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-rw-r--r--src/mesa/main/uniform_query.cpp25
-rw-r--r--src/mesa/main/uniforms.c7
-rw-r--r--src/mesa/main/uniforms.h4
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp8
4 files changed, 28 insertions, 16 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index f5d998ffb22..25d887dbcdc 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -852,13 +852,17 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
/**
* Called via glGetUniformLocation().
*
- * The return value will encode two values, the uniform location and an
- * offset (used for arrays, structs).
+ * Returns the uniform index into UniformStorage (also the
+ * glGetActiveUniformsiv uniform index), and stores the referenced
+ * array offset in *offset, or GL_INVALID_INDEX (-1). Those two
+ * return values can be encoded into a uniform location for
+ * glUniform* using _mesa_uniform_merge_location_offset(index, offset).
*/
-extern "C" GLint
+extern "C" unsigned
_mesa_get_uniform_location(struct gl_context *ctx,
struct gl_shader_program *shProg,
- const GLchar *name)
+ const GLchar *name,
+ unsigned *out_offset)
{
const size_t len = strlen(name);
long offset;
@@ -901,13 +905,13 @@ _mesa_get_uniform_location(struct gl_context *ctx,
* (or other non-digit characters) before the opening '['.
*/
if ((i == 0) || name[i-1] != '[')
- return -1;
+ return GL_INVALID_INDEX;
/* Return an error if there are no digits between the opening '[' to
* match the closing ']'.
*/
if (i == (len - 1))
- return -1;
+ return GL_INVALID_INDEX;
/* Make a new string that is a copy of the old string up to (but not
* including) the '[' character.
@@ -919,7 +923,7 @@ _mesa_get_uniform_location(struct gl_context *ctx,
offset = strtol(&name[i], NULL, 10);
if (offset < 0) {
free(name_copy);
- return -1;
+ return GL_INVALID_INDEX;
}
array_lookup = true;
@@ -941,16 +945,17 @@ _mesa_get_uniform_location(struct gl_context *ctx,
free(name_copy);
if (!found)
- return -1;
+ return GL_INVALID_INDEX;
/* Since array_elements is 0 for non-arrays, this causes look-ups of 'a[0]'
* to (correctly) fail if 'a' is not an array.
*/
if (array_lookup && shProg->UniformStorage[location].array_elements == 0) {
- return -1;
+ return GL_INVALID_INDEX;
}
- return _mesa_uniform_merge_location_offset(location, offset);
+ *out_offset = offset;
+ return location;
}
extern "C" bool
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index e6604b1a4c6..2a048a5553c 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -497,6 +497,7 @@ GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
{
struct gl_shader_program *shProg;
+ GLuint index, offset;
GET_CURRENT_CONTEXT(ctx);
@@ -516,7 +517,11 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
return -1;
}
- return _mesa_get_uniform_location(ctx, shProg, name);
+ index = _mesa_get_uniform_location(ctx, shProg, name, &offset);
+ if (index == GL_INVALID_INDEX)
+ return -1;
+
+ return _mesa_uniform_merge_location_offset(index, offset);
}
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 7b512a52759..a94dbd63bcb 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -176,9 +176,9 @@ _mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *);
extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
-GLint
+unsigned
_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
- const GLchar *name);
+ const GLchar *name, unsigned *offset);
void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 34dbfd3b2b1..50c450ea40c 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -2889,13 +2889,15 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
return;
}
- int loc = _mesa_get_uniform_location(ctx, shader_program, name);
-
- if (loc == -1) {
+ unsigned offset;
+ unsigned index = _mesa_get_uniform_location(ctx, shader_program, name,
+ &offset);
+ if (offset == GL_INVALID_INDEX) {
fail_link(shader_program,
"Couldn't find uniform for initializer %s\n", name);
return;
}
+ int loc = _mesa_uniform_merge_location_offset(index, offset);
for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
ir_constant *element;