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-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index ddd27fb8176..5e72611734a 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -47,7 +47,6 @@
void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
unsigned char ir_sha1_cache_key[20])
{
- struct blob blob;
unsigned ir_size;
void *ir_binary;
@@ -56,12 +55,9 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
ir_size = tgsi_num_tokens(sel->tokens) *
sizeof(struct tgsi_token);
} else {
- assert(sel->nir);
-
- blob_init(&blob);
- nir_serialize(&blob, sel->nir, true);
- ir_binary = blob.data;
- ir_size = blob.size;
+ assert(sel->nir_binary);
+ ir_binary = sel->nir_binary;
+ ir_size = sel->nir_size;
}
/* These settings affect the compilation, but they are not derived
@@ -87,9 +83,6 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
sel->type == PIPE_SHADER_GEOMETRY)
_mesa_sha1_update(&ctx, &sel->so, sizeof(sel->so));
_mesa_sha1_final(&ctx, ir_sha1_cache_key);
-
- if (sel->nir)
- blob_finish(&blob);
}
/** Copy "data" to "ptr" and return the next dword following copied data. */
@@ -2465,6 +2458,23 @@ static void si_init_shader_selector_async(void *job, int thread_index)
if (!compiler->passes)
si_init_compiler(sscreen, compiler);
+ /* Serialize NIR to save memory. Monolithic shader variants
+ * have to deserialize NIR before compilation.
+ */
+ if (sel->nir) {
+ struct blob blob;
+ size_t size;
+
+ blob_init(&blob);
+ /* true = remove optional debugging data to increase
+ * the likehood of getting more shader cache hits.
+ * It also drops variable names, so we'll save more memory.
+ */
+ nir_serialize(&blob, sel->nir, true);
+ blob_finish_get_buffer(&blob, &sel->nir_binary, &size);
+ sel->nir_size = size;
+ }
+
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader
* on demand.
@@ -2582,18 +2592,8 @@ static void si_init_shader_selector_async(void *job, int thread_index)
si_shader_vs(sscreen, sel->gs_copy_shader, sel);
}
+ /* Free NIR. We only keep serialized NIR after this point. */
if (sel->nir) {
- /* Serialize NIR to save memory. Monolithic shader variants
- * have to deserialize NIR before compilation.
- */
- struct blob blob;
- blob_init(&blob);
- nir_serialize(&blob, sel->nir, false);
- sel->nir_binary = malloc(blob.size);
- memcpy(sel->nir_binary, blob.data, blob.size);
- sel->nir_size = blob.size;
- blob_finish(&blob);
-
ralloc_free(sel->nir);
sel->nir = NULL;
}