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-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_vbuf.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_emit.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_emit.c9
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c9
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c3
6 files changed, 0 insertions, 30 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index 3c93c9014a6..58c5858734a 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -353,9 +353,6 @@ vbuf_alloc_vertices( struct vbuf_stage *vbuf )
/* Allocate a new vertex buffer */
vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
- /* even number */
- vbuf->max_vertices = vbuf->max_vertices & ~1;
-
if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c
index 5568fbb9f88..89d96c4235f 100644
--- a/src/gallium/auxiliary/draw/draw_pt_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_emit.c
@@ -120,9 +120,6 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
-
- /* even number */
- *max_vertices = *max_vertices & ~1;
}
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
index d826e79dbfa..80a89428b6d 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
@@ -191,15 +191,6 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
-
- /* Return an even number of verts.
- * This prevents "parity" errors when splitting long triangle strips which
- * can lead to front/back culling mix-ups.
- * Every other triangle in a strip has an alternate front/back orientation
- * so splitting at an odd position can cause the orientation of subsequent
- * triangles to get reversed.
- */
- *max_vertices = *max_vertices & ~1;
}
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
index c64104dda5f..a31d3feb160 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
@@ -175,15 +175,6 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
- /* Return an even number of verts.
- * This prevents "parity" errors when splitting long triangle strips which
- * can lead to front/back culling mix-ups.
- * Every other triangle in a strip has an alternate front/back orientation
- * so splitting at an odd position can cause the orientation of subsequent
- * triangles to get reversed.
- */
- *max_vertices = *max_vertices & ~1;
-
/* Probably need to do this somewhere (or fix exec shader not to
* need it):
*/
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index 4d2d24d2dfd..96b40fb3630 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -119,9 +119,6 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
*max_vertices = 4096;
}
- /* return even number */
- *max_vertices = *max_vertices & ~1;
-
/* No need to prepare the shader.
*/
vs->prepare(vs, draw);
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index 572aa67e604..78b1bf988cf 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -125,9 +125,6 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
*max_vertices = 4096;
}
- /* return even number */
- *max_vertices = *max_vertices & ~1;
-
draw_llvm_make_variant_key(fpme->llvm, &key);
li = first_elem(&shader->variants);