diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index c604ef0162a..3fc18ff1f3a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -178,6 +178,16 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key, sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; } + else if (key->tex_target == GL_TEXTURE_1D) { + /* There's a bug in 1D texture sampling - it actually pays + * attention to the wrap_t value, though it should not. + * Override the wrap_t value here to GL_REPEAT to keep + * any nonexistent border pixels from floating in. + */ + sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); + sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); + sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; + } else { sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); |