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-rw-r--r--src/mesa/main/texstore.c6
-rw-r--r--src/mesa/shader/shader_api.c3
2 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 89774291f2f..853205ac957 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -368,11 +368,13 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
dst += srcWidth * 4;
}
+ /* size after optional convolution */
+ convWidth = srcWidth;
+ convHeight = srcHeight;
+
/* do convolution */
{
GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
- convWidth = srcWidth;
- convHeight = srcHeight;
if (dims == 1) {
ASSERT(ctx->Pixel.Convolution1DEnabled);
_mesa_convolve_1d_image(ctx, &convWidth, src, convImage);
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index a401803c3e9..feb8363f503 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -509,7 +509,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
struct gl_shader_program *shProg;
const GLint size = -1; /* unknown size */
GLint i, oldIndex;
- GLenum datatype;
+ GLenum datatype = GL_FLOAT_VEC4;
shProg = _mesa_lookup_shader_program_err(ctx, program,
"glBindAttribLocation");
@@ -543,6 +543,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
+ return;
}
if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) {