diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp | 69 |
1 files changed, 34 insertions, 35 deletions
diff --git a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp index 8b1fab06607..d5142f57872 100644 --- a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp +++ b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp @@ -26,6 +26,8 @@ #include "brw_cfg.h" #include "program/program.h" +using namespace brw; + class saturate_propagation_test : public ::testing::Test { virtual void SetUp(); @@ -101,13 +103,13 @@ saturate_propagation(fs_visitor *v) TEST_F(saturate_propagation_test, basic) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_ADD, dst0, src0, src1); - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; + bld.ADD(dst0, src0, src1); + set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * @@ -136,15 +138,15 @@ TEST_F(saturate_propagation_test, basic) TEST_F(saturate_propagation_test, other_non_saturated_use) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_ADD, dst0, src0, src1); - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; - v->emit(BRW_OPCODE_ADD, dst2, dst0, src0); + bld.ADD(dst0, src0, src1); + set_saturate(true, bld.MOV(dst1, dst0)); + bld.ADD(dst2, dst0, src0); /* = Before = * @@ -174,14 +176,14 @@ TEST_F(saturate_propagation_test, other_non_saturated_use) TEST_F(saturate_propagation_test, predicated_instruction) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_ADD, dst0, src0, src1) + bld.ADD(dst0, src0, src1) ->predicate = BRW_PREDICATE_NORMAL; - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; + set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * @@ -209,14 +211,14 @@ TEST_F(saturate_propagation_test, predicated_instruction) TEST_F(saturate_propagation_test, neg_mov_sat) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_ADD, dst0, src0, src1); + bld.ADD(dst0, src0, src1); dst0.negate = true; - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; + set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * @@ -244,14 +246,14 @@ TEST_F(saturate_propagation_test, neg_mov_sat) TEST_F(saturate_propagation_test, abs_mov_sat) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_ADD, dst0, src0, src1); + bld.ADD(dst0, src0, src1); dst0.abs = true; - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; + set_saturate(true, bld.MOV(dst1, dst0)); /* = Before = * @@ -279,16 +281,15 @@ TEST_F(saturate_propagation_test, abs_mov_sat) TEST_F(saturate_propagation_test, producer_saturates) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_ADD, dst0, src0, src1) - ->saturate = true; - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; - v->emit(BRW_OPCODE_MOV, dst2, dst0); + set_saturate(true, bld.ADD(dst0, src0, src1)); + set_saturate(true, bld.MOV(dst1, dst0)); + bld.MOV(dst2, dst0); /* = Before = * @@ -319,16 +320,15 @@ TEST_F(saturate_propagation_test, producer_saturates) TEST_F(saturate_propagation_test, intervening_saturating_copy) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_ADD, dst0, src0, src1); - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; - v->emit(BRW_OPCODE_MOV, dst2, dst0) - ->saturate = true; + bld.ADD(dst0, src0, src1); + set_saturate(true, bld.MOV(dst1, dst0)); + set_saturate(true, bld.MOV(dst2, dst0)); /* = Before = * @@ -361,16 +361,16 @@ TEST_F(saturate_propagation_test, intervening_saturating_copy) TEST_F(saturate_propagation_test, intervening_dest_write) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::vec4_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); fs_reg src2 = v->vgrf(glsl_type::vec2_type); - v->emit(BRW_OPCODE_ADD, offset(dst0, 2), src0, src1); - v->emit(SHADER_OPCODE_TEX, dst0, src2) + bld.ADD(offset(dst0, 2), src0, src1); + bld.emit(SHADER_OPCODE_TEX, dst0, src2) ->regs_written = 4; - v->emit(BRW_OPCODE_MOV, dst1, offset(dst0, 2)) - ->saturate = true; + set_saturate(true, bld.MOV(dst1, offset(dst0, 2))); /* = Before = * @@ -401,18 +401,17 @@ TEST_F(saturate_propagation_test, intervening_dest_write) TEST_F(saturate_propagation_test, mul_neg_mov_sat_mov_sat) { + const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); fs_reg dst1 = v->vgrf(glsl_type::float_type); fs_reg dst2 = v->vgrf(glsl_type::float_type); fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); - v->emit(BRW_OPCODE_MUL, dst0, src0, src1); + bld.MUL(dst0, src0, src1); dst0.negate = true; - v->emit(BRW_OPCODE_MOV, dst1, dst0) - ->saturate = true; + set_saturate(true, bld.MOV(dst1, dst0)); dst0.negate = false; - v->emit(BRW_OPCODE_MOV, dst2, dst0) - ->saturate = true; + set_saturate(true, bld.MOV(dst2, dst0)); /* = Before = * |