diff options
-rw-r--r-- | src/glsl/program.h | 80 |
1 files changed, 2 insertions, 78 deletions
diff --git a/src/glsl/program.h b/src/glsl/program.h index d21b04344cd..3c656e9e7c3 100644 --- a/src/glsl/program.h +++ b/src/glsl/program.h @@ -23,6 +23,8 @@ #include <GL/gl.h> #include "main/mtypes.h" +#include "shader/prog_parameter.h" +#include "shader/prog_uniform.h" /** * Based on gl_shader in Mesa's mtypes.h. @@ -41,84 +43,6 @@ struct glsl_shader { struct glsl_symbol_table *symbols; }; - -typedef int gl_state_index; -#define STATE_LENGTH 5 - -/** - * Program parameter. - * Used by shaders/programs for uniforms, constants, varying vars, etc. - */ -struct gl_program_parameter -{ - const char *Name; /**< Null-terminated string */ - gl_register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */ - GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ - /** - * Number of components (1..4), or more. - * If the number of components is greater than 4, - * this parameter is part of a larger uniform like a GLSL matrix or array. - * The next program parameter's Size will be Size-4 of this parameter. - */ - GLuint Size; - GLboolean Used; /**< Helper flag for GLSL uniform tracking */ - GLboolean Initialized; /**< Has the ParameterValue[] been set? */ - GLbitfield Flags; /**< Bitmask of PROG_PARAM_*_BIT */ - /** - * A sequence of STATE_* tokens and integers to identify GL state. - */ - gl_state_index StateIndexes[STATE_LENGTH]; -}; - - -/** - * List of gl_program_parameter instances. - */ -struct gl_program_parameter_list -{ - GLuint Size; /**< allocated size of Parameters, ParameterValues */ - GLuint NumParameters; /**< number of parameters in arrays */ - struct gl_program_parameter *Parameters; /**< Array [Size] */ - GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */ - GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes - might invalidate ParameterValues[] */ -}; - - -/** - * Shader program uniform variable. - * The glGetUniformLocation() and glUniform() commands will use this - * information. - * Note that a uniform such as "binormal" might be used in both the - * vertex shader and the fragment shader. When glUniform() is called to - * set the uniform's value, it must be updated in both the vertex and - * fragment shaders. The uniform may be in different locations in the - * two shaders so we keep track of that here. - */ -struct gl_uniform -{ - const char *Name; /**< Null-terminated string */ - GLint VertPos; - GLint FragPos; - GLboolean Initialized; /**< For debug. Has this uniform been set? */ -#if 0 - GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ - GLuint Size; /**< Number of components (1..4) */ -#endif -}; - - -/** - * List of gl_uniforms - */ -struct gl_uniform_list -{ - GLuint Size; /**< allocated size of Uniforms array */ - GLuint NumUniforms; /**< number of uniforms in the array */ - struct gl_uniform *Uniforms; /**< Array [Size] */ -}; - - /** * Based on gl_shader_program in Mesa's mtypes.h. */ |