPUT_FIELD(st, reg, field) \ R300_STATECHANGE(rmesa, st); \ for(i=0;i<=rp->alu_end;i++) \ @@ -1884,7 +1912,7 @@ void r300SetupPixelShader(r300ContextPtr rmesa) static void r300InvalidateState(GLcontext * ctx, GLuint new_state) { r300ContextPtr r300 = R300_CONTEXT(ctx); - + _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); _vbo_InvalidateState(ctx, new_state); @@ -1945,7 +1973,7 @@ void r300ResetHwState(r300ContextPtr r300) r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); r300DepthMask(ctx, ctx->Depth.Mask); r300DepthFunc(ctx, ctx->Depth.Func); - + /* stencil */ r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); r300StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]); @@ -1957,7 +1985,7 @@ void r300ResetHwState(r300ContextPtr r300) r300UpdateTextureState(ctx); // r300_setup_routing(ctx, GL_TRUE); - + #if 0 /* Done in prior to rendering */ if(hw_tcl_on == GL_FALSE){ r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */ @@ -1973,7 +2001,7 @@ void r300ResetHwState(r300ContextPtr r300) r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); - + /* Initialize magic registers TODO : learn what they really do, or get rid of those we don't have to touch */ @@ -2038,7 +2066,7 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666; r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666; - if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) || + if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) || (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350)) r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R300 @@ -2097,7 +2125,7 @@ void r300ResetHwState(r300ContextPtr r300) r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits); r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); - + r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF; r300->hw.unk42C0.cmd[2] = 0x00000000; @@ -2153,20 +2181,20 @@ void r300ResetHwState(r300ContextPtr r300) r300BlendColor(ctx, ctx->Color.BlendColor); r300->hw.blend_color.cmd[2] = 0; r300->hw.blend_color.cmd[3] = 0; - + /* Again, r300ClearBuffer uses this */ r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset + r300->radeon.radeonScreen->fbLocation; r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch; - + if (r300->radeon.radeonScreen->cpp == 4) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888; else r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565; - + if (r300->radeon.sarea->tiling_enabled) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE; - + r300->hw.unk4E50.cmd[1] = 0; r300->hw.unk4E50.cmd[2] = 0; r300->hw.unk4E50.cmd[3] = 0; @@ -2193,11 +2221,11 @@ void r300ResetHwState(r300ContextPtr r300) fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); exit(-1); - + } /* z compress? */ //r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32; - + r300->hw.zstencil_format.cmd[3] = 0x00000003; r300->hw.zstencil_format.cmd[4] = 0x00000000; @@ -2205,15 +2233,15 @@ void r300ResetHwState(r300ContextPtr r300) r300->radeon.radeonScreen->depthOffset + r300->radeon.radeonScreen->fbLocation; r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch; - + if (r300->radeon.sarea->tiling_enabled) { /* Turn off when clearing buffers ? */ r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE; - + if (ctx->Visual.depthBits == 24) r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE; } - + r300->hw.unk4F28.cmd[1] = 0; r300->hw.unk4F30.cmd[1] = 0; @@ -2283,7 +2311,7 @@ void r300InitState(r300ContextPtr r300) ctx->Visual.depthBits == 24); memset(&(r300->state.texture), 0, sizeof(r300->state.texture)); - + r300ResetHwState(r300); } @@ -2329,7 +2357,7 @@ void r300InitStateFuncs(struct dd_function_table* functions) functions->PolygonOffset = r300PolygonOffset; functions->PolygonMode = r300PolygonMode; - + functions->RenderMode = r300RenderMode; } diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c index f531b54d115..c527677cd0c 100644 --- a/src/mesa/drivers/dri/r300/r300_texmem.c +++ b/src/mesa/drivers/dri/r300/r300_texmem.c @@ -303,195 +303,190 @@ static void r300UploadRectSubImage(r300ContextPtr rmesa, * Upload the texture image associated with texture \a t at the specified * level at the address relative to \a start. */ -static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t, +static void uploadSubImage( r300ContextPtr rmesa, r300TexObjPtr t, GLint hwlevel, GLint x, GLint y, GLint width, GLint height, GLuint face ) { - struct gl_texture_image *texImage = NULL; - GLuint offset; - GLint imageWidth, imageHeight; - GLint ret; - drm_radeon_texture_t tex; - drm_radeon_tex_image_t tmp; - const int level = hwlevel + t->base.firstLevel; - - if ( RADEON_DEBUG & DEBUG_TEXTURE ) { - fprintf( stderr, "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n", - __FUNCTION__, (void *)t, (void *)t->base.tObj, - level, width, height, face ); - } - - ASSERT(face < 6); - - /* Ensure we have a valid texture to upload */ - if ( ( hwlevel < 0 ) || ( hwlevel >= RADEON_MAX_TEXTURE_LEVELS ) ) { - _mesa_problem(NULL, "bad texture level in %s", __FUNCTION__); - return; - } - - texImage = t->base.tObj->Image[face][level]; - - if ( !texImage ) { - if ( RADEON_DEBUG & DEBUG_TEXTURE ) - fprintf( stderr, "%s: texImage %d is NULL!\n", __FUNCTION__, level ); - return; - } - if ( !texImage->Data ) { - if ( RADEON_DEBUG & DEBUG_TEXTURE ) - fprintf( stderr, "%s: image data is NULL!\n", __FUNCTION__ ); - return; - } - - - if (t->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - assert(level == 0); - assert(hwlevel == 0); - if ( RADEON_DEBUG & DEBUG_TEXTURE ) - fprintf( stderr, "%s: image data is rectangular\n", __FUNCTION__); - r300UploadRectSubImage( rmesa, t, texImage, x, y, width, height ); - return; - } - else if (texImage->IsClientData) { - if ( RADEON_DEBUG & DEBUG_TEXTURE ) - fprintf( stderr, "%s: image data is in GART client storage\n", - __FUNCTION__); - r300UploadGARTClientSubImage( rmesa, t, texImage, hwlevel, - x, y, width, height ); - return; - } - else if ( RADEON_DEBUG & DEBUG_TEXTURE ) - fprintf( stderr, "%s: image data is in normal memory\n", - __FUNCTION__); - - - imageWidth = texImage->Width; - imageHeight = texImage->Height; - - offset = t->bufAddr + t->base.totalSize / 6 * face; - - if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) { - GLint imageX = 0; - GLint imageY = 0; - GLint blitX = t->image[face][hwlevel].x; - GLint blitY = t->image[face][hwlevel].y; - GLint blitWidth = t->image[face][hwlevel].width; - GLint blitHeight = t->image[face][hwlevel].height; - fprintf( stderr, " upload image: %d,%d at %d,%d\n", - imageWidth, imageHeight, imageX, imageY ); - fprintf( stderr, " upload blit: %d,%d at %d,%d\n", - blitWidth, blitHeight, blitX, blitY ); - fprintf( stderr, " blit ofs: 0x%07x level: %d/%d\n", - (GLuint)offset, hwlevel, level ); - } - - t->image[face][hwlevel].data = texImage->Data; - - /* Init the DRM_RADEON_TEXTURE command / drm_radeon_texture_t struct. - * NOTE: we're always use a 1KB-wide blit and I8 texture format. - * We used to use 1, 2 and 4-byte texels and used to use the texture - * width to dictate the blit width - but that won't work for compressed - * textures. (Brian) - * NOTE: can't do that with texture tiling. (sroland) - */ - tex.offset = offset; - tex.image = &tmp; - /* copy (x,y,width,height,data) */ - memcpy( &tmp, &t->image[face][hwlevel], sizeof(tmp) ); - - if (texImage->TexFormat->TexelBytes > 4) { - const int log2TexelBytes = (3 + (texImage->TexFormat->TexelBytes >> 4)); - tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */ - tex.pitch = MAX2((texImage->Width * texImage->TexFormat->TexelBytes) / 64, 1); - tex.height = imageHeight; - tex.width = imageWidth << log2TexelBytes; - tex.offset += (tmp.x << log2TexelBytes) & ~1023; - tmp.x = tmp.x % (1024 >> log2TexelBytes); - tmp.width = tmp.width << log2TexelBytes; - } - else if (texImage->TexFormat->TexelBytes) { - /* use multi-byte upload scheme */ - tex.height = imageHeight; - tex.width = imageWidth; - switch(texImage->TexFormat->TexelBytes) { - case 1: - tex.format = RADEON_TXFORMAT_I8; - break; - case 2: - tex.format = RADEON_TXFORMAT_AI88; - break; - case 4: - tex.format = RADEON_TXFORMAT_ARGB8888; - break; - } - tex.pitch = MAX2((texImage->Width * texImage->TexFormat->TexelBytes) / 64, 1); - tex.offset += tmp.x & ~1023; - tmp.x = tmp.x % 1024; -#if 1 - if (t->tile_bits & R300_TXO_MICRO_TILE) { - /* need something like "tiled coordinates" ? */ - tmp.y = tmp.x / (tex.pitch * 128) * 2; - tmp.x = tmp.x % (tex.pitch * 128) / 2 / texImage->TexFormat->TexelBytes; - tex.pitch |= RADEON_DST_TILE_MICRO >> 22; - } - else -#endif - { - tmp.x = tmp.x >> (texImage->TexFormat->TexelBytes >> 1); - } + struct gl_texture_image *texImage = NULL; + GLuint offset; + GLint imageWidth, imageHeight; + GLint ret; + drm_radeon_texture_t tex; + drm_radeon_tex_image_t tmp; + const int level = hwlevel + t->base.firstLevel; + + if ( RADEON_DEBUG & DEBUG_TEXTURE ) { + fprintf( stderr, "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n", + __FUNCTION__, (void *)t, (void *)t->base.tObj, + level, width, height, face ); + } + + ASSERT(face < 6); + + /* Ensure we have a valid texture to upload */ + if ( ( hwlevel < 0 ) || ( hwlevel >= RADEON_MAX_TEXTURE_LEVELS ) ) { + _mesa_problem(NULL, "bad texture level in %s", __FUNCTION__); + return; + } + + texImage = t->base.tObj->Image[face][level]; + + if ( !texImage ) { + if ( RADEON_DEBUG & DEBUG_TEXTURE ) + fprintf( stderr, "%s: texImage %d is NULL!\n", __FUNCTION__, level ); + return; + } + if ( !texImage->Data ) { + if ( RADEON_DEBUG & DEBUG_TEXTURE ) + fprintf( stderr, "%s: image data is NULL!\n", __FUNCTION__ ); + return; + } + + + if (t->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) { + assert(level == 0); + assert(hwlevel == 0); + if ( RADEON_DEBUG & DEBUG_TEXTURE ) + fprintf( stderr, "%s: image data is rectangular\n", __FUNCTION__); + r300UploadRectSubImage( rmesa, t, texImage, x, y, width, height ); + return; + } else if (texImage->IsClientData) { + if ( RADEON_DEBUG & DEBUG_TEXTURE ) + fprintf( stderr, "%s: image data is in GART client storage\n", + __FUNCTION__); + r300UploadGARTClientSubImage( rmesa, t, texImage, hwlevel, + x, y, width, height ); + return; + } else if ( RADEON_DEBUG & DEBUG_TEXTURE ) + fprintf( stderr, "%s: image data is in normal memory\n", + __FUNCTION__); + + + imageWidth = texImage->Width; + imageHeight = texImage->Height; + + offset = t->bufAddr + t->base.totalSize / 6 * face; + + if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) { + GLint imageX = 0; + GLint imageY = 0; + GLint blitX = t->image[face][hwlevel].x; + GLint blitY = t->image[face][hwlevel].y; + GLint blitWidth = t->image[face][hwlevel].width; + GLint blitHeight = t->image[face][hwlevel].height; + fprintf( stderr, " upload image: %d,%d at %d,%d\n", + imageWidth, imageHeight, imageX, imageY ); + fprintf( stderr, " upload blit: %d,%d at %d,%d\n", + blitWidth, blitHeight, blitX, blitY ); + fprintf( stderr, " blit ofs: 0x%07x level: %d/%d\n", + (GLuint)offset, hwlevel, level ); + } + + t->image[face][hwlevel].data = texImage->Data; + + /* Init the DRM_RADEON_TEXTURE command / drm_radeon_texture_t struct. + * NOTE: we're always use a 1KB-wide blit and I8 texture format. + * We used to use 1, 2 and 4-byte texels and used to use the texture + * width to dictate the blit width - but that won't work for compressed + * textures. (Brian) + * NOTE: can't do that with texture tiling. (sroland) + */ + tex.offset = offset; + tex.image = &tmp; + /* copy (x,y,width,height,data) */ + memcpy( &tmp, &t->image[face][hwlevel], sizeof(tmp) ); + + if (texImage->TexFormat->TexelBytes > 4) { + const int log2TexelBytes = (3 + (texImage->TexFormat->TexelBytes >> 4)); + tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */ + tex.pitch = MAX2((texImage->Width * texImage->TexFormat->TexelBytes) / 64, 1); + tex.height = imageHeight; + tex.width = imageWidth << log2TexelBytes; + tex.offset += (tmp.x << log2TexelBytes) & ~1023; + tmp.x = tmp.x % (1024 >> log2TexelBytes); + tmp.width = tmp.width << log2TexelBytes; + } else if (texImage->TexFormat->TexelBytes) { + /* use multi-byte upload scheme */ + tex.height = imageHeight; + tex.width = imageWidth; + switch(texImage->TexFormat->TexelBytes) { + case 1: + tex.format = RADEON_TXFORMAT_I8; + break; + case 2: + tex.format = RADEON_TXFORMAT_AI88; + break; + case 4: + tex.format = RADEON_TXFORMAT_ARGB8888; + break; + } + tex.pitch = MAX2((texImage->Width * texImage->TexFormat->TexelBytes) / 64, 1); + tex.offset += tmp.x & ~1023; + tmp.x = tmp.x % 1024; + + if (t->tile_bits & R300_TXO_MICRO_TILE) { + /* need something like "tiled coordinates" ? */ + tmp.y = tmp.x / (tex.pitch * 128) * 2; + tmp.x = tmp.x % (tex.pitch * 128) / 2 / texImage->TexFormat->TexelBytes; + tex.pitch |= RADEON_DST_TILE_MICRO >> 22; + } else { + tmp.x = tmp.x >> (texImage->TexFormat->TexelBytes >> 1); + } #if 1 - if ((t->tile_bits & R300_TXO_MACRO_TILE) && - (texImage->Width * texImage->TexFormat->TexelBytes >= 256) && - ((!(t->tile_bits & R300_TXO_MICRO_TILE) && (texImage->Height >= 8)) || - (texImage->Height >= 16))) { - /* weird: R200 disables macro tiling if mip width is smaller than 256 bytes, - OR if height is smaller than 8 automatically, but if micro tiling is active - the limit is height 16 instead ? */ - tex.pitch |= RADEON_DST_TILE_MACRO >> 22; - } + if ((t->tile_bits & R300_TXO_MACRO_TILE) && + (texImage->Width * texImage->TexFormat->TexelBytes >= 256) && + ((!(t->tile_bits & R300_TXO_MICRO_TILE) && (texImage->Height >= 8)) || + (texImage->Height >= 16))) { + /* weird: R200 disables macro tiling if mip width is smaller than 256 bytes, + OR if height is smaller than 8 automatically, but if micro tiling is active + the limit is height 16 instead ? */ + tex.pitch |= RADEON_DST_TILE_MACRO >> 22; + } #endif - } - else { - /* In case of for instance 8x8 texture (2x2 dxt blocks), padding after the first two blocks is - needed (only with dxt1 since 2 dxt3/dxt5 blocks already use 32 Byte). */ - /* set tex.height to 1/4 since 1 "macropixel" (dxt-block) has 4 real pixels. Needed - so the kernel module reads the right amount of data. */ - tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */ - tex.pitch = (R300_BLIT_WIDTH_BYTES / 64); - tex.height = (imageHeight + 3) / 4; - tex.width = (imageWidth + 3) / 4; - if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) - { - tex.width *= 8; - } else { - tex.width *= 16; - } - } - - LOCK_HARDWARE( &rmesa->radeon ); - do { - ret = drmCommandWriteRead( rmesa->radeon.dri.fd, DRM_RADEON_TEXTURE, - &tex, sizeof(drm_radeon_texture_t) ); - if (ret) { - if (RADEON_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "DRM_RADEON_TEXTURE: again!\n"); - usleep(1); - } - } while ( ret == -EAGAIN ); - - UNLOCK_HARDWARE( &rmesa->radeon ); - - if ( ret ) { - fprintf( stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret ); - fprintf( stderr, " offset=0x%08x\n", - offset ); - fprintf( stderr, " image width=%d height=%d\n", - imageWidth, imageHeight ); - fprintf( stderr, " blit width=%d height=%d data=%p\n", - t->image[face][hwlevel].width, t->image[face][hwlevel].height, - t->image[face][hwlevel].data ); - exit( 1 ); - } + } else { + /* In case of for instance 8x8 texture (2x2 dxt blocks), + padding after the first two blocks is needed (only + with dxt1 since 2 dxt3/dxt5 blocks already use 32 Byte). */ + /* set tex.height to 1/4 since 1 "macropixel" (dxt-block) + has 4 real pixels. Needed so the kernel module reads + the right amount of data. */ + tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */ + tex.pitch = (R300_BLIT_WIDTH_BYTES / 64); + tex.height = (imageHeight + 3) / 4; + tex.width = (imageWidth + 3) / 4; + if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) + { + tex.width *= 8; + } else { + tex.width *= 16; + } + } + + LOCK_HARDWARE( &rmesa->radeon ); + do { + ret = drmCommandWriteRead( rmesa->radeon.dri.fd, DRM_RADEON_TEXTURE, + &tex, sizeof(drm_radeon_texture_t) ); + if (ret) { + if (RADEON_DEBUG & DEBUG_IOCTL) + fprintf(stderr, "DRM_RADEON_TEXTURE: again!\n"); + usleep(1); + } + } while ( ret == -EAGAIN ); + + UNLOCK_HARDWARE( &rmesa->radeon ); + + if ( ret ) { + fprintf( stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret ); + fprintf( stderr, " offset=0x%08x\n", + offset ); + fprintf( stderr, " image width=%d height=%d\n", + imageWidth, imageHeight ); + fprintf( stderr, " blit width=%d height=%d data=%p\n", + t->image[face][hwlevel].width, t->image[face][hwlevel].height, + t->image[face][hwlevel].data ); + exit( 1 ); + } } /** diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 4bc0ea14f81..14b0c6063b7 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -218,7 +218,7 @@ static void r300SetTexImages(r300ContextPtr rmesa, if (rmesa->texmicrotile && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) && /* texrect might be able to use micro tiling too in theory? */ (baseImage->Height > 1)) { - + /* allow 32 (bytes) x 1 mip (which will use two times the space the non-tiled version would use) max if base texture is large enough */ if ((numLevels == 1) || @@ -228,7 +228,7 @@ static void r300SetTexImages(r300ContextPtr rmesa, t->tile_bits |= R300_TXO_MICRO_TILE; } } - + if (tObj->Target != GL_TEXTURE_RECTANGLE_NV) { /* we can set macro tiling even for small textures, they will be untiled anyway */ t->tile_bits |= R300_TXO_MACRO_TILE; @@ -237,91 +237,85 @@ static void r300SetTexImages(r300ContextPtr rmesa, #endif for (i = 0; i < numLevels; i++) { - const struct gl_texture_image *texImage; - GLuint size; - - texImage = tObj->Image[0][i + t->base.firstLevel]; - if (!texImage) - break; - - /* find image size in bytes */ - if (texImage->IsCompressed) { - if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) { - // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format); - if ((texImage->Width + 3) < 8) /* width one block */ - size = texImage->CompressedSize * 4; - else if ((texImage->Width + 3) < 16) - size = texImage->CompressedSize * 2; - else size = texImage->CompressedSize; - } - else /* DXT3/5, 16 bytes per block */ - { - WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n"); - // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width); - if ((texImage->Width + 3) < 8) - size = texImage->CompressedSize * 2; - else size = texImage->CompressedSize; - } - - } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height; - blitWidth = 64 / texelBytes; - } else if (t->tile_bits & R300_TXO_MICRO_TILE) { - /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, - though the actual offset may be different (if texture is less than - 32 bytes width) to the untiled case */ - int w = (texImage->Width * texelBytes * 2 + 31) & ~31; - size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } else { - int w = (texImage->Width * texelBytes + 31) & ~31; - size = w * texImage->Height * texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } - assert(size > 0); - - if(0) - fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", texImage->Width, texImage->Height, - texImage->Depth, texImage->TexFormat->TexelBytes, - texImage->InternalFormat); - - /* Align to 32-byte offset. It is faster to do this unconditionally - * (no branch penalty). - */ - - curOffset = (curOffset + 0x1f) & ~0x1f; - - if (texelBytes) { - t->image[0][i].x = curOffset; /* fix x and y coords up later together with offset */ - t->image[0][i].y = 0; - t->image[0][i].width = MIN2(size / texelBytes, blitWidth); - t->image[0][i].height = (size / texelBytes) / t->image[0][i].width; - } else { - t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES; - t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES; - t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES); - t->image[0][i].height = size / t->image[0][i].width; - } -#if 0 - /* for debugging only and only applicable to non-rectangle targets */ - assert(size % t->image[0][i].width == 0); - assert(t->image[0][i].x == 0 - || (size < R300_BLIT_WIDTH_BYTES - && t->image[0][i].height == 1)); -#endif - - if (0) - fprintf(stderr, - "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", - i, texImage->Width, texImage->Height, - t->image[0][i].x, t->image[0][i].y, - t->image[0][i].width, t->image[0][i].height, - size, curOffset); - - curOffset += size; - + const struct gl_texture_image *texImage; + GLuint size; + + texImage = tObj->Image[0][i + t->base.firstLevel]; + if (!texImage) + break; + + /* find image size in bytes */ + if (texImage->IsCompressed) { + if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) { + // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format); + if ((texImage->Width + 3) < 8) /* width one block */ + size = texImage->CompressedSize * 4; + else if ((texImage->Width + 3) < 16) + size = texImage->CompressedSize * 2; + else + size = texImage->CompressedSize; + } else { + /* DXT3/5, 16 bytes per block */ + WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n"); + // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width); + if ((texImage->Width + 3) < 8) + size = texImage->CompressedSize * 2; + else + size = texImage->CompressedSize; + } + } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { + size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height; + blitWidth = 64 / texelBytes; + } else if (t->tile_bits & R300_TXO_MICRO_TILE) { + /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, + though the actual offset may be different (if texture is less than + 32 bytes width) to the untiled case */ + int w = (texImage->Width * texelBytes * 2 + 31) & ~31; + size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth; + blitWidth = MAX2(texImage->Width, 64 / texelBytes); + } else { + int w = (texImage->Width * texelBytes + 31) & ~31; + size = w * texImage->Height * texImage->Depth; + blitWidth = MAX2(texImage->Width, 64 / texelBytes); + } + assert(size > 0); + + if(0) + fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", + texImage->Width, texImage->Height, + texImage->Depth, texImage->TexFormat->TexelBytes, + texImage->InternalFormat); + + /* Align to 32-byte offset. It is faster to do this unconditionally + * (no branch penalty). + */ + + curOffset = (curOffset + 0x1f) & ~0x1f; + + if (texelBytes) { + /* fix x and y coords up later together with offset */ + t->image[0][i].x = curOffset; + t->image[0][i].y = 0; + t->image[0][i].width = MIN2(size / texelBytes, blitWidth); + t->image[0][i].height = (size / texelBytes) / t->image[0][i].width; + } else { + t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES; + t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES; + t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES); + t->image[0][i].height = size / t->image[0][i].width; + } + + if (0) + fprintf(stderr, + "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", + i, texImage->Width, texImage->Height, + t->image[0][i].x, t->image[0][i].y, + t->image[0][i].width, t->image[0][i].height, + size, curOffset); + + curOffset += size; } - + /* Align the total size of texture memory block. */ t->base.totalSize = @@ -361,7 +355,7 @@ static void r300SetTexImages(r300ContextPtr rmesa, } else if (tObj->Target == GL_TEXTURE_CUBE_MAP) { ASSERT(log2Width == log2Height); t->format |= R300_TX_FORMAT_CUBIC_MAP; - + t->format_x |= R200_TEXCOORD_CUBIC_ENV; t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) | (log2Height << R200_FACE_HEIGHT_1_SHIFT) | @@ -377,7 +371,7 @@ static void r300SetTexImages(r300ContextPtr rmesa, ASSERT(log2Width == log2Height); t->format |= R300_TX_FORMAT_CUBIC_MAP; } - + t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT) |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)) |((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT); diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index b513dc8d40a..24b19d8eb5a 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -363,7 +363,6 @@ static XMesaBuffer create_xmesa_buffer(XMesaDrawable d, BufferType type, XMesaVisual vis, XMesaColormap cmap) { - GLboolean swAlpha; XMesaBuffer b; ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER); @@ -421,10 +420,10 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type, /* Visual has alpha, but pixel format doesn't support it. * We'll use an alpha renderbuffer wrapper. */ - swAlpha = GL_TRUE; + b->swAlpha = GL_TRUE; } else { - swAlpha = GL_FALSE; + b->swAlpha = GL_FALSE; } /* @@ -435,9 +434,9 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type, vis->mesa_visual.haveDepthBuffer, vis->mesa_visual.haveStencilBuffer, vis->mesa_visual.haveAccumBuffer, - swAlpha, + b->swAlpha, vis->mesa_visual.numAuxBuffers > 0 ); - + /* insert buffer into linked list */ b->Next = XMesaBufferList; XMesaBufferList = b; @@ -2211,6 +2210,9 @@ void XMesaSwapBuffers( XMesaBuffer b ) ); /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/ } + + if (b->swAlpha) + _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer); } #if !defined(XFree86Server) XSync( b->xm_visual->display, False ); diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c index c1fa23328f0..bb8fe31ce88 100644 --- a/src/mesa/drivers/x11/xm_buffer.c +++ b/src/mesa/drivers/x11/xm_buffer.c @@ -422,18 +422,6 @@ xmesa_delete_framebuffer(struct gl_framebuffer *fb) XMesaDestroyImage( b->rowimage ); } - /* Note that XMesaBuffer renderbuffers normally have a refcount of 2 - * (creation + binding) so we need to explicitly delete/unbind them here. - */ - if (b->frontxrb) { - _mesa_unreference_renderbuffer((struct gl_renderbuffer **) &b->frontxrb); - ASSERT(b->frontxrb == NULL); - } - if (b->backxrb) { - _mesa_unreference_renderbuffer((struct gl_renderbuffer **) &b->backxrb); - ASSERT(b->backxrb == NULL); - } - _mesa_free_framebuffer_data(fb); _mesa_free(fb); } diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h index 5516031ffe7..85cb6b66363 100644 --- a/src/mesa/drivers/x11/xmesaP.h +++ b/src/mesa/drivers/x11/xmesaP.h @@ -224,6 +224,7 @@ struct xmesa_buffer { GLint db_mode; /* 0 = single buffered */ /* BACK_PIXMAP = use Pixmap for back buffer */ /* BACK_XIMAGE = use XImage for back buffer */ + GLboolean swAlpha; GLuint shm; /* X Shared Memory extension status: */ /* 0 = not available */ diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 717ef1fc8f0..efe5a77d581 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -146,7 +146,7 @@ static void GLAPIENTRY loopback_Color3iv_f( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); + INT_TO_FLOAT(v[2]), 1.0 ); } static void GLAPIENTRY diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index f7e870b49cd..fefa14e5036 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -559,7 +559,7 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer) void GLAPIENTRY _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) { - struct gl_renderbuffer *newRb, *oldRb; + struct gl_renderbuffer *newRb; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -593,21 +593,16 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) } ASSERT(newRb->AllocStorage); _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); + newRb->RefCount = 1; /* referenced by hash table */ } - newRb->RefCount++; } else { newRb = NULL; } - oldRb = ctx->CurrentRenderbuffer; - if (oldRb) { - _mesa_unreference_renderbuffer(&oldRb); - } - ASSERT(newRb != &DummyRenderbuffer); - ctx->CurrentRenderbuffer = newRb; + _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); } @@ -632,14 +627,15 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } - /* remove from hash table immediately, to free the ID */ + /* Remove from hash table immediately, to free the ID. + * But the object will not be freed until it's no longer + * referenced anywhere else. + */ _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); if (rb != &DummyRenderbuffer) { - /* But the object will not be freed until it's no longer - * bound in any context. - */ - _mesa_unreference_renderbuffer(&rb); + /* no longer referenced by hash table */ + _mesa_reference_renderbuffer(&rb, NULL); } } } diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index cd4f594aa29..1fd31a53211 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -70,42 +70,6 @@ compute_depth_max(struct gl_framebuffer *fb) /** - * Set the framebuffer's _DepthBuffer field, taking care of - * reference counts, etc. - */ -static void -set_depth_renderbuffer(struct gl_framebuffer *fb, - struct gl_renderbuffer *rb) -{ - if (fb->_DepthBuffer) { - _mesa_unreference_renderbuffer(&fb->_DepthBuffer); - } - fb->_DepthBuffer = rb; - if (rb) { - rb->RefCount++; - } -} - - -/** - * Set the framebuffer's _StencilBuffer field, taking care of - * reference counts, etc. - */ -static void -set_stencil_renderbuffer(struct gl_framebuffer *fb, - struct gl_renderbuffer *rb) -{ - if (fb->_StencilBuffer) { - _mesa_unreference_renderbuffer(&fb->_StencilBuffer); - } - fb->_StencilBuffer = rb; - if (rb) { - rb->RefCount++; - } -} - - -/** * Create and initialize a gl_framebuffer object. * This is intended for creating _window_system_ framebuffers, not generic * framebuffer objects ala GL_EXT_framebuffer_object. @@ -223,7 +187,7 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; if (att->Renderbuffer) { - _mesa_unreference_renderbuffer(&att->Renderbuffer); + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); } if (att->Texture) { /* render to texture */ @@ -239,9 +203,9 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) att->Texture = NULL; } - /* unbind depth/stencil to decr ref counts */ - set_depth_renderbuffer(fb, NULL); - set_stencil_renderbuffer(fb, NULL); + /* unbind _Depth/_StencilBuffer to decr ref counts */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); } @@ -569,13 +533,13 @@ _mesa_update_depth_buffer(GLcontext *ctx, /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); - set_depth_renderbuffer(fb, wrapper); + _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); ASSERT(fb->_DepthBuffer->Wrapped == depthRb); } } else { /* depthRb may be null */ - set_depth_renderbuffer(fb, depthRb); + _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); } } @@ -610,13 +574,13 @@ _mesa_update_stencil_buffer(GLcontext *ctx, /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); - set_stencil_renderbuffer(fb, wrapper); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); } } else { /* stencilRb may be null */ - set_stencil_renderbuffer(fb, stencilRb); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); } } diff --git a/src/mesa/main/rbadaptors.c b/src/mesa/main/rbadaptors.c index 60f4948becf..c1ac0606c86 100644 --- a/src/mesa/main/rbadaptors.c +++ b/src/mesa/main/rbadaptors.c @@ -45,7 +45,7 @@ Delete_wrapper(struct gl_renderbuffer *rb) /* Decrement reference count on the buffer we're wrapping and delete * it if refcount hits zero. */ - _mesa_unreference_renderbuffer(&rb->Wrapped); + _mesa_reference_renderbuffer(&rb->Wrapped, NULL); /* delete myself */ _mesa_delete_renderbuffer(rb); diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index e387c42c345..49706b52516 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1435,6 +1435,17 @@ put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, } +static void +copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) +{ + ASSERT(dst->_ActualFormat == GL_ALPHA8); + ASSERT(src->_ActualFormat == GL_ALPHA8); + ASSERT(dst->Width == src->Width); + ASSERT(dst->Height == src->Height); + + _mesa_memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte)); +} + /**********************************************************************/ /**********************************************************************/ @@ -1462,7 +1473,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) rb->ClassID = 0; rb->Name = name; - rb->RefCount = 1; + rb->RefCount = 0; rb->Delete = _mesa_delete_renderbuffer; /* The rest of these should be set later by the caller of this function or @@ -1766,6 +1777,27 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, /** + * For framebuffers that use a software alpha channel wrapper + * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers, + * copy the back buffer alpha channel into the front buffer alpha channel. + */ +void +_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb) +{ + if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer && + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) + copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer, + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + + + if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer && + fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) + copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer, + fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer); +} + + +/** * Add a software-based depth renderbuffer to the given framebuffer. * This is a helper routine for device drivers when creating a * window system framebuffer (not a user-created render/framebuffer). @@ -2073,9 +2105,7 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; fb->Attachment[bufferName].Complete = GL_TRUE; - fb->Attachment[bufferName].Renderbuffer = rb; - - rb->RefCount++; + _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); } @@ -2093,38 +2123,55 @@ _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName) if (!rb) return; - _mesa_unreference_renderbuffer(&rb); + _mesa_reference_renderbuffer(&rb, NULL); fb->Attachment[bufferName].Renderbuffer = NULL; } /** - * Decrement a renderbuffer object's reference count and delete it when - * the refcount hits zero. - * Note: we pass the address of a pointer. + * Set *ptr to point to rb. If *ptr points to another renderbuffer, + * dereference that buffer first. The new renderbuffer's refcount will + * be incremented. The old renderbuffer's refcount will be decremented. */ void -_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb) +_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, + struct gl_renderbuffer *rb) { - assert(rb); - if (*rb) { + assert(ptr); + if (*ptr == rb) { + /* no change */ + return; + } + + if (*ptr) { + /* Unreference the old renderbuffer */ GLboolean deleteFlag = GL_FALSE; + struct gl_renderbuffer *oldRb = *ptr; - _glthread_LOCK_MUTEX((*rb)->Mutex); - ASSERT((*rb)->RefCount > 0); - (*rb)->RefCount--; - deleteFlag = ((*rb)->RefCount == 0); - _glthread_UNLOCK_MUTEX((*rb)->Mutex); + _glthread_LOCK_MUTEX(oldRb->Mutex); + ASSERT(oldRb->RefCount > 0); + oldRb->RefCount--; + /*printf("RB DECR %p to %d\n", (void*) oldRb, oldRb->RefCount);*/ + deleteFlag = (oldRb->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldRb->Mutex); if (deleteFlag) - (*rb)->Delete(*rb); + oldRb->Delete(oldRb); - *rb = NULL; + *ptr = NULL; } -} - + assert(!*ptr); + if (rb) { + /* reference new renderbuffer */ + _glthread_LOCK_MUTEX(rb->Mutex); + rb->RefCount++; + /*printf("RB REF %p to %d\n", (void*)rb, rb->RefCount);*/ + _glthread_UNLOCK_MUTEX(rb->Mutex); + *ptr = rb; + } +} /** @@ -2148,4 +2195,3 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name) return dsrb; } - diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h index e1a0a559792..c9bf8885487 100644 --- a/src/mesa/main/renderbuffer.h +++ b/src/mesa/main/renderbuffer.h @@ -64,6 +64,9 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight); +extern void +_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb); + extern GLboolean _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint depthBits); @@ -99,7 +102,8 @@ extern void _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName); extern void -_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb); +_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, + struct gl_renderbuffer *rb); extern struct gl_renderbuffer * _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name); diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 54ae7ce0a13..0c6fa82f112 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1014,7 +1014,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.program->Base.NumTexIndirections = 1; /* correct? */ p.program->Base.NumTexInstructions = 0; p.program->Base.NumAluInstructions = 0; - p.program->Base.String = 0; + p.program->Base.String = NULL; p.program->Base.NumInstructions = p.program->Base.NumTemporaries = p.program->Base.NumParameters = @@ -1103,9 +1103,8 @@ create_new_program(GLcontext *ctx, struct state_key *key, "generating tex env program"); return; } - _mesa_memcpy(program->Base.Instructions, instBuffer, - sizeof(struct prog_instruction) - * program->Base.NumInstructions); + _mesa_copy_instructions(program->Base.Instructions, instBuffer, + program->Base.NumInstructions); /* Notify driver the fragment program has (actually) changed. */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 543d6efc984..706d3466955 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2061,12 +2061,6 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } if (teximage->IsCompressed) { - if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(missing readbuffer)", dimensions); - return GL_TRUE; - } - if (target != GL_TEXTURE_2D) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); @@ -2096,6 +2090,12 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } + if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage%dD(missing readbuffer)", dimensions); + return GL_TRUE; + } + if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 8b8bb3a173a..63c99ee6ca0 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -1419,9 +1419,8 @@ create_new_program( const struct state_key *key, else p.temp_reserved = ~((1<<max_temps)-1); - p.program->Base.Instructions - = (struct prog_instruction*) MALLOC(sizeof(struct prog_instruction) * MAX_INSN); - p.program->Base.String = 0; + p.program->Base.Instructions = _mesa_alloc_instructions(MAX_INSN); + p.program->Base.String = NULL; p.program->Base.NumInstructions = p.program->Base.NumTemporaries = p.program->Base.NumParameters = |